futurehermit said:
i use it to make 1 super swordsman quite often. swordsman already has a bonus vs. cities, then you add some city raider promotions and the +50% xp promotion and you have a nasty unit. pretty much always takes out the toughest defender, leaving the rest of your troops able to mop-up. the super nice thing too is that they upgrade for free. so as soon as you have machinery and CS, you click a button and your uber-dude is now a maceman--for free! pretty sweet, imo.
Right. The earlier you attach the great general to a unit, the more likely he'll pay off as a warlord for the rest of the game. While attaching him to an infantry unit seems like the best choice in the beginning, I've had some great luck attaching him to other units. A couple good options:
-Artillery. Between base retreat chance and tactics, you've got good odds of getting out safe if the odds go against you. Add in city raider 3, leadership, and a huge string of collateral damage upgrades, and you've got one hella-mean artillery piece. Additionally, the low base strength means he's great at hiding amongst your basic footsloggers, so he's unlikely to be the poor schmuck who will defend against most threats.
-Cavalry/choppers. Make sure you get them maximum retreat upgrades, basic combat and blitz on top of leadership and the like. Blitz and the retreat options are what makes this warlord unit. With morale, you can attack 3 times in a row with a cavalry unit, wracking up tons of XP with leadership. And with high retreat odds, you can feel safe about throwing him into iffy situations. A good way to net lots of XP quickly, and quite likely to become an uber unit so long as you don't use him too foolishly.
-Tanks. Late-game unit, obviously, but still quite good. Starts with blitz and a huge strength, so it's a great choice to abuse the blitz+leadership combination with. Load him up with city raider upgrades or basic combat, depending on your preferred use. Even better, there's never a lack of good upgrades for a tank unit once you've cranked up your basics: extra collateral damage or drilling are great options, especially with basic combat and/or city raider maxed out. A drill 4 tank with maxed city raider can drop troops before they even get to fight, which is obviously quite powerful when combined with tactics and blitz.