Does multiply affinities start works?

Mutineer

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Joined
Feb 20, 2006
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It seems to me that some good wanders are available early but belong to different affinities. Some people complaining that wanders not good, but 10% multipliers in a game with no easy to get multipliers is very good and special abilities wanders provided not available any other way.

In addition L 1 wanders are very cheap and good for there effect. The only problem that some of them linked to different affinities, so may be getting low level multiply affinities is not a bad idea.
 
Most of the wonders (not wanders) aren't 10% multipliers. Anyway, the strength of the wonder depends a lot on the wonder. Ectogenesis Pod is a great wonder. Daedalus Ladder is terrible.

If by L1 wonders you mean those in the first ring of techs, only one of them is attached to affinity points. You wouldn't need a multiple affinity start to grab them all, although building them all before the AI would be difficult and you'd have to sacrifice a lot of early game expansion.

The design of the tech web means it is easy to grab a few specific wonders if you focus on them because many AIs will research a different path first. The flipside of this non-linear path means that the AIs can beat you to researching the wonders you don't focus on more easily even if you are generating more science. So I think this encourages picking a few wonders and building them, not building a large number of wonders.
 
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