Does railroad provide extra shield on mined grassland/plain?

Veteranewbie

Prince
Joined
Dec 26, 2002
Messages
402
Here are the questions concerning bout the rainroad:
What bonus do railroad provide on:
1. Forest
2. Jungle
3. Mined grassland/plain
4. Irrigated desert
Thanks
 
1. Nothing
2. Nothing
3. Shield
4. Food

General rule - provides shield if base terrian is mined, provides food if base terrian is irrigated. Does not provide anything if base terrian cannot be either mined or irrigated.
 
If I do recall right you do get an extra sheild on forests. I'm not completely sure, by this time I'm not usually micromanaging my cities any more. Besides it would make sense to give you an extra shield. Railroad means faster work, which in turn means more production. I could be wrong though.
 
What Qitai said.

The way I think of it is:

The terrain makes NO difference.

All that matters is whether there is a mine or irrigation there. If there's irrigation, RR adds 1 food. If there's a mine, RR adds 1 shield.
 
DS_Legionary was probably just thinking civ2; I'm pretty sure that forests did get an extra shields with rails then (RR bonus was +50% shields, IIRC, not bonus to mined or irrigated like now). regardless, Qitai and Yeti already covered your original question - +1 shield to mined and +1 food to irrigated (AFAIK). good luck!
 
If you plant and mine a tile and they finish at the same time so you get a mine inside a forest, with a railroad, will u get an extra shield?
 
Oooh, good question :)
Do I smell an exploit?
 
Does the discussion above imply that you should start cutting down forests as soon as you railroad the country? If you have enough workers at least.
 
Does the discussion above imply that you should start cutting down forests as soon as you railroad the country? If you have enough workers at least.
How historically accurate...
 
Originally posted by Lopex
Does the discussion above imply that you should start cutting down forests as soon as you railroad the country? If you have enough workers at least.

Nope :)

Without bonus resources or proximity to rivers / lakes / coast:

Tundra + Mine + Road = 1 food, 1 shield, 1 gold

Tundra + Forest + Road = 1 food, 2 shields, 1 gold
Tundra + Forest + Raildroad = 1 food, 2 shields, 1 gold
Tundra + Mine + Railroad = 1 food, 2 shields, 1 gold

So there's no point in chopping down the forest. If you did, you'd just have to build a mine to get back to where you started.
 
Ok, if the underlying terrain is tundra you don't have to cut down forest. But if it is plains or grasslands there is a benefit.

Or is waiting for the appearance of uranium before chopping down wood a better plan?
 
The appearance of uranium is not affected by the chopping of trees. The resources are already placed on the map when you start the game.
 
Originally posted by Qitai
The appearance of uranium is not affected by the chopping of trees. The resources are already placed on the map when you start the game.

Are you sure about that? I was wondering how resources were distributed for a long time now. Actually determining the location of resources at the start of the game makes sense. So getting rid of jungle early in the game does not diminish the chance of finding coal in your empire for example?

How does it work when resources run out, disappear en re-appear somewhere else on the map?
 
Qitai is one of the most knowledgeable Civ players on here :)

Resource locations are set at the beginning of the game - not when the advance that reveals them is researched. Therefore clearing forests and jungles has no effect on where they will show up.

There is one very slight consideration though: When a resource depletes, a new one appears somewhere else, and these newly spawned resources do take the current condition of a tile (jungle, forest, clear) into consideration.

Personally I never worry about that. The only resource depleting related strategy I use is:

If I only have 2 of something within my territory, and one of them is not within a city radius, then I do not build a road in that tile unless the resource is needed (the first one depletes).
 
Hey, so if u plant a forest and mine a tile so they both finish at the same time, when that gives u another shield (especially if it is a bonus grassland)
 
Originally posted by Veteranewbie
Hey, so if u plant a forest and mine a tile so they both finish at the same time, when that gives u another shield (especially if it is a bonus grassland)

I just tried this out, and the answer is no. (You have to have workers plant a forest first, then select workers to mine. Otherwise, the forest takes over the mine). Also, you can build a forest on wheat (giving you a 3/0/2 tile). Cattle works too - however, it does take one food away for any food bonus resource.

However, 2 forested cattle with an agricultural civ outside of despotism becomes atleast a 7 shield, 5fpt settler factory.
 
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