Lordclane
Chieftain
Is anyone else bothered by the fact that aircraft can't seem to sink ships? Between World War I and World War II, the big advance was that aircraft dominated naval encounters. Carriers that carry three fighters which can only weaken other ships don't really reflect that very well. Land-based aircraft were never very good at attacking ships, but carrier aircraft were VERY good. Not only could they sink ships, they could target the ships they wanted to-- other carriers, troop transports, etc., often ignoring support ships like destroyers. Perhaps carrier bombers CAPABLE OF SINKING SHIPS should be introduced... and larger carriers!
Now we get to the modern naval warfare era, in which aircraft share the stage with cruise missiles. We lost those in Civ4, and thereby lost a real part of modern naval strategy as well. Cruise missiles are devastatingly effective against most ships. A modern carrier might endure one cruise missile hit; almost certainly not two. Smaller ships would be sunk with a single hit. Perhaps a battleship, with its extensive armor and compartmentalization, migth survive multiple hits, but after one or two it's military effectiveness would be minimal and would have to spend a lot of time in drydock to be effective... I'd like to see cruise missiles again.
Speaking of guided missiles.... guided missile cruisers are better than battleships because they can engage at long range, NOT because they are anywhere close to equivalent in a short-range slugfest. By making a guided missile cruiser as powerful in naval melee as a battleship, carrying only a few missiles, what you have really done is introduce the battleships armed with Harpoon missiles. Those have existed, but guided missile cruisers have different strengths. They engage at long range with missiles, and will avoid close-range slugfests with large conventional warships because they'd be at a considerable disadvantage. To reflect that properly, they need to carry more missiles (and/or re-arm more easily; how about letting guided missiles fly to them the same way they fly to cities), the missiles need to be more effective (i.e., capable of sinking things), but the ships themselves need to be less capable in combat, though also much harder for conventional ships to close with.
Now we get to the modern naval warfare era, in which aircraft share the stage with cruise missiles. We lost those in Civ4, and thereby lost a real part of modern naval strategy as well. Cruise missiles are devastatingly effective against most ships. A modern carrier might endure one cruise missile hit; almost certainly not two. Smaller ships would be sunk with a single hit. Perhaps a battleship, with its extensive armor and compartmentalization, migth survive multiple hits, but after one or two it's military effectiveness would be minimal and would have to spend a lot of time in drydock to be effective... I'd like to see cruise missiles again.
Speaking of guided missiles.... guided missile cruisers are better than battleships because they can engage at long range, NOT because they are anywhere close to equivalent in a short-range slugfest. By making a guided missile cruiser as powerful in naval melee as a battleship, carrying only a few missiles, what you have really done is introduce the battleships armed with Harpoon missiles. Those have existed, but guided missile cruisers have different strengths. They engage at long range with missiles, and will avoid close-range slugfests with large conventional warships because they'd be at a considerable disadvantage. To reflect that properly, they need to carry more missiles (and/or re-arm more easily; how about letting guided missiles fly to them the same way they fly to cities), the missiles need to be more effective (i.e., capable of sinking things), but the ships themselves need to be less capable in combat, though also much harder for conventional ships to close with.
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