Could more experienced players help me decide which option is better?
My situation & train of thought.
Working water tiles (2F, 2C).
Pros:
Higher population means more profitable trade routes (I believe 1 pop = +5% value?).
Higher population makes it easier to whip when needed; I usually try to run Slavery as much as possible.
After a few water tiles are being worked, the total commerce output becomes higher than what a specialist would generate.
Cons:
Higher population makes it harder to keep citizens happy, meaning more hammers spent on happiness buildings instead of units or wealth.
Specialists give benefits immediately, whereas growing to the point where worked tiles outperform a specialist takes time.
Specialist beakers/gold are independent of slider settings. Btw, I usually run representation the whole game.
My situation & train of thought.
Working water tiles (2F, 2C).
Pros:
Higher population means more profitable trade routes (I believe 1 pop = +5% value?).
Higher population makes it easier to whip when needed; I usually try to run Slavery as much as possible.
After a few water tiles are being worked, the total commerce output becomes higher than what a specialist would generate.
Cons:
Higher population makes it harder to keep citizens happy, meaning more hammers spent on happiness buildings instead of units or wealth.
Specialists give benefits immediately, whereas growing to the point where worked tiles outperform a specialist takes time.
Specialist beakers/gold are independent of slider settings. Btw, I usually run representation the whole game.
points have so much value when you plan bulbs, or maybe a great merchant gold infusion.