So, with Mali announced, one of my thoughts was that this would be a civ which might want to work districts. Settling in the desert means you will have fewer good tiles to work around the city, yet the passive food income means you will be able to grow your city to a decent size anyway. This got me thinking about district workers/specialists again, which I feel are sadly underpowered in Civ 6. I don't believe I have ever felt compelled to work a district in Civ 6, as the yields generated are generally inferior to what you could get from working a regular tile. This is much different from Civ 5, where I would sometimes strike a balance between working tiles and using specialists, depending on what I needed. Specialists would get me yields which were harder to come by in other ways, and especially, they would give me great person points. There were also ways to enhance specialists through policies, making them give extra production and consume less food. This also contributed to taller cities being worthwhile, as those could generally support more specialists, which gave greater yields, which were then further boosted by percentage modifiers. Sadly in Civ 6, I feel that neither specialists nor big cities are really worthwhile. Big cities are more demanding to create and keep happy, but besides increased loyalty pressure, they don't really reward you much. There are few things which give percentage boosts to yields, and districts generally output the same regardless of how large the city they are in is. It would have helped if specialists were more useful (for example by providing great people points), and large cities could support more of them. I am curious about what other people think. Does anybody here find specialists useful? If not, what would you change to make them worthwhile?