Alright, sorry I don't know much about how you calculate the Qscore, so thank you for the clarification that instead of turns, years are used. Then, most likely the BTS scores for earliest conquest&dominations will be able to compete with Vanilla/Warlords scores, because BTS seems to have a higher number of turns and consequently, for a specific date in the early game, more number of turns would have passed in BTS than in Vanilla/Warlords. These extra number of turns could balance out that BTS is harder for earlier finish dates. In any case, to promote the number of BTS players, I feel BTS should not get a disadvantage for Qscore purposes. From the discussion in the other thead, I can summarize the following about BTS vs V/W scoring: Spoiler : edit: I found this thread on scoring discussion between Vanilla/Warlords and BTS. BTS vs. Vanilla/Warlords Discussion My conclusion of the discussion in this thread is that BTS and Vanilla/Warlords scoring systems are hard to compare. According to the thread, the math behind scoring in both BTS and Vanilla/warlords seems the same. Base score calculations (land, pop, tech, wonder) seem the same as well. BTS is harder to score, because of the better AI, defensive AI poprushing, espionage spending, the new tech requirements, slightly lower traderoute profits according to UnconqueredSun (see his post at traderoute profits are less in BTS, and exponential inflation (was linear in Vanilla). On the other hand, BTS has a few more turns added toward the end of the game, so total number of turns in a BTS game is more than a Vanilla game. Consequently, when you do the scoring calculation (current turn/total number of turns), a lower value is returned in BTS. This value increases the final score by some amount (sometimes more than *1.50) compared to a Vanilla game. Here are some graphs: date vs. number of turns graphs on different games speeds for Vanilla/Warlords vs. BTS and the original scoring system explained post: Civ4 scoring explained Let's not forget the random events... I think random events could both increase or decrease the final score in BTS, so I am undecided on their effect to the final score. For example, EliteSwords mission could be very strong if you get it while preparing your initial Praetorian rush. WastinTime thinks that most random events are beneficial and would help for earlier finish dates. I also feel the city revolt mission could be increasing the speed the cities are captured compared to Vanilla where you had to produce 10-20 cats just so you could reduce the city defences in 2-5 turns. I still use the siege for the collateral damage, but I wait less time reducing city defenses.