Does AI cheat?

Since Civ III, the games have used fixed seeds (provided the player doesn't disable them)... basically you can just think of there as being a list of numbers that the game goes through every time it needs a 'random' number.

I prefer it this way... in Civ II, I'd just reload every time a combat that looked like I could've won went wrong... now all I can do if I lose is reload and either hold back or send in an expendable lemming to bump the numbers along (hurray for siege!). Technically I'm still abusing a system, but it's of a lesser scale now. XD
 
BTW @Nick Carpathia, are you running A Global Community in Civ 4 ;-)

I always make a point to become Secretary General, ban nuclear weapons, enforce world peace, and force Environmentalism and Free Religion. This is something Nicholae Carpathia does.
 
Too bad you can't demand a mark of loyalty and chop heads off. :lol:
 
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