Do you build Courthouse?

I have often found myself building courts in medium corruption towns (around 40-70% corrupt) when playing a longer game. However with players of the quality of vmxa, Wacken and moonsinger effectively saying that they only build them as an exception, maybe I need to be even more selective.
 
Drakan said:
Friedegg: Propain is you're man when it comes to C3C Military Advisor:

http://forums.civfanatics.com/showthread.php?t=83599

I saw you edited you're post on the shields.

It's how the AI is programmed.

Naturally you can work out the maths and see if it's a wise investment, in your particular game depending on many factors, or not to spend extra shields on an offensive units (knight 70 sds, to follow your edited example) than rather a defensive one (swiss pikeman) which takes less shields (30 sds IRRC).

http://www.civfanatics.com/civ3/units/#special_units
Did you, by any chance, reply to the wrong thread? ;)
 
I build them everywhere except my capital and my specialist cities - the ones that are 100% corrupt.

Even in the core cities, where you're saving maybe one or two shields and one or two trade they more than pay for themselves, when you consider the multiplier effect of factories/hydros/markets/libraries, etc.
 
I'm playing 5CC right now and courthouse was a one of the priorities, temple first, barrack, then warriors and courthouse/market when available.

I agree that if a courthouse save one gold, it's worth building it. 2 shield instead of one, it's 100% more production (worker in 5 instead of 10..)
 
I only play at Regent level and I rarely build CH's, doing so only toward the latter stages of the game if/when I have cities far away from my capital.
Sometimes I might build one earlier if it's for a city that's on an island and a considerable distance away from my capital, ie, a high corruption city. In a case like that, I will try to rush the CH, if my gov't type allows it.

A couple of other improvements I rarely build are the Coal Plant (too much pollution) and the Coastal Fortress. The CF doesn't seem to have too much of an effect, although I will build it if the city is next to a narrow strait, where enemy ships have to pass close.
Actually, I never build the Coal Plant.
I sometimes forego Walls as well, especially if there are no threatening Civ's nearby early in the game, but this frequently comes back to haunt me.
 
Thanks Moonsinger!

Actually, its pretty clear from the two screenshots you posted. After selling the courthouse, your 58 gold went 45 to corruption (or is it waste -- sorry, I never remember which one is which). You had 21 that are useable, so 8 went to income and 13 to happiness.

Before selling the courthouse, there was 59 total gold (rounding difference?) but only 39 is lost to corruption. 10 is going to income and 18 to happiness.

So, ignoring the rounding, the courhouse reduced corruption by 6, of which 5 went to happiness. Rounding seems to have produced one extra.


Thanks,

Breunor
 
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