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Doctor Doom needs your help

The Foo

Chieftain
Joined
May 14, 2007
Messages
46
So I've been working on a mod to include Latveria, and its leader Doctor Doom in Civ IV, but I've run into a couple issues which, I haven't been able to find help about.

Firstly, if anyone knows how to alter the look of the Spy's attack animation, I could use some tips. It currently throws textureless (i.e., magenta) daggers, and I'd like to put a texture on them for Doom lightning or something. I'm not really ready to go digging in the .nifs yet.

The other thing is that for some reason the in-game thumbnail when a Doombot is off-screen (the circle with arrow) shows up as pink. I'm not sure why the game isn't using the button.dds that the the Civlopedia uses for this.

Help, please! Doom shall reward you by not crushing you!
 
The off screen pink button is because there is a comma in front of the button path. You can only proceed the path with a comma when you are pulling it out of array of buttons.

You probably have something like: <button>,art/interface/buttons/units/Doctor Doom.dds</button> but it needs to be <button>art/interface/buttons/units/Doctor Doom.dds</button>

As for the attack animation, thats possible but very difficult unless you are already familiar with 3d modeling. Definitly not as easy as making a few tweaks.
 
Sir, you are a gentleman and a scholar. The button works now. :D

As for the other part: I'm looking to put a texture on the "dagger" that the Spy already has. I was hoping I'd just need to put a .dds file in the directory, or add the "dagger" to the existing skin.
 
No luck so far. :(

I may have to accept that and try learning to model from scratch instead. ...woohoo?
 
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