The idea of random events often comes up, eg natural disasters or plagues. But do people like the existing random events, ie good huts and barb spawns. I did when I started playing, especially when you get a free scout or builder. But now... It feels a bit silly and kind of cheap. Particularly in later eras. Neither has any logic. I find a tribe, and instead of a launching off point for the game - you meet a new culture, will you be allies? will you be enemies? what can they teach us? what can we teach them? - I just get... loot. There’s not even a risk of getting a negative. Likewise, barbs just spawn. Sure, I like the military challenge they sometimes create. But they’re so 2D. They don’t really hold territory. I can’t appease them. I can’t absorb them (except with random GG retirements or an apostle). They just spawn then maybe create some light tactical diversion (which is appreciated) and some eurekas. The more complex and involved Civ gets, the more I think goody huts and 2D barb spawning feels like breaking barrels and wandering monsters.