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Do you disband your initial scout?

Discussion in 'Civ5 - Strategy & Tips' started by mcd1901, Jul 2, 2012.

  1. triheptyl

    triheptyl Warlord

    Joined:
    Jan 31, 2012
    Messages:
    106
    After I've explored my landmass I'll bring my scouts home. I'll put them on my borders with potentially hostile AI's and plant them where I really want to build cities, to prevent camps from showing up and making the settling process a pain in the ass.
     
  2. Vordeo

    Vordeo King

    Joined:
    Sep 24, 2010
    Messages:
    719
    I disband very rarely.

    Even without getting an Archer upgrade, they're still useful for fogbusting or settler protection, and of course once you figure out embarkation they're useful again.
     
  3. Esperr

    Esperr King

    Joined:
    Jun 22, 2012
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    867
    Disband him? If anything you can gift him to a city state.
     
  4. Grotius

    Grotius Prince

    Joined:
    Jan 7, 2002
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    409
    Sorry to resurrect an old thread. What do you do if the archer-scout is stuck far from home, between two civs with whom you don't have open borders? This always seems to happen to my scouts, and I don't usually want to pay for open borders just to rescue this one dude. (I'd rather sell open borders in exchange for 50 gold.) And even if you have Optics, the scout can't embark unless it's in home territory, right?
     
  5. Dentalfury

    Dentalfury Warlord

    Joined:
    Feb 7, 2011
    Messages:
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    Location:
    Chicago
    I always keep him. Unless i'm in the modern era or something and I'm having real issues paying for my armies bar tab.

    This is partly due to the fact I always follow the +sight upgrade path from them and by the end of the classical era I could have a single scout survey and entire region if up on a hill.

    @Grotius - It is true that unless you can get the stranded scout home he cannot take advantage of the optics upgrade. I don't really see it as a bad thing though if you can't get him home. The unique combo of fast movement with decent ranged attack can make him a barb killing machine (for local CS influence) and great at harassing other civs depending on the terrain. If you have issues at home or have a specific need for the archer-scout elsewhere just do the open borders treaty and get him back pronto.
     
  6. Daft73

    Daft73 ¯\_(ツ)_/¯

    Joined:
    Jan 23, 2008
    Messages:
    498
    Location:
    Baba Yaga's Hut
    I always keep him, at worse to protect workers :goodjob:
    Otherwise after embark..more goody huts, city-states to discover, find other ai. :hmm:
     
  7. Grotius

    Grotius Prince

    Joined:
    Jan 7, 2002
    Messages:
    409
    @Dentalfury - Thanks. I need to be more active in finding barb camps for CS influence, so I'll try using the stranded scout-archer for that.
     
  8. Lord Yanaek

    Lord Yanaek Emperor

    Joined:
    Aug 15, 2003
    Messages:
    1,494
    If my first scout is not killed by barbs, i'll keep him around. In one game i managed to get a scout with scouting 3 (+1 move) and he was great for taking cities after my composite bowmen bombed them to 1 HP :woohoo:
     
  9. Donaskme

    Donaskme Warlord

    Joined:
    Aug 22, 2012
    Messages:
    164
    Location:
    Florida
    Nope. As soon as he's done exploring, I kill him, unless he's an archer then I send him to the front lines.
     
  10. mintcandy

    mintcandy King

    Joined:
    Apr 10, 2012
    Messages:
    609
    This. If you have Military Caste, there's no reason you couldn't use the initial Scout as a garrison to free up more powerful units for actual combat...or build Scouts as a cheap way to generate culture and happiness.
     
  11. civzombie

    civzombie Prince

    Joined:
    Oct 26, 2001
    Messages:
    469
    I keep my scarchers.

    As for non-upgraded scouts, keep them if they have the sight upgrade. It is good for watching AI troop movements (even in or near their territory).
     
  12. Traejun

    Traejun Warlord

    Joined:
    Nov 29, 2012
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    130
    If it's not upgraded at a ruin or just destroyed, I almost always disband it.
     
  13. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

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    Jan 3, 2012
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    Location:
    USA
    i only disband them if they got locked out by civ borders and my opponents are many turns away from open borders or im on a small continent and will explore with triremes. if they became archers i certainly dont disband them.
     
  14. AlazkanAssassin

    AlazkanAssassin Engineer

    Joined:
    Oct 18, 2005
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    Location:
    Maryland
    My scout usually ends up dead when I start putting him in dangerous situations just to grant a flanking bonus to another unit.
     
  15. TheHarshax

    TheHarshax Warlord

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    Oct 2, 2010
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    Location:
    The Great Midwest
    This. The flank bonus is very worthwhile. I wear down barbarians, then use the scout to finish them off. I once had +2 Sight, positioned the unit on a hill, and foiled every sneak attack through two ages, before it was taken out by bombers.

    ALso, I always rename by scout-archer, to Ranger.
     
  16. Jman5

    Jman5 Warlord

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    Yes. There is no point having him hang around draining gold per turn. Once my scouts serve their purpose it's off to the glue factory.
     
  17. Wodan

    Wodan Deity

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    In transit
    All of the above, plus, here's another idea that I do quite often. Your scout can usually attack a stronger unit without dying. So, simply having him along on combat operations, you can milk him to get some advanced promos such as Medic. At that point, he can stay along but behind your primary units, giving them better healing.
     
  18. Heretiv

    Heretiv Warlord

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    Sep 23, 2010
    Messages:
    274
    Location:
    UK
    Have you seen Somalia lately? Or Malaya?

    Other side of this, personally I spend loads of time disbanding workers - you can often pick up a few free during a war, and I think it is dangerous for your profit to just keep on spamming tile improvements if you are not working them all.
     
  19. RonMar

    RonMar Warlord

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    Apr 21, 2010
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    Location:
    Rhode Island
    I aim to improve most, if not all, of the workable tiles for my cities. It gives me the flexibility to prioritize different types of production (gold, research, production, etc.). But, when a city is very small, I want to improve only what I need to work at the time.
     
  20. chmilz

    chmilz Chieftain

    Joined:
    Oct 22, 2012
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    36
    I use them for defense: if a really strong opponent is going after a weaker opponent and the weaker opponent is close enough, I buy open borders and place scouts in strategic spots so the difficult opponent can't take cities and run away. Using them to block exits so units get destroyed is good too.

    They are really useful because they can cross rivers, otherwise horse units are great for this too.
     

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