Cool your jets, son. You expect me to simultaneously respond to like 5 different people? Let's be realistic.
My point is, at what point does it go from "playing a game" to "clicking along to reach the end" of a "very boring piece of software?" The point of a game is to achieve victory by meeting the preset conditions. If the player decides when they've won, why are you playing the game to begin with?
PS - if you're consistently reaching the point where you're cruising around with modern armors and facing pikemen or whatnot, you're more than likely not playing on a high difficulty. If somehow you're some beast who dominates deity every time you try, why is it even fun for you in the first place?
The point of a game is to achieve victory. We both agree on that. Where we diverge is how we define victory. You define it as the screen at the end of the game. I define it as the point at which nobody else but me has a chance of winning the game... meaning I cannot lose.
I am not saying that I am a civ god (i'm not even close), but are we really okay with a game that only challenges you when you set it to the highest possible difficulty level? I don't expect every level to provide a challenge, but I also don't want the only challenge to be early game or I have to play against an AI that has every conceivable advantage possible and doesn't even follow the same game rules I do (which is all Deity is).
And to answer your question, I have consistently been playing less and less of this game for this very reason. So, very shortly, I (and I suspect many others) will no longer be playing this game unless major changes happen.
BTW - It would be nice if the multiplayer function was actually usable as that might provide a unique challenge, but it isn't right now.