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Does Civ5 support multicore CPU's?

Discussion in 'Civ5 - General Discussions' started by CanuckSoldier, Feb 24, 2010.

  1. CanuckSoldier

    CanuckSoldier Emperor

    Joined:
    Oct 29, 2001
    Messages:
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    Location:
    Canada
    This question has been asked on many Civ fan sites, but just tonight many game blogs are posting that Firaxis and Intel are giving a Case Study at GDC.

    "Firaxis, 2K Games, and Intel are pleased to present the world premiere game engine and technology sneak peek of Civilization V, launching this fall! You'll learn how Firaxis developers have used the newly released GPA 3.0 PC platform tools and Threading Building Blocks to offer Civ V playability on a myriad of systems; from the rapidly expanding mainstream mobile gaming market, all the way up to the multi-core high-end enthusiast demographic. Millions of Intel(R) Core i3, i5, and i7-based systems are ready to play - will your title scale?"

    https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10981

    Now for those that don't have a computer geek background, GPA is an intel developer tool to optimize C++ code for intel video chips and DirectX video.

    http://isdlibrary.intel-dispatch.com/vc/2341/IGPA_Guide_4209.pdf This is a technical document for those that are having problems sleeping tonight :p

    Even better the "Intel Threading Building Blocks" is a C++ tool for building code that using multicore CPU's

    There is a whole opensource community for TBB here http://www.threadingbuildingblocks.org/

    This is great news that Civ5 will be optimized for DirectX and use all the cores on our modern CPU's something Civ4 didn't do.

    CS
     

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