acluewithout
Deity
- Joined
- Dec 1, 2017
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As I mentioned in another thread, I was watching TheGameMechanic's Twitch Stream and there was a conversation between TGM and Carl at Firaxis about Relgion.
Basically, TGM said Religion needed more work, and Carl said "how?".
TGM said (1) make Relics easier to get (eg maybe mid / late game Great Prophets grant Relics), and (2) beliefs need a rework similar to Pantheons.
From the chat, I got the feeling FXS (or at least Carl) were interested in looking a Religion again.
Do people think FXS should revisit Religion? If so, what are the problems? How should they be addressed?
Some initial thoughts from me.
Basically, TGM said Religion needed more work, and Carl said "how?".
TGM said (1) make Relics easier to get (eg maybe mid / late game Great Prophets grant Relics), and (2) beliefs need a rework similar to Pantheons.
From the chat, I got the feeling FXS (or at least Carl) were interested in looking a Religion again.
Do people think FXS should revisit Religion? If so, what are the problems? How should they be addressed?
Some initial thoughts from me.
- Overall Mechanics. I like the overall mechanics for Religion, particularly now excess GPP give faith. I like the race to found a Religion, I like the cap on no. Religions, I like adding in beliefs, I like the units and how Religion spread is a combination of Religious Combat, Spreads and Trade / Passive, I like the cool relationship between Religion / Faith and Culture (and to a lesser extent Science). It's all good stuff.
- That said, yeah, I think Religion could use another look. Religion has been a little underwhelming, and I think more so with all the other changes that have been made to the game via Patches. Religion is good, but I think it does need a refresh / reboot to update it to the current game.
- Relics. I agree with TGM that Relics could be easier to get. I basically only get them via Goody Huts (I don't often rush a Religion). I don't like the idea of GP continuing to be recruited all game - I think there are enough Great People as it is. But yeah, it could be a little easier to get Relics.
- Beliefs. I agree with TGM that beliefs also need another look along the same lines as Pantheons just got. Many beliefs are quite weak, and they could just use a general revamp and reboot.
- Units. So, I currently think FXS have missed three opportunities with Religion. First, I'd like to see more Unique Religious Units unlock via Beliefs, like how Monks do. Indeed, I think Gurus should have unlocked via a Belief rather than be available to everyone. I think this is a big missed opportunity. Having unique units unlock via beliefs would make Beliefs more valuable and desirable, and would also help address the current problem that every world religion has the same units, every game, all game. It would also add more asymmetry and dynanism to Religious Combat.
- Loyalty. Second, I think the other missed opportunity is Religion not having even more impact on Loyalty, eg even just as simple as some Beliefs or Religious buildings that actually boost loyalty. The +/-3 loyalty for following a founded Religion that FXS patched in was just such an awesome, awesome change and made religion, loyalty and war way more interesting. Loyalty and Relgion just seem like such a natural fit - I really want to see Cities changing hands because of shifts in Religion (and not just if you founded the Religion). I think a little more mechanics in that direction would be just awesome and make the game much richer.
- Diplomacy. Third, I think Religion should also have a little more impact on Diplomacy. Even something as simple as owning a Holy City giving you more Diplo Favour. Even if the bonus to Diplomacy is purely just flavour.
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