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Does the AI know how to use their cultists?

Discussion in 'Civ6 - General Discussions' started by iammaxhailme, Oct 13, 2020.

  1. iammaxhailme

    iammaxhailme Emperor

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    I used a combination of Eleanor's ability and cultists to snatch tons of Scottish and Mayan cities. The Maya could easily get some of theirs back, but it seems they don't know how to activate their cultists. They just... sit there.
     
  2. Piranga

    Piranga Warlord

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    The answer is No.

    The developers are releasing an expansion full of content that the AI is incapable of handling.
     
    Myomoto, kaspergm and Glassmage like this.
  3. 8housesofelixir

    8housesofelixir Emperor

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    Cultists are being classified as Support Units rather than Religious Units.

    AFAIK, there are codes limiting AI's religious units spam currently - religious spamming was much worse in vanilla and R&F - but there isn't any limits or caps regarding support units. So AI will just spam them.

    As a result I usually enable the Unit Limit Enforcement mod when playing Secret Societies, in which the number of support units are based on the number of Encampments, and the max cap is based on map size. I nearly begin to treat this mod as a must-have now.
     
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  4. Oberinspektor Derrick

    Oberinspektor Derrick Warlord

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    They do use the cultists, but are unable to do so efficiently. For purposes of generating relics, the AI does mostly just fine.
     
  5. Tech Osen

    Tech Osen Emperor

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    They use them very efficiently, as roadblocks.
     
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  6. Pfeffersack

    Pfeffersack Deity

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    "Use" in the sense of trying to reduce loyalty of others city or only, as Tech Osen points out, in the way of positioning them around cities and waiting to have them killed for relicts? I have never witnesses an AI cultist using a load for loyalty reduction, but I could be easily wrong as I played only a few games in the mod and I also don't know if the following patches changed any behaviour. For me it would be already an improvement, if the AI would use the loads for loyalty reduction at all - at least that should be possible to code, IMO. And even if they still miss the last efficiency in actually bringing doen loyalty enough to take the city, they would be still better of than with just that blocking behaviour (for relic generation it doesn't matter how the cultists are taken from the map and reducing loyalty still hurts ressource yields of an enemy city)
     
  7. Haig

    Haig Deity

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    When they are patched to reduce loyalty they will bring a big twist to games with Secret Societies. Opponent with a cultist army will be a big danger!
     
  8. Glassmage

    Glassmage The Desert Flame

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    Just like a lot of other features in civ6, AI don’t know how to use these things properly...
     
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  9. Palo

    Palo Chieftain

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    If the AI knew how to use cultists properly there would be 300 decibel screams for a nerf. They would be terrifying.
     
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  10. Zenstrive

    Zenstrive Ocean King

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    maybe they know how to use it, calculate the required numbers of unit to convert a city, then go "huh" since it's mostly useless without accumulating summoning ritual project and just use them for relic generators and roadblocks
     
  11. Pfeffersack

    Pfeffersack Deity

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    The Elder Ones have send their Cultists to necro this thread :mischief: After the governor title flood has be banned and HO entered the scene of secret societies you can consider worth to be picked, Voidsingers Cultists and the AI are literally the last roadblock (needed to do that pun :lol: ) I see for this mode to be truly entertaining:

    CultistWall.jpg

    Can we please stop the AI from mindlessly spamming Cultists (unless they really have cities with dwindling loyalty as target available) and/or change their unit class to something allowing other units to enter the tiles they are on, when at peace with the Cultists owning civ? I'm really struggling with passing through the land of a Voidsinger AI, as the limited LOS makes it nearly impossible to find a passage (if you send your units "blind" in tiles with FoW and the target tile is blocked by a Cultists, the movement is aborted, but your movepoints are deducted...)
     

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    Last edited: Jan 24, 2021
  12. iammaxhailme

    iammaxhailme Emperor

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    Yeah, i have stopped using SS mode as often as I used to. The main reason is that it's just really imbalanced (voidsingers almost always being my society of choice) but also becuase I'm tired of seeing a zillion AI cultists sitting there doing nothing.
     
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  13. Abaxial

    Abaxial King

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    The AI can't use soothsayers either.
     
  14. Nerevatar

    Nerevatar Warlord

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    Has this finally been fixed in the january patch?
     
  15. InsidiousMage

    InsidiousMage Prince

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    NOPE!
     

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  16. TreVor_ish

    TreVor_ish Warlord

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    not at all cultists_span_egypt.png
     
  17. iammaxhailme

    iammaxhailme Emperor

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    I don't think this'll ever be fixed unless a modder does it tbh
     
  18. Nerevatar

    Nerevatar Warlord

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    It is stuff like this that stops me from buying more DLC to be honest... Blantantly broken and visible stuff not fixed for months upon months.

    I will just have to change voidsingers in my SS mod so cultists is removed and replaced by something else - that is if I feel like returning. So sad it is needed..
     
  19. Pfeffersack

    Pfeffersack Deity

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    From the patchnotes...

    The good news is that the AI now indeed uses Cultists vs. cities to reduce their loyalty - see my "smoking gun":

    Cultists2.jpg

    You can critize the targets they pick in the above case (both targeted cities are full loyalty and gain more than +10 p.T. back), but at least we have clearly moved from "AI never uses their Cultists to reduce loyalty of opponents cities" to "they do it, but [insert frequency of this happening] waste them vs. targets they can't effectively hurt". Taking in account that above game is Marathon one and Babylon is not a religious civ per se, I even have hope that under better circumstances they might achieve something with their new voidsinging acitivites :)

    I'm curious if now someone can come up with an example where they manage to flip a city :scan:
     

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    Last edited: Mar 28, 2021
  20. iammaxhailme

    iammaxhailme Emperor

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    That's cool. I haven't played since the Portugal patch was out, but I'm gonna play an SS game and see how it goes.
     

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