Do you still use specialized cities?

Last game on Emperor I played Siam (+50% food and culture from city-states), built trading posts literally everywhere (except non riverside hills) and relied almost entirely on maritime city states for my food. Each city builds one important building (usually happiness or +gold%) while I use my gold to create allies and rush units/buildings when necessary. Patronage is the first line you take and it's very powerful. Allied city states provide you culture, food, science, military units, and sometimes great people. Great people are used to either bulb to the next era for better city-state benefits or golden ages. It is a strong (if overpowered), easy, and flexible economy.
 
The sad thing is there are achievements for getting a city with 100 culture per turn (City of Lights), or 100 science per turn (City of Science), or 100 gold per turn (City of Gold). (Strangely, none for 100 production.)

It looks like nobody's going to get any of those without serious cheating.

Serious cheating...? I guess if playing at a low difficulty level is "cheating," maybe...
 

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The sad thing is there are achievements for getting a city with 100 culture per turn (City of Lights), or 100 science per turn (City of Science), or 100 gold per turn (City of Gold). (Strangely, none for 100 production.)

It looks like nobody's going to get any of those without serious cheating.

Wha? I got all of these in like my second game. On Prince. If I didn't get them then, i sure as hell would have on my next one, which was a One City Challenge.
 
I think game does not support specialization. Simple you can have only a few cities and building effect is too small.

Like for example, stables speed up horse units production by (15 or 20%)? How long you need to build them in order to just pay of for this building?, not taking in account money upkeep, which you will pay until the end of the game.

National wanders? you need prerequisite in every city and effect is not very big again.

To be true I begin to dislike a lot of thinks in civ 5. I hated civ3, and civ 5 mechanic does not seems fun.

In civ 4 there was soo many ways to play, in civ 5 they are seems very limiting. You stuck with your previous choices... I will give it a bit more go, but right now it seems that global happiness limit available strategies too mach.
 
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