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Do zones of control work differently in Civ VI?

Discussion in 'Civ6 - General Discussions' started by steveg700, Nov 7, 2016.

  1. steveg700

    steveg700 Deity

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    My understanding about zones of control is that moving within them costs all movement. Is that not the case?

    Been multiple times now where I thought I had a unit blocked in with my melee (not ranged) units, and the AI just sent its own melee units around it. In one case, I had a city under siege, and they sent a unit out to smash an archer that was two tiles away. By definition, the siege meant the whole city was under zones of control.

    Another time, a mounted unit two-stepped around a melee unit to hit a slinger behind it, visibly ignoring the zone of control.
     
  2. Carazycool

    Carazycool Warlord

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    I don't know all the details but ZoC is more complex than it was in Civ V. It seems that some units do not exert zone of control (slingers?). While other units are immune to zone of control (light cavalry?).

    Also, if a unit moves into an enemy's zone of control, it doesn't lose all of its movement points, but it is only allowed to attack or end its turn. It is not allowed to move again to an adjacent empty space.... something like that.
     
  3. MaximusPlatypus

    MaximusPlatypus O.O

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    light cavs are immune. I've noticed ZOC allows you to move adjacent (in other words, if you have movement, you can move from next to an enemy to a square also next to the enemy) but not away from the unit. I don't think any ranged units exert ZOC unless you have a certain promotion
     
  4. callan

    callan Warlord

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    As stated above, some units are immune to ZoC. Also, when you move into a Zoc, and are effected, you cannot spend remaining movement points to move *while the unit exerting the zone is still alive*. You can still use movement points to attack though.
     
  5. Valmighty

    Valmighty Warlord

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    It's different. You can check it in civilopedia. When you go to ZoC, you still have your remaining moves but you can only attack.
     
  6. Deggial

    Deggial Emperor

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    It's actually the heavy cavalry line that ignores ZoC.

    Other than that, it was indeed the "attack is still possible after entering a ZoC"-rule, that caused the death of the archer by the melee unit.
     
  7. Atlas627

    Atlas627 Deity

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    Its actually BOTH types of cavalry. =)
     
  8. Onii-chan

    Onii-chan King

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    Being in an enemy's zone of control simply means you can't spend any of your remaining movement points in a way which would cause you to leave the zone. You can either move to another tile which has zone of control (which would've ended your turn immediately in Civ V, but not in Civ VI), or attack. However, you can't retreat

    Think of it like a magnet; once you're inside the zone, you can still take actions like normal but *only* within the zone. Leaving it in any way is impossible until your next turn

    Also, some units don't exert zone of control at all (ranged units) whereas others ignore enemy zones completely (cavalry). Land units in general can also never exert zone of control upon water tiles, such as when standing on coastal tiles or when embarked. Similarily, naval units can never exert zone of control upon land tiles. Finally, rivers block zone of control. If you have a land unit standing on one side of a river, it cannot exert zone of control upon the other side

    When you're at war and attacking an enemy city, if you can surround that city with zone of control upon all 6 of the city center's adjacent tiles (discounting impassable tiles like if the city was build next to a mountain or a natural wonder), then it'll enter "Siege" mode, which prevents it from healing between turns

    Think that's about it
     
    Last edited: Nov 8, 2016
    gimper42 and zuben like this.
  9. steveg700

    steveg700 Deity

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    Is that stated anywhere expressly?
     
  10. steveg700

    steveg700 Deity

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    Okay, so if I have a melee unit in front of a ranged, the latter is not necessarily protected by zones of control. If an attacker has enough movement, it can just "wrap around" my melee unit to reach the ranged unit.
     
  11. Onii-chan

    Onii-chan King

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    Effectively yes. So it's generally a good idea to have more units on the flanks as well
     
  12. Sogno di Volare

    Sogno di Volare Chieftain

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    Seems like a ZoC tutorial would help. it is a bit confusing with not being sure who does what when.
     
  13. Atlas627

    Atlas627 Deity

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    There are multiple places where it says "Light Cavalry ignore ZoC" and others where it says "Heavy Cavalry ignore ZoC". I think the only place I saw the 2 together was in the Civilopedia article for ZoC? Or was it an advisor tooltip...?
     
  14. steveg700

    steveg700 Deity

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    So the terms "light cavalry" and "heavy cavalry" are actual designations? Odd, since there is actually a unit called simply "cavalry".

    Sounds like there should be a promotion for anti-cav units to reinforce ZoC on mounted units.
     
    Last edited: Nov 8, 2016
  15. Atlas627

    Atlas627 Deity

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    Yes, they have different promotion trees, and only Light Cavalry work with Scythia's ability. I'm sure more distinctions will happen as the game develops.
     
  16. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Basically "Light Calvary" units are those that during their hayday were still mostly used as Scouts and not really intended to fight anything other than other units of that type. (Instead they'd use their light speed to stay out of effective range of other units)

    "Heavy Calvary" are units that during their hayday were intended for combat against infantry units. The soldiers on them were armored and had weapons that could mow down a non-prepared defender.
     
  17. MaximusPlatypus

    MaximusPlatypus O.O

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    People hate pikemen but try them out. They have a really good promotion tree. It's a little out of the way, but it can stem the horse rushes lol

    Put a couple of them in forts near your borders or chokes
     
  18. mnf

    mnf King

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    If I remember correctly:
    • If you move into an enemy ZOC, you may not move again that turn, but you can use your remaining movement points to attack.
    • If you start your turn already inside an enemy ZOC, you can move ignoring the ZOC, i.e. you can move away. But if the tile you now move into is again a ZOC tile, then obviously the previous rule apply. So it's possible to "shift" your position from one ZOC tile to another, then attack.
    • Being on the other side of a river nullify any ZOC effect. Or rather, it may be easier to say that ZOC cannot extend across the river.
    • Certain units ignore ZOC.
    • Certain units simply don't apply any ZOC (until promoted to learn the ability).
     

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