Does getting ur scout/warrior killed by a bear make u restart the game?

alvan

Chieftain
Joined
Aug 22, 2007
Messages
92
God this annoy me so much. I move my warrior as japan, stay in forrests as much as possible and even still a damn bear comes and kill him withing 5 turns of gameplay. Nerf bears please :(
 
better yet, i wish there was an option to allow barbs and not animals and the other way around. I think the whole concept of animals stupid.
 
It's mildly irritating, but I wouldn't restart for that. If you try to stick to forests and hills it's rare to lose a unit to animals.
 
It's mildly irritating, but I wouldn't restart for that. If you try to stick to forests and hills it's rare to lose a unit to animals.

In my experience, that isn't true. I always stick to forests/hills, but still have quite a few of my scouting units eaten. What happens quite often is I walk onto a square next to a lion and feel pretty safe. Then, a panther attacks out of the fog, wounding my unit. Then the lion kills it...
I just had a game where my scout had no animals in sight, stepped onto a forest hill and four animals appeared in range of my unit! I was a little :mad: , but even more :crazyeye: :rolleyes: :lol:
Two lions in the W and SW (my scout appearing from the NE), one lion S and a panther S SE...

I don't restart because of animals, but I agree there should be an option to turn off animals while leaving barbs on.
 
I don't restart my games. Ever.

On the animal part: I seldom lose a scouting unit to a barbarian. If I do, I don't complain. If you don't wanna lost units to barbarians, feel free to disable them. If you by own choice do not disable them, you have no reason to reload the game if your scout is eaten. It's ridiculous.
 
It's normal to lose a unit while exploring - I usually do eventually. Even if you've got the terrain advantage and are always healing up, I'd expect to lose a unit or two during the initial exploration phase.

I usually do play raging barbs, though.
 
I don't ever restart because of losing a scout too early. I have restarted a few times after losing a settler I sent out unescorted, but thats my own fault. A few of my best games have come on games I almost restarted very early on, so I try not to restart anymore.
 
Losing a scout is frustrating, but it's just one of the challenges that makes the game fun.

By the way, if you haven't tried, consider playing at Marathon game speed. You'll be able to replace the lost scouts easier that way. The time it takes to build a scout or warrior is much quicker, relative to buildings and settlers, than at normal speed.
 
Panthers are worse then bears, bears are strong but slow.

If you restart your game from losing a single warrior or scout.. no offense but that is frickin lame dude.

They take 3-10 turns to replace..

You should be able to stay out of a bears way for the most part, if you stick to forests chances are you'll win the fight with a warrior and with a scout a bear should never catch you.

It happens I guess but.. rarely do I lose a scout to a bear, I usually stick to hills not forests for extra vision.

What makes Panthers dangerous is they have double movement so they can be in the fog and if you step your warrior wrong all of a sudden bam.. it's gay.

Animals are a great addition to the early part of the game, they leave fairly quickly and in the starting of civilization it wasn't barbarians that were a threat as there were prob not too many with only a few scattered human settlements, it was going out hunting for food and having a lion eat u :p
 
I don't think I've ever automated anything in my history of playing Civ IV since it came out. Nothing against people who do - but if you want it done right, do it yourself.
 
Automating anything is a bad Idea, as soon as I auto my scouts they die a few turns later :)

I have been doing it recently with solvers patch, they'll heal but they still go on stupid terrain and dont avoid animals.

A couple games ago I was playing an eartch map as genghis and i just started pumping out scouts tons of um and automating them, they actually revealed most the map.
 
Its funny, you can tell when the computer has had enough of your exploration.

Three / four scouts and one warrior searching about.. then next turn you have three animals appearing from no where next to all of your units...

hmmmm
 
My Warriors and Scouts must all belong to PETA or something. They almost always lose to animals early in the game. Forests, across Rivers, Hills, it doesn't matter. I've lost so many Warriors and Scouts in Forests to Lions and Panthers that it's unbelievable. Bears? They don't survive long enough to meet a Bear.

And yes, if I lose my first Scout or Warrior in less than 20 turns, then it's usually a restart.
 
I never lose Settlers or Workers to Bears or Lions. Move one space, and if you see a Lion or Bear, move back. If you don't see one, hit the space bar. That's right, leave a movement point. Otherwise, you might stop right next to an animal. And then lunch is on! This technique doesn't help with Wolves or Panthers. :mad:

@ Defiance " . . . with a scout a bear should never catch you."
Bears do catch my scouts because with these ones, I use both movement points. Sometimes you stop right next to one.

What really sucks is when you pop a goody hut and it says it has given your unit experience. So then I've got a Woodsman II unit or Guerilla II unit and he gets eaten on the plains on the next turn! :lol:
 
I never automate for the initial exploration and expansion phase. But I will sometimes, to explore rivals' land after open borders treaties have been signed and most places settled.

I sometimes leave some naval units to explore, after I've found all the landmasses. But they suck. Naval auto-explore never seems to get anywhere.
 
You should be able to stay out of a bears way for the most part, if you stick to forests chances are you'll win the fight with a warrior and with a scout a bear should never catch you.

That's true, but only if you move your scout 1 space per turn instead of 2, and you'd also have to avoid forests and hills. If you move two spaces, or move onto forest or hills, your turn's over but you might have just moved right next to a bear. I find it's all a bit academic anyway, since sometimes animals just randomly appear next to you *and* attack on the same turn. Not just panthers; wolves and lions seem to do it too, somehow. :mad:

if you step your warrior wrong all of a sudden bam.. it's gay.

If you warrior steps wrong then it turns gay? I've not yet noticed this feature. Does its banner turn rainbow coloured or something? :p
 
I never lose Settlers or Workers to Bears or Lions. Move one space, and if you see a Lion or Bear, move back. If you don't see one, hit the space bar. That's right, leave a movement point. Otherwise, you might stop right next to an animal. And then lunch is on! This technique doesn't help with Wolves or Panthers. :mad:

I use that tactic occasionally too, but it's not fool proof... panthers and wolves have two movement points and can still attack your worker or settler before you see them coming. Also, moving one space and finding an animal and then using your second point to move away doesn't promise that you won't run into another animal when you move away.... and then there's also the problem of moving into hills or forests right next to the animal you didn't see.

But, as I said, I still use that tactic occasionally - it's often a safe enough gamble in return for getting my network of cites / resources hooked up.
 
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