Does the AI (non-barb) ever pillage?

Discussion in 'Civ5 - General Discussions' started by Malachi256, Jul 20, 2012.

  1. Malachi256

    Malachi256 Prince

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    Anyone?

    Did it in vanilla?

    Does it now in G&K?
     
  2. hobbsyoyo

    hobbsyoyo Deity

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    Yes and yes.

    But I've found it to be a rare occurance. They are usually too busy stealing workers/attacking units/attacking cities to do this, in my experience.
     
  3. smallfish

    smallfish Immortal

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    Yeah they do. Especially that unprotected iron or aluminium mine there... oops, your swordsmen and rocket artillery are now fighting at -50%!
     
  4. Necrotaur

    Necrotaur Chieftain

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    Very, very rarely. I think they prioritize capturing your city intact.
     
  5. Major_Heartfire

    Major_Heartfire Chieftain

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    I'm not sure if it varies by difficulty, but I have sure seen them pillage my mines. Completely obliterates my army when they do it.

    Also, question, I've never tried it, but can you pillage a road tile? For example, could I cut off the capital from the rest of their empire by just pillaging a road? Can't believe I've never tried it out for myself in the game...
     
  6. Loucypher

    Loucypher King

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    I have seen certain civs seem a bit more likely to do so then others. In particular the mongols, the huns and surprisingly the greek. They mostly seem to do so if they see they cannot reach/directly attack a city or unit, they just take one step closer, pillage and then wait at that spot.
     
  7. Colonel Travis

    Colonel Travis Chieftain

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    Citadels = automatic pillage target. Thought they'd be indestructible. Nope.
     
  8. smallfish

    smallfish Immortal

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    They are the best to create farming zones for your ranged units ie. Composite Bows/Chu-Ko-Nu
     
  9. Bakspatel

    Bakspatel Prince

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    Yes you can and its quite handy as well. I've almost never done it (because breaking down someones road could also affect your conquering progress), but I remember one time bullying China with it. They had a few tiles that were not in their border but had a road through them towards other cities. Pillaged them, and held my units on those spots to block repairs. The consequence was that I wrecked their economy and that proved to be handy later when I decided to attack them :)
     
  10. wpfossil

    wpfossil Chieftain

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    When you whittle them down, they retreat around 4-5 squares. Once they heal up they'll then pillage if they're still on your land. But it is rare.
     
  11. Colonel Travis

    Colonel Travis Chieftain

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    Very true. Problem comes when you (me) are at war with 2+ neighbors and you (me) didn't properly prepare. On the whole, I really love these things.
     
  12. AriochIV

    AriochIV Colonial Ninja

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    I've seen the AI civilizations pillage strategic resources and destroy fishing boats.

    Considering how much the AI used to pillage in Civ IV, I'm surprised they don't do more, especially now that pillaged improvements are so much easier to repair.
     
  13. hobbsyoyo

    hobbsyoyo Deity

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    While they do take less time in general....they don't take the one turn that an enormous stack of workers could fix it in.

    Don't mean to nitpick.;)
     
  14. bcaiko

    bcaiko Emperor

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    Shouldn't Denmark pillage like crazy?

    ...come to think of it, I don't think they do. That's bizarre.
     
  15. smallfish

    smallfish Immortal

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    I have seen AI scouts kidnapping your workers (delete them actually).

    I have now seen AI using scouts offensively.

    Spoiler :
     
  16. hobbsyoyo

    hobbsyoyo Deity

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    Whoa....how did that happen? I didn't think they could attack non-barbs.
     
  17. smallfish

    smallfish Immortal

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    Apparently they do now. Multiplayer players do it all the time, especially in early game when they get rushed.

    Now if they would actually use them to steal workers upon DOWing or pillage un-bordered roads...
     
  18. AriochIV

    AriochIV Colonial Ninja

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    The AI civs would use scouts offensively before, but mainly to go after your workers.
     

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