I've been playing a lot of Gathering Storm lately and am now at least familiar with the majority of the game mechanics.
I believe the conditions used to achieve diplomatic victory could be improved.
The biggest problem in my opinion is the world congress vote to award or remove points. Very often, in pursuing a diplomatic victory, I am somewhat close when this option becomes available (ie 15 or more points). Inevitably, the best strategy appears to vote to remove points from me. What is the sense that the best strategy is to vote against oneself?
Even amassing favor is not enough to win points when the AI votes 40 or more times against me.
Paradoxically, as a certain user has noted, conquering opponents (the opposite of diplomacy), can help rather than hurt the chances of winning a DV, or at least an earlier DV than would otherwise occur.
Therefore, I would like to suggest some possible changes to improve the diplomacy win conditions. I welcome your thoughts on these suggestions, as well as your own ideas.
Instead of voting for the winner in world congress, in which the incentive is so clear for every player, I believe each world congress could have a built-in hidden objective that awards two points to the winner. The objective changes, and you don't necessarily know what it will be, so peace and diplomacy of all kinds are encouraged.
Example "hidden objectives" at world congress:
Climate Crisis: Two points awarded to the civilization causing the least environmental degradation (emissions, deforestation).
Peace in Our Time: Two points awarded to the civilization fighting the fewest wars/killing the fewest units/occupying or razing the fewest cities
League of Nations: Two points awarded to the civilization with the most envoys or most suzzes.
Liberator: Two points awarded for the most liberations of occupied cities and city-states.
Ambassador Extraordinaire: Flip the most City States to your control/Complete the most city-state quests
Alliance Maker: Have the most active alliances/have the highest total diplomatic access level across civs
I considered things like "most wonders" or "most great people" but to me those are just sort of "play the game well" and not very specific to diplomacy. Aid quests could continue to be a thing as well as competitions.
The key I guess is the objective isn't known so you sort of have to be "diplomatic" throughout the game versus winning a game of chance or just eliminating foes.
Also, some things like razing large cities or using WMDs or even certain spy actions could remove DV points.
In conclusion, these are some ideas to improve DV. What are yours?
Thanks for reading.
I believe the conditions used to achieve diplomatic victory could be improved.
The biggest problem in my opinion is the world congress vote to award or remove points. Very often, in pursuing a diplomatic victory, I am somewhat close when this option becomes available (ie 15 or more points). Inevitably, the best strategy appears to vote to remove points from me. What is the sense that the best strategy is to vote against oneself?
Even amassing favor is not enough to win points when the AI votes 40 or more times against me.
Paradoxically, as a certain user has noted, conquering opponents (the opposite of diplomacy), can help rather than hurt the chances of winning a DV, or at least an earlier DV than would otherwise occur.
Therefore, I would like to suggest some possible changes to improve the diplomacy win conditions. I welcome your thoughts on these suggestions, as well as your own ideas.
Instead of voting for the winner in world congress, in which the incentive is so clear for every player, I believe each world congress could have a built-in hidden objective that awards two points to the winner. The objective changes, and you don't necessarily know what it will be, so peace and diplomacy of all kinds are encouraged.
Example "hidden objectives" at world congress:
Climate Crisis: Two points awarded to the civilization causing the least environmental degradation (emissions, deforestation).
Peace in Our Time: Two points awarded to the civilization fighting the fewest wars/killing the fewest units/occupying or razing the fewest cities
League of Nations: Two points awarded to the civilization with the most envoys or most suzzes.
Liberator: Two points awarded for the most liberations of occupied cities and city-states.
Ambassador Extraordinaire: Flip the most City States to your control/Complete the most city-state quests
Alliance Maker: Have the most active alliances/have the highest total diplomatic access level across civs
I considered things like "most wonders" or "most great people" but to me those are just sort of "play the game well" and not very specific to diplomacy. Aid quests could continue to be a thing as well as competitions.
The key I guess is the objective isn't known so you sort of have to be "diplomatic" throughout the game versus winning a game of chance or just eliminating foes.
Also, some things like razing large cities or using WMDs or even certain spy actions could remove DV points.
In conclusion, these are some ideas to improve DV. What are yours?
Thanks for reading.