kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,574
Oh really? I never even noticed ... Well, I guess that speaks volumes in itself.What do you mean with “if” and “would”?
A HoF was introduced and does exist.
Oh really? I never even noticed ... Well, I guess that speaks volumes in itself.What do you mean with “if” and “would”?
A HoF was introduced and does exist.
Where is it??What do you mean with “if” and “would”?
A HoF was introduced and does exist.
Want to know how to increase your score? Simply don't win when the opportunity comes along; delay and build a wonder or two while your population increases before building that last spaceship part and start spamming laser stations. Or simply hit "end turn" a few dozen times before conquering the final capital, and settle a few more cities. The longer the game goes which kind of implies the less optimally you've played, the higher your score will be.
Oh, I miss the replay....I used to watch the replay map for every game. But for some reason civ6 does not have this feature. Winning or losing a game in civ6 is pointless for me without that feature. The current win or loss in civ6 is not much different than just quitting the game.
who seriously builds Panama Canal without a mod to boost its effect?
o you care about that and just focus on winning?
Or do you also try to achieve high score (e.g. building useless wonders, getting useless GP, etc.) to be very proud of you at the end of the game.
It's a very niche thing, those canals. 99% of the time they're nothing more than a neat little graphic on your map and bragging rights, but the other 1% of the time they are completely indispensable.I have a personal side mission every game to break through a continent with a canal system... ...even if it's pretty useless in-game.