1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Dock pseudo-exploit

Discussion in 'Civ4Col - Strategy & Tips' started by Chibiabos, Feb 27, 2009.

  1. Chibiabos

    Chibiabos Prince

    Joined:
    May 24, 2005
    Messages:
    424
    I'm sure others have discovered this, but for those who haven't ... you are normally not allowed to build a Dock to increase the food production on freshwater lakes, they give you 3 fish/square as it is which is decent especially with an Expert Fisherman's bonus.

    However, if you find a freshwater lake that is only one square away from a sea square, if you build a settlement so that it touches both the sea square and the freshwater lake, you get the Dock food production bonus on the freshwater lake as well as the sea squares, which can really give you a lot of food in some setups (especially if your settlement borders more than one freshwater square!).

    This is a bit of an exploit, since the game doesn't allow you to build a dock to get extra advantage of freshwater lakes, but like the Silver Market crash and boom economic war, I find I tend to do it anyway to help me get every last dirty trick advantage I can.
     
  2. Codeman

    Codeman King

    Joined:
    Feb 9, 2006
    Messages:
    793
    Location:
    Texas
    hadn't seen this one. interesting.
     
  3. dalgo

    dalgo Emperor

    Joined:
    Feb 23, 2002
    Messages:
    1,425
    Gender:
    Male
    Location:
    Auckland, New Zealand
    That's a very nice bonus, well spotted. I presume your ships can also then sail on the lake?
     
  4. Chibiabos

    Chibiabos Prince

    Joined:
    May 24, 2005
    Messages:
    424
    Yep, through your Settlement -- or a Native settlement if its so situated.
     
  5. HermannLombard

    HermannLombard Warlord

    Joined:
    Mar 2, 2006
    Messages:
    277
    I have a game right now where the combo of a native village and my town gives me a "Panama Canal" through an isthmus. The chief keeps offering the town and I keep turning him down!
     
  6. dalgo

    dalgo Emperor

    Joined:
    Feb 23, 2002
    Messages:
    1,425
    Gender:
    Male
    Location:
    Auckland, New Zealand
    I have had that in one game too, it's a real bonus being able to move your ships back and forth to the West Coast.
     
  7. jenks

    jenks Prince

    Joined:
    Jan 9, 2006
    Messages:
    494
    Location:
    Yorkshire, UK
    yeah i like using that trick :) though I also think you should be able to build a dock next to a lake - just not a drydock
     
  8. HermannLombard

    HermannLombard Warlord

    Joined:
    Mar 2, 2006
    Messages:
    277
    Actually the drydock would be amusing, having a Privateer as a pleasure boat...or using a Shipyard to produce a warship to annoy your neighbor across the lake.
     
  9. popejubal

    popejubal Emperor

    Joined:
    Jan 13, 2006
    Messages:
    1,034
    Location:
    Allentown, PA
    This is just like building a Lighthouse in the regular version of Civ IV. You can't build docks without ocean access, but ocean access + freshwater access = Awesome.

    It's still not as good as settling next to fish in the ocean, but it's quite good all the same.
     
  10. dalgo

    dalgo Emperor

    Joined:
    Feb 23, 2002
    Messages:
    1,425
    Gender:
    Male
    Location:
    Auckland, New Zealand
    Presumably the King's fleet wouldn't have access to the lake so your fishermen could continue working after independence without any interference from Man-o-Wars.
     
  11. tour86rocker

    tour86rocker Warlord

    Joined:
    Sep 9, 2008
    Messages:
    264
    Location:
    USA
    That's pretty cool. I'd noticed the canal creation aspects of colonies and settlements. It seems to me that the colony should have to choose ONE direction that ships can enter and leave the square by. It's unrealistic for settlements to all have all kinds of mega-canals all through them.
     
  12. Astat

    Astat Warlord

    Joined:
    May 25, 2002
    Messages:
    169
    Good point, tour86rocker - maybe even better, some sort of trigger that gets attached to each ship once it enters the city. This trigger remembers the direction the ship sailed in, and when the ship wants to leave the city it can do so only back to the same tile it came from.
    Would allow for multiple harbors per city without having the canal situation.


    However, I wonder why you shouldn't be able to build ships for freshwater lakes. There were some fierce naval engagements on the Great Lakes.
     

Share This Page