I have seen today where does the DoaNE downloads comes from and I see one website that I did not know, www.civclub.net
I click on it and it was a Chinese website, I was able to read comments about the mod (Thank you Google Translate ) and answer them that I have fixed the XML errors issues thanks to the new tool I have done recently.
It was a good experience for me
A question about trade agreements:
In my current game I have manually traded trade goods to a native village and could then ask them for a trade agreement of tools - peanuts. After negotiating I accepted the trade agreement.
What I expected was that I then would manually load the whole amount of tools at my colony and bring it to the native village in one trip (the Carrack has the capacity to load it) and ship the peanuts in one trip back to the colony. Instead after accepting the trade agreement my carrack began automatically to travel between my colony and the native village, transporting in the turn in the screenshot only 8 tools.
Does a trade agreement always mean that the number agreed upon is divided by the number of years of the contract and will be transported only in those increments and there is no way to fulfill the contract in one go? So that the transport unit assigned to that trade agreement is unavailable for the whole duration of the trade agreement, despite having far more transport capacity than that trade agreement?
In the "how to start Guide" https://forums.civfanatics.com/threads/doane-guide-how-to-start.623115/
you write that
"Starting a game
You will start with 2 ships, one empty and the second one with a builder pack (mandatory to found your colony), a carpenter and an unit of your choice (personally I often choose a veteran soldier, but you have the choice)."
When I start a new game I can select the nation and leader (e.g. dutch/Stuyvesant) but where would I select the second unit of choice? As soon as the map is displayed I see a Carrack with a Carpenter+tools/Pioneer and always a Veteran Soldier and a Caravel.
A while after I founded the first colony an event fired that had the King grant me a colonist with the Scout profession, so I started to explore.
I understand that to have newly explored maptiles stay explored permanently the explorer has to return to Europe or a colony.
However what does the "map" counter of a unit mean? Is that just the number of maptiles explored by that unit (and that knowledge would be lost if that unit does not return) or does that have any other meaning?
I am so happy to read this!!! I've just finished sign up the forum to join 3tag in asking if you might still work on your AWESOME mod.
I am on Steam and if I may suggest, you should present your mod in there too. People talk about the main mods in the discussions section and yours is brought up, of course, but there is not a dedicated post for it.
I love your work! Thank you!
Hello @3tag ,
I agree with you, it is not simple to use Europe screens when we have a lot of fleets. I am working on grouping fleets and acting on them directly.
For instance, we should be able to resupply all ships of a specific fleet. It will be faster and less boring than doing it one by one.
Issue 2 ... is figured out, it just needed a Highschool.
why does the production of 2 guns sometimes needs 2 tools in one Colony and in the other it needs 12 tools?
In this case the overall output number for tools does not seem to match the real production.