Played an Egypt builder game where I was attacked by Monty. I had two warriors and two cities without walls, and he came rolling in with 10 dog warriors and slingers with more on the way. He then proceeded to faff about for 15 turns, slaughtering my units and occasionally attacking my city, but always retreating back for no reason -- never finishing me off, even though he easily could have taken those cities off me at the cost of a couple units. At the end of it, he offered me 50g and 4gpt for a peace treaty, and I was left really scratching my head. I was playing on prince. I've seen people complain about the military AI here, but the rebuttal I've seen thrown around is "Play at a harder difficulty before you start whining." At what difficulty does the combat AI become competent? Does it become competent? I can bump it up, but I don't know what kind of bonuses the game gives the AI toward growth, production, etc. on the harder difficulties in addition to bumping up the military AI, if indeed it does bump up the military AI. Is there a sweet spot difficulty where the AI isn't braindead at warfare while also not being totally unfair at everything else?