Doc Tsiolkovski
Deity
I'm planning to start 3 more games soon:
DocT3 - Best Start Ever
Tired of all those '6 Cows, a River and Ivory' starts? Here's a promising one
Don't laugh...
The original Civ was Byzantium, but for several reason I want to play it with Carthage...one of those is that improvement we may want to build soon somewhere else.
Settings:
CIV: Carthage
LEVEL: Emperor (but will feel a bit harder in the beginning
)
MAP: Standard, cold, young, 70% water Archipelago; no Barbs, normal Aggression
(Note this is a completely random map, though this may be hard to believe. And I do not know anything more than the screenshot reveals.)
PLAYERS: 4 - 5
VARIANT: Not really, but of course we'll stick to the usual rules!
DocT4 - How to Rise as Ruler (RaR Training SG)
With the Rise and Rule mod finally available, I need to keep promises I made a while ago, and host a training game for that mod.
So far, no crucial bugs at all have been found (other than you need to have the ptw extras, which is not exactly a bug, but seems to be a problem); this means I'll simply fix the few issues, and post that biq file.
Settings:
CIV: Tibet (SCI/REL)
LEVEL: Monarch
MAP: Large, moderate, wet, young. 70% water Continents. Roaming Barbs.
PLAYERS: 7-8
Required: Nothing; DyP veterans are welcome as well as anyone who just stumbled over RaR. Please somewhat familarize yourself with the mod before.
I'll simply play into a random map to see if I consider it doable. Then, I'll post the start, and every participant should play the first 50 turns; we will discuss after that, I will check all games, and we'll decide which one will be continued. After that, it'll be a standard SG. Note I (and any other trainer) will stay in the background when it's about making strategic decisions. Unlike high-level unmodded games, there are nearly always several equally 'correct' ways in RaR/DyP. Our job will be to avoid mistakes, and point out the not-so-obvious.
Oh, and the Great Library is of course off limits
DocT5 - The RaR Deity Trial
'Nuff said. Civ and settings TBD (I tend to Celts, Pangea).
Standard size map.
No cooked start, I'll simply play into it some turns and slot myself at the end of the roster.
(Believe me, if you're squeezed in between 2 AGR Civs, it feels more like Sid+
)
TJ02 players (Greebley, Karasu, mad-bax?, a space oddity?) have a spot reserved.
DocT3 - Best Start Ever
Tired of all those '6 Cows, a River and Ivory' starts? Here's a promising one

Don't laugh...
The original Civ was Byzantium, but for several reason I want to play it with Carthage...one of those is that improvement we may want to build soon somewhere else.
Settings:
CIV: Carthage
LEVEL: Emperor (but will feel a bit harder in the beginning

MAP: Standard, cold, young, 70% water Archipelago; no Barbs, normal Aggression
(Note this is a completely random map, though this may be hard to believe. And I do not know anything more than the screenshot reveals.)
PLAYERS: 4 - 5
VARIANT: Not really, but of course we'll stick to the usual rules!
DocT4 - How to Rise as Ruler (RaR Training SG)
With the Rise and Rule mod finally available, I need to keep promises I made a while ago, and host a training game for that mod.
So far, no crucial bugs at all have been found (other than you need to have the ptw extras, which is not exactly a bug, but seems to be a problem); this means I'll simply fix the few issues, and post that biq file.
Settings:
CIV: Tibet (SCI/REL)
LEVEL: Monarch
MAP: Large, moderate, wet, young. 70% water Continents. Roaming Barbs.
PLAYERS: 7-8
Required: Nothing; DyP veterans are welcome as well as anyone who just stumbled over RaR. Please somewhat familarize yourself with the mod before.
I'll simply play into a random map to see if I consider it doable. Then, I'll post the start, and every participant should play the first 50 turns; we will discuss after that, I will check all games, and we'll decide which one will be continued. After that, it'll be a standard SG. Note I (and any other trainer) will stay in the background when it's about making strategic decisions. Unlike high-level unmodded games, there are nearly always several equally 'correct' ways in RaR/DyP. Our job will be to avoid mistakes, and point out the not-so-obvious.
Oh, and the Great Library is of course off limits

DocT5 - The RaR Deity Trial
'Nuff said. Civ and settings TBD (I tend to Celts, Pangea).
Standard size map.
No cooked start, I'll simply play into it some turns and slot myself at the end of the roster.
(Believe me, if you're squeezed in between 2 AGR Civs, it feels more like Sid+

TJ02 players (Greebley, Karasu, mad-bax?, a space oddity?) have a spot reserved.