HalfBadger said:
Interesting, so we could actually test and list out what the AI values most, like which tiles types and which resources.
For example Ai will try to first settle grasslands, then plains, then forest, then hills, then it'll look for Iron, then Copper, then Ivory, then Gold, then Stone, etc.
I've been lurking, and decided to do an informal test based on this...
I built a map similar to Condor's military test map, except I made the end of each arm a 3x1 block. I put one resource in the center of each arm end - aluminum to the north, coal to the east, copper to the south, and horses to the west (all "strategic" resources). I removed all the AI techs, gave them two warriors and a settler in their city, plopped a spy there, and watched. The difficulty was noble, and Alexander was the particular AI for this test.
On the first test, I noticed that despite having a unit left for defense, Alex built a warrior. The turn after the warrior was built, the (escorted) settler headed east for the coal.
I reloaded the WB save, and he did it again. This time, I deleted the coal after he moved two squares down the eastern leg. He turned around and went north, towards the aluminum.

I'll call this an informal confirmation of the AI being aware of hidden resources.
I reloaded again, this time swapping the horse and coal (coal west, horse east) to see if the AI would still go at the coal, or if the resources were a toss up and the RNG said "go east". It appears the RNG said "go east", because the settler party went for the horses. So, at first blush, it appears the AI doesn't put a premium on one strategic resource over another, at least, in this case.
notopt