does connecting improved resources with roads provide any benefits?

jake2007

Chieftain
Joined
Oct 8, 2007
Messages
99
ive been manually using my workers as the advice of this forum. just building improvements first and then skipping roads until the tiles are improved then setting them to auto-build trade network.

so as the title says, should i be building roads earlier?
 
Where improved resources are concerned, roads give you access to their benefit.

For example, if you connect your city to Copper, you can then begin building Axemen in that city (and any others connected to it via trade network).

Connecting your city to Gold, Gems, Silver, etc. grants every city in your trade network +1 :) ... connecting Rice, Wheat, Cow, etc. grants every city in your trade network +1 :health:.

So to answer your question:

If you need the resource's benefit immediately, then connect it immediately; but if you don't need its benefit immediately (esp. with duplicate resources), then you can take as long as you want/need.
 
I like having roads to all of my key resources, especially early in the game while I'm withstanding the initial barb rush. Being able to move to my resources quickly or between the first few cities quickly can make defending my cities and my resources alot easier. This is especially true if you turn on Raging Barbs.
 
Hi Everybody,

Good question, because sometimes my CIV 3 instincts take over. What about this though? Build a road to the tile, then improve it with farm/cottage/etc, repeat?

Cheers,

Wolf
 
Hi Everybody,

Good question, because sometimes my CIV 3 instincts take over. What about this though? Build a road to the tile, then improve it with farm/cottage/etc, repeat?

Cheers,

Wolf
It's best to improve the tile first, then road. That way, your city gets the benefit of the improvement for the turns when the road is under construction.
 
It's best to improve the tile first, then road. That way, your city gets the benefit of the improvement for the turns when the road is under construction.

There is one important exception to that, and that is when gang-working with your workers, and improving 2 MP tiles. Moving two or more workers onto the tile at once will waste their ability to work that turn. Better to move one worker onto the tile and road it, and then join it with more workers when the road is built.

For Indian fast workers this is far less important, though.
 
I'd just add that if a worker's already on a tile and built an improvement you might as well have it build a road next so you don't waste time sending a worker back to do it later .
 
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