Will the AI treat a human player any differently than it would other AIs? Examples such as trading, or denouncing, or willingness to forward settle, or plans to declare war. Anything really. Any ideas? I'm not talking about difficulty-related bonuses, such as increased combat strength, or extra units. Those factor into *other* considerations. Those would just boil down to military comparison, or like-dislike scale. Nothing to do with it being a human player.