Does anyone how the Inca stuff works?

Bibor

Doomsday Machine
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UU: The slinger just moves one hex back if you attack it in melee?
Terrace: is it affected by Fertilizer? EDIT: No, it's not affected by fertilizer :-(

I'm wondering because from the limited testing I did, the UA is AWESOME (free railroads on hills, no hills movement penalty for units).
 
Terrace not affected by Fert. It gains 1 food for every mountain adjacent. So, a terrace with 3 mountain tiles adjacent would be getting +3 food to the base 1.

The slinger has an 80% base chance to retreat back 1 tile. This drops a percent for every of the 3 tiles behind it occupied. It also drops in percentage if the attacker has multiple moves (think horsies).
 
Actually it sounds awfully weak unless the hill has at least one mountain next to it. In most cases you're probably better off with a mine.

They could at least have given the Terrace Farms +2 food instead of +1 so you can convert every hill into a sheep plot.
 
Another thing to be tweaked in the mods...

Frankly I am pretty bummed at how rarely they are worth using. On any hill by a river, you are better off with a regular farm.
 
Another thing to be tweaked in the mods...

Frankly I am pretty bummed at how rarely they are worth using. On any hill by a river, you are better off with a regular farm.

It certainly doesn't make me want to buy the DLC

No loot, no cash:hammer:
 
The Incas are a good middle of the road civ. The hill movement bonus is a better version of Iroquois, because they have no penalty on forest hills either. The road cost is another cool thing. The slinger is mediocre. As a unit, its worthless. The upgrade could be interesting once up to rifles I suppose... Terraces are pretty cool looking, and nice to have in the 3 spots on the entire map they work well in.

Spain UA is pretty much Ottomans level when you don't catch early wonders, and Babylon level if you do. The two UUs are both junk with little utility. Plus the civ map colors are mauve and pink.

Neither civ really makes the DLC worth it other than a Pokemon desire to catch em all.
 
One thing about the terrace farm is the hill doesnt have to be next to water to build it.

The Conquistador can settle cities if they are on another continent from your capitol. That's kinda interesting. They also dont get the penalty to attacking cities, like other horse units.
 
The two UUs are both junk with little utility. Plus the civ map colors are mauve and pink.

I would beg to differ. The conquistadores replace knights, have extra visibility, can defend themselves on water, and don't receive a penalty to attacking cities. What's not to love about that?
 
I would beg to differ. The conquistadores replace knights, have extra visibility, can defend themselves on water, and don't receive a penalty to attacking cities. What's not to love about that?

The only of those things I really liked was the lack of city penalty. Other than that, the visibility at the point in the game where they come in to play really does not matter much to me. The embark deal is pretty minor. I never notice it when playing as Askia. It is a unit that would have cool synergy with the UA if it came 50 turns earlier.
 
The thing about units being able to defend themselves while embarked doesnt even make any sense. The only way to attack a unit at sea is with ranged attacks, which they have no defense against. Unless a naval unit can 'ram' attack like they do with work boats, it is useless. And if that is the only way they get to defend themselves, the enemy isnt going to 'ram' them - they'll just sit back and range attack.
 
The thing about units being able to defend themselves while embarked doesnt even make any sense. The only way to attack a unit at sea is with ranged attacks, which they have no defense against. Unless a naval unit can 'ram' attack like they do with work boats, it is useless. And if that is the only way they get to defend themselves, the enemy isnt going to 'ram' them - they'll just sit back and range attack.

Normally, when a unit is embarked, any ship with a combar value can move onto the same tile as it to insta-kill it. This is supposed to make embarkation risky, as even your most powerful units can die in one 'ram' attack as you call it.

If you can 'defend' yourself on embark, this simply means you can't be taken out like that (same as Askia's ability) - no more insta-kill. Since they seem to be treated as civilians (take 4 damage per hit regardless of strength of anything) this means that your unit went from dying in one turn to dying in three, which may be enough to reach the mainland and survive
 
Normally, when a unit is embarked, any ship with a combar value can move onto the same tile as it to insta-kill it. This is supposed to make embarkation risky, as even your most powerful units can die in one 'ram' attack as you call it.

If you can 'defend' yourself on embark, this simply means you can't be taken out like that (same as Askia's ability) - no more insta-kill. Since they seem to be treated as civilians (take 4 damage per hit regardless of strength of anything) this means that your unit went from dying in one turn to dying in three, which may be enough to reach the mainland and survive

Glaivemaster is absolutely correct. Try it yourself sometime (against any unit that doesn't have Embark defence).

I use it all the time against the stupid AI when they pop an infantry or artillery unit into the water to try and get to me - I just use a trireme to run it over and kill it. I always keep a boat handy when fighting close to the coast. It's great to see hugely powerful enemy units get instantly killed so easily!

Cheers :-)
 
Yes, I know how that works. I was just saying, if the unit can defend itself, the AI probably wont even attack it with the 'ram' attack. They will just range it to death (which only takes a couple shots).
 
I started a game last night with the Inca and my immediate neighbor was Spain, I used three slingers and 2 warriors to rush her capital. The withdraw from melee is absolutely amazing early game. I didn't lose a single slinger. The UB for the inca though is a little lackluster, like some have already pointed out a riverside hill farm is worth more food and their just aren't enough mountain ranges in my current game. Maybe if the bonus was applied by adjacent hills it would be a much better UB, as of now it's not very useful.
 
Am playing a game as Spain. The conquistadors on continents map is nice. :) They're like settlers that can take care of themselves (even at sea). Much better than plain old knights. Only thing to watch out for; if you are sending conquistadors out to all the unpopulated land masses to clear and build cities - might not want to hit the ruins. If you get an upgrade, you become a cavalry and lose the ability to found a city.
 
Yes, I know how that works. I was just saying, if the unit can defend itself, the AI probably wont even attack it with the 'ram' attack. They will just range it to death (which only takes a couple shots).

And what I'm saying is that you *can't* attack them with the ram attack - that is in fact the entire point of the defense promotion. Since all ships have the "may not melee attack" promotion, any unit that has a strength quality in the sea *must* be ranged to death, there is no choice of ramming it or not.

Bear in mind that the strength of an embarked unit is 500. If ships could actually ram like that, the unit would be unkillable anyway
 
I would beg to differ. The conquistadores replace knights, have extra visibility, can defend themselves on water, and don't receive a penalty to attacking cities. What's not to love about that?

I agree completely- lots of handy bonuses to a unit i like to build anyway. the non penalty to attacking cities is worth it alone in my opinion.
 
I just finished wiping out the Inca in my game as Spain. They were the dominant civilization on my home continent. I only founded six cities on my home continent, and had no wars there for a long time. I kept 3 divisions as a deterent (that being 4 line units plus one siege per division).

When I got Conquistadors they went sailing with my caravels to find other land masses, and I settled 8 more cities that way. 2 cities on the other major land mass where England, Arabia, and the Iroquois lived. The other six cities on 3 separate unpopulated land masses.

Shortly after settling my two conquistadors near England's territory, I wound up in my first war against Arabia. Arabia had wiped out one civilization there already, and was now attacking England, so I thought I'd help her out. Arabia also used a GA to steal some of my land, and that was not going unpunished. I only had 4 tanks and an artillery on that land mass when I declared war and attacked, and my only avenue of attack was through heavily wooded hills which slowed my tanks to a crawl. Not sure how many turns we fought, but it was constant war from industrial to modern age, and I had only progressed a very small distance. Razed two cities, and puppeted one, but I still had not broken through the rough terrain so I kept having to stop for healing even with a battleship, destroyer, 2 fighters, and a bomber now in the theatre to support my tanks.

Meanwhile, back on my home continent the Inca was wiping out Siam, and controlled probably 2/3 of the land mass. I had to do something about it, so I mobilized my 3 infantry divsions (by this time they were mech infantry and rocket artillery), and 4 fighters and attacked. With much more flat terrain, and clear approaches, I was able to do much more damage in a timelier fashion.

As I was putting the hurt on Inca, Arabia finally asked for peace again, and I decided to accept it so I could also make peace with the 4 city states he was allied with. Then I just had Inca and his 1 city state to deal with. I still had not broken through to Baghdad, which was the first major city after the rough terrain, but I accepted the peace and parked my armor around my one captured city.

My mechanized infantry, jet fighters, and rockety artillery methodically took city after city in the Incan lands, most of which I made puppets because Germany still sits up north with a sizable territory (and he has denounced me). After defeating the Inca, Siam was lucky to survive with a single city, and my Spanish homeland now spans coast to coast over 2/3 of the continent.
 
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