AutomatedTeller
Frequent poster
Humans do tend to remember failures far more often than successes, even if the successes are more improbable. I know I've occasionally won a fight at 25% odds, but I care a lot more about the fights I lose at 75% odds*.
That said, the AI does have a number of handicap benefits simply based on the nominal difficulty level they play at. Full information here (no idea how up-to-date that is). Among other things -- and keep in mind, this is assuming you're playing a difficulty above Noble:
* They pay less for research, units, city maintenance, etc.
* They get better starting sites compared to the humans' sites.
* They have a built-in diplomacy penalty towards humans.
* They'll refuse to trade techs with humans as often (without changing how readily they'll trade techs with other AIs)
* Their cities grow faster.
* Their unit upgrade costs are lower.
And so on. There are also some AI-only benefits -- for example, their unit sight range is boosted by their movement range, to help make up for the fact that they don't remember where they've last seen units. I don't know what all of those modifiers are.
* Strictly speaking I probably shouldn't have started either of those fights...but enh, the unit was disposable.
I had no idea either of those things were true.
How does the game do the first one? And the second is pretty funny - i guess my attempts to hide my units gathering to attack are all in vain

