B-29_Bomber
Warlord
- Joined
- Nov 10, 2016
- Messages
- 126
I'm currently working on a "Colonization" style map (if you want to see my specific inspiration check out Bonecanoe86's very old (like 12 years old) series on a map he made.) and I am considering introducing a Pop cost to military units.
In theory I could see this as an absolute win! With this change I see individual military units becoming much more valuable. They basically represent a certain number (the exact number would vary based on unit type) of productive pops becoming unproductive military units. The trade off is, do you want a strong military or a strong economy (or something in the middle). I'm also considering making it possible for military units to rejoin cities. Here's the exact Pop numbers I'm considering (these are hardly final numbers, BTW):
Infantry Units: 1 Pops.
Cavalry Units: 2 Pops.
Artillery Units: 3 Pops.
Ancient Era Sea Units: 1 Pops.
Medieval Era Sea Units: 2 Pops.
Industrial Era Sea Units: 3 Pops.
Modern Era Sea Units 3 Pops.
Armor Units (like tanks in Industrial and Modern ages): 4 Pops.
Air Units: 4 Pops.
Missile Units: 4 Pops.
Nukes: 8 Pops. Nukes are a big frigging deal and should be treated as such.
Again: NOT FINAL NUMBERS!
I just want to make sure that there isn't any sort of unintended consequences (particularly negative) for such a balance change for the AI. This isn't a core aspect of the scenario so if it's not workable (or workable, just not by me) I simply won't include it.
I'm considering making a thread for this scenario specifically (semi-soonish) and if I do I'll link it here.
In theory I could see this as an absolute win! With this change I see individual military units becoming much more valuable. They basically represent a certain number (the exact number would vary based on unit type) of productive pops becoming unproductive military units. The trade off is, do you want a strong military or a strong economy (or something in the middle). I'm also considering making it possible for military units to rejoin cities. Here's the exact Pop numbers I'm considering (these are hardly final numbers, BTW):
Infantry Units: 1 Pops.
Cavalry Units: 2 Pops.
Artillery Units: 3 Pops.
Ancient Era Sea Units: 1 Pops.
Medieval Era Sea Units: 2 Pops.
Industrial Era Sea Units: 3 Pops.
Modern Era Sea Units 3 Pops.
Armor Units (like tanks in Industrial and Modern ages): 4 Pops.
Air Units: 4 Pops.
Missile Units: 4 Pops.
Nukes: 8 Pops. Nukes are a big frigging deal and should be treated as such.
Again: NOT FINAL NUMBERS!
I just want to make sure that there isn't any sort of unintended consequences (particularly negative) for such a balance change for the AI. This isn't a core aspect of the scenario so if it's not workable (or workable, just not by me) I simply won't include it.
I'm considering making a thread for this scenario specifically (semi-soonish) and if I do I'll link it here.
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