historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
In my last game I started in a region with african climate. I chose Oral Tradition (+1 Culture per Plantation) as Pantheon, Pagodas (+2 Culture) and Choral Music (+2 Culture per Temple). I went wide so Faith was no problem.
A neighbouring civ (which I conquered) had Cathedrals (+1 Culture) and Sacred Path (+1 Culture per Jungle) as Pantheon, which was also active in most of my cities as 2nd Pantheon, so some cities had up to 20 tiles with +1 Culture from either jungle or plantations + 4-5 Culture from religious buildings. With the global +25% Culture Bonus from Sistine Chapel, normal culture buildings, Great Works etc. my cities produced an enormous amount of culture allowing a lot more Social Policies than usual. (On huge maps SP costs are increased by only 5% per City.)
I remember from an earlier game that combining Japan (+1 Culture per Fishing Boat) with Oral Tradition (+1 Culture per Plantation) and Pagodas was also producing a lot of culture. France would probably also be good when combining Oral Tradition (+1 Culture per Plantation) with Chateaus. Or Brazil ...
Since most of the default culture buildings and most wonders only give +1 culture and the Great Works are rather rare until you discover archaeology, a wide empire with good cultural pantheons/beliefs seems to be just culturally overpowered since more culture leads to more social policies leads to more happiness, gold, science, production, etc ... Loosing the religious race in the beginning of the game has a major impact on your civs culture production. I think the balance between normal culture and culture from religion is broken.
A neighbouring civ (which I conquered) had Cathedrals (+1 Culture) and Sacred Path (+1 Culture per Jungle) as Pantheon, which was also active in most of my cities as 2nd Pantheon, so some cities had up to 20 tiles with +1 Culture from either jungle or plantations + 4-5 Culture from religious buildings. With the global +25% Culture Bonus from Sistine Chapel, normal culture buildings, Great Works etc. my cities produced an enormous amount of culture allowing a lot more Social Policies than usual. (On huge maps SP costs are increased by only 5% per City.)
I remember from an earlier game that combining Japan (+1 Culture per Fishing Boat) with Oral Tradition (+1 Culture per Plantation) and Pagodas was also producing a lot of culture. France would probably also be good when combining Oral Tradition (+1 Culture per Plantation) with Chateaus. Or Brazil ...
Since most of the default culture buildings and most wonders only give +1 culture and the Great Works are rather rare until you discover archaeology, a wide empire with good cultural pantheons/beliefs seems to be just culturally overpowered since more culture leads to more social policies leads to more happiness, gold, science, production, etc ... Loosing the religious race in the beginning of the game has a major impact on your civs culture production. I think the balance between normal culture and culture from religion is broken.