a few points:
- If we are going to really change QScore, we need to get extremely specific here. I want to get a table I can use to look up the adjustment for all the combinations.
- I brought up PA and OCC because if they are the dominant method of achieving non-diplomatic victories on higher levels it makes me wonder if they aren't a crutch allowing people to bypass significant areas of standard play. Remember, they are options/variants.
- It looks like Religious Victories are going to be significant part of the new cheese. Any ideas there?
As a player with multiple deity PA and/or OCC victories I can tell you with certainity OCC is not a crutch. It is not possible to get a dom with it. It is would be much more difficult if not impossible to get a conq, time, or space (w/out PA) with it - you would either have to conquer all civs with only that one city or keep the remaining ones crippled for the duration of a time/space win. And you score/date for those VC's would be inferior to a non-OCC game. It is preferable for diplo (for me) only because the game pace (not the finish date) is quicker and I don't have to worry about building enough cities for Oxford. That said, I can still regularly build enough cities for Oxford even on deity, although if most are bad sites the finish date will be later than with a great OCC game. But you can also just play multi-city without Oxford (even on Deity) and still frequently win, albeit with a worse date. It's not a crutch.
PA for conq/dom/time/diplo is definitely not a crutch, if it's even possible. Remember, you can't get a PA until communism. That means good times for conq/dom/culture are out, and I can't see it being preferable to take out AI's later rather than earlier even with a PA partner to help. For time, you've got to keep everyone from launching - why bother? For diplo, you either need mutual war or DP for the PA - that lowers your relations with the other civs who have to vote for you. And you have to tech comm and prob MT, delaying MM. It's definitely easier to win diplo w/out PA (I've tried both), so it's not a crutch.
PA/culture is useless in van/warlords since they don't go for it. I can't comment on BTS.
Now PA/space - that's interesting. I think it depends on the game. Take the kovacsflo example I used earlier - if he had made a PA in that same game, no one would say it was a crutch, since he didn't need it to win. But if you do need it to win - does that always make it a crutch? Take a deity OCC game. It's not possible to win space without a PA. But since you need it from the beginning, it's not really a crutch is it - it's your starting strategy for the VC you are pursuing. Plus it doesn't always work. But if you you are going for space multi-city and fail (or think you will fail) without a PA, then it is more like a crutch, but again, it doesn't always work.
Bottom line - PA/space is preferred on the high levels because when it works it gets a faster time. Duh - the AI techs faster and builds faster, so of course you would want one of them helping you. Now if what you want is to make it so that players who can't win space without a PA can't win space at all, then you've got to ban it outright. But if you just want to make sure the finish dates reflect the overall quality of the game I say leave it in - the best players can make a PA just as easy as the rest of us.
For the religious victories as I suggested in the other thread, make 'em count only for the VC, similar to RoA only counting for the era. Only 2 more games required and no more cheese.