Do You Cheat?

Do You Cheat?

  • Yes

    Votes: 87 55.1%
  • No

    Votes: 71 44.9%

  • Total voters
    158

Sarisin

Deity
Joined
May 15, 2006
Messages
2,796
Location
NJ
No grey areas here. Either you cheat or you don't. :)

However, if you do cheat and admit it like me, feel free to justify how and why like I am about to do.

1. As mentioned in another thread, I quick save now before what is becoming most battles. I never used to do that before, but it just pissed me off that I was losing so many high-XP units in battles that I should have won. Now, I quick save, and re-load as necessary. I am a cheater.

2. Shortly after every game starts I open the World Builder to see if one of the AI civs is the dwarves or the elves. If either or both are there, I know better than to waste my time founding the ROK or FOL religions respectively. I have played so many games and NEVER beaten one of them to those religions. Yes, it is cheating, but I am convinced the AI cheats in making sure they found the religions. So, I feel much better than I am responding to cheating with cheating of my own. ;)
 
I almost always cheat, but I usually help out a few of the AI civs almost as much as myself. I'm not great in the early game so I try to speed the game up and to make my capital much more productive. I often give several civs several great people at the beginning. I had hoped that the advanced start would make this unnecessary, but so far it is acting strangely. I don't understand the restrictions on where you can place cities and improvements, why you can't start with wonders (for a huge price, of course), how the limits on placing your units work, or why my last advanced start game wouldn't allow me to put any buildings in any city (I had plenty of gold and I could select the icons, but couldn't place them in any cities).

I also admit that I often give myself a wonder in world builder if I was within 2 or 3 turns of building it myself, and often bring my heroes back (and give myself the shrine of the champion, since the death would otherwise make this available). When I retake one of my cities I often also give it the buildings it had before i lost it.
 
Well, no. Especially not using the Worldbuilder. Even if you fail to discover Rok or FotL first you will still get the disciple from the tech. But if someone loses 99% battle and reloads I don't see that as bad, even not as cheating, I just don't feel like reloading lately.
 
I almost always cheat, but I usually help out a few of the AI civs almost as much as myself. I'm not great in the early game so I try to speed the game up and to make my capital much more productive. I often give several civs several great people at the beginning. I had hoped that the advanced start would make this unnecessary, but so far it is acting strangely. I don't understand the restrictions on where you can place cities and improvements, why you can't start with wonders (for a huge price, of course), how the limits on placing your units work, or why my last advanced start game wouldn't allow me to put any buildings in any city (I had plenty of gold and I could select the icons, but couldn't place them in any cities).

I also admit that I often give myself a wonder in world builder if I was within 2 or 3 turns of building it myself, and often bring my heroes back (and give myself the shrine of the champion, since the death would otherwise make this available). When I retake one of my cities I often also give it the buildings it had before i lost it.

Wow, hell lot of editing :)

But whatever you do, it is not bad, it is not like you are cheating someone in multiplayer. Do whatever it is fun to you, that is the point.
When I was kid I used to cheat in every game (classical cheats where you type something... I forgot about them for a long time) It was fun and there is nothing bad in that, but after a while I got bored, every game was similar and there was not much challenge, so I stopped doing it altogether.
 
The only area I do any real editing with the worldbuilder is in the starting techs. Sometimes I fancy trying for an OO-central strategy with, say, the Khazad, so I'll swap my civ's Crafting for Ancient Chants. I'll also on occasion swap the Great People receive if I hadn't been paying close enough attention to the micromanagement of GPP. It's really annoying when those 10 Prophet GPPs your city accumulated before you stepped in lead to getting a "useless" Prophet when you had a 96% chance of a Sage, for example.
 
I used worldbuilder only to check mapscripts, which have behaved strangely sometimes. Now I usually play on FfH2 Tectonics and I lock modified assets.
But I would reload if I saw the combats system is behaving strangely. Losing several 99% in a row would spoil the game.
 
I open worldbuilder to ensure the map will compliment the playstyle I plan for the next game. I would regenerate the map if I chose the Doviello civilization and ended up on an island by myself.

I have reloaded games after missing a wonder by one turn, but usually only do that if the loss of the wonder directly affects my playtesting of new strategies.
 
I put down "no", but I cheat often to test out features of my modmod, and I usually use my most recent game to do the testing, so a better answer is "not for the purposes of getting an advantage in a game".
 
It depends what difficulty level I am on. If on a high difficulty, I will will reload with game changing unlikely losses (loss of a hero, baron etc at 90%+ odds) or when I get mad at the computer for making my injured hero die defending when there are lots of healthy units in the stack willing to die to protect him. Will sometimes also save before declaring war and reload if is a disaster.

I only use world builder in 3 instances- replace missing dragon hoard, place a shrine in a kuriote settlment that is a holy city, and make a land bridge to allow barbarions to escape from behind my lines when playing with barbarian trait.
 
I voted no because i only reload a game if i could as well start a new one instead to save some real life time. I never used the worldbuilder cause i feel strange doing so.
 
the only thing I do is retire after the first turn to see if every civ has a decent starting location. If one civ is stuck on a stupid tundra peninsula, I restart until I deem every civ has a chance of becoming strong.
 
i voted yes, when the odds show 99.x% and i lose several times i reload or restart. or i restart if i don't like my start position. in vanilla civ i used to wipe out entire civilizations with the water tile tool if they declared war on me as a backstab at a really annoying time lol
 
I voted 'Yes', but I only reload for combat, maybe city spots on higher difficulties. I see the world builder as off-limits.
 
I reload if I lose a unit I just don't want to lose in circumstances where it wasn't likely. Valin Phanuel is the current record-holder for number of times making me reload in this fashion, which has somewhat embittered me against the Order. Scouts take second place, since they have a habit of dying in suspicious circumstances right about the time they hit level 5; that AI barb bonus drives me crazy and if someone wants to let me know how to turn it off, I'd be grateful.

I do my best to work within the limits of what the map generator gives me - even played about 280 turns with no Incense and a crying need for Confessors once - but I'm perfectly willing to start a new game if I feel that I got screwed in some way. I'm not sure if that's cheating or not.
 
that AI barb bonus drives me crazy and if someone wants to let me know how to turn it off, I'd be grateful.

Change it in the xml files under handicap.


And i voted yes because of:
Reloading at losses at 99% with important units (And every 90+% loss I get is with the reaaaalllllyyy important units (basium!) and never with a swarm of newb units against weakend enemys)
Sometimes worldbuilder to improve starting location (Either for me and/or enemies. the last game i played with a basium together with 5 order against hyborem and 5 AV)
 
I voted 'Yes', but I only reload for combat, maybe city spots on higher difficulties. I see the world builder as off-limits.
To clarify, I only reload for mutated units (when I haven't gone OO) and only sometimes heroes.
 
NO!

You lost your guy? boo ho ho. Shouldnt have used him haha!

Last time i used the world builder i had 2 economic wonders and 6 merchant specialists and only +1GPP per turn to prophets, so i had like 99% chance to get a great merchant, and guess what? But hey, i zoomed all the way in and covered the mini map corner of the screen to not see something i shouldnt on the world builder! I gave myself a great merchant, went back to the game and deleted the great prophet. Also that was some time ago.
 
Never. And I think it is weak to use worldbuilder or reloading saves.

When something fails, I try to make the best of it. If its appears useless, I abandon that game and start completely over with a new one.

I think it's not good for your play to manipulate events. Things will fail. If you really needed a wonder or a religion, you should have prioritized it more or shouldnt have depend your strategy to it. Humanity got civilized because they can adapt, not by praying to a worldbuilder god, pun intended.
 
I cheat maybe one game in 20. Even cheating that much greatly diminishes my enjoyment of that particular game (I consider the game 'tainted.') But if a Tiger escapes from the Carnival and wins a 10%er to capture my capital for the Barbarian empire, it's either quit or reload and take preventive action. If I've spent 15 hours on the game already, I'll probably reload.

As far as 'reloading for city spots', I don't consider that cheating at all. You quit the game and started a new one. But once you open WorldBuilder, yeah, you're a cheater if you continue playing after that.
 
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