Does this new culture victory replace the old one?

MantaRevan

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I've been looking around, but I haven't found any interviews or anything where anyone at firaxis clarifies whether or not this "culture" victory is an additional victory condition, or if it replaces the old "cultural" victory. Will the utopia project victory still be valid in Brave New World, or will it be replaced by this tacky tourism thing?
 
It's not said explicitly, but it seems pretty clear that the new mechanism replaces the old one. Here's a passage from The Escapist:

The cultural victory appears to have gone through just as many changes as the diplomatic one in Civilization V: Brave New World. Before, "it was all about building a small, compact set of cities building as much culture as possible... you just waited for all that culture to build up over time, so you could get enough social policies to win the culture victory," Beach said of the game's current path. "That was pretty cool, but it was a little too passive. We really felt like, as a military player, you have to go out and spread all over the entire world to win a victory, and we thought there's no reason that your culture couldn't be doing the same thing." In Brave New World, the player takes more of an active role not just in gaining culture, but spreading it throughout the world. Where special buildings used to give you three or four culture per turn, now they'll only give one--but you'll have the opportunity to get more culture by adding great works to your cultural buildings.

The culture-related Great People have been expanded upon to do just that, and gaining their signature creative works will go a long way towards getting other civilizations to "recognize your cultural amazingness." Great Artists will still pop up from time to time, and they'll be joined by Great Writers and Great Musicians, too. "So if you get Shakespeare as your great writer, Macbeth will be his great work. If you get Van Gogh as your great painter, Starry Night will be his great work. And you start collecting these great works, putting them into your culture buildings, deciding which cities you want to show them off in, and what happens is the cities start to generate tourism," Beach stated, bringing up another of Brave New World's additions to the core game. Getting people from other civilizations to visit your city is now a key component to a cultural victory. Unlike religion, which spreads city by city, culture spreads person to person, and civilizations you have a good relationship with are more likely to be influenced by your culture. "If they're hostile and have a different ideology, they won't want your culture influencing them at all, and those are going to be the people you have to convince that your culture is great so that you can win the cultural victory," Beach said.
 
What will they do with the "old" Utopia Project, then? Perhaps they could turn it into a late-game wonder? I kind of like building it :p
 
So in this case, does the policy system merely serve as an ends of itself? As in, is the only reason to want to keep getting policies is for their bonuses alone?
 
So being hostile reduce the tourism spread, and friendship will increase it.
If the effect of tourism is purely negative (happiness wise) then it might encourage denouncement and penalize friendship late game.

More backstab but more late action also?
 
I strongly suspect the old cultural victory (Utopia Project and all) will be removed.

Here's something I wonder, though. Suppose you want to use the old version for a mod or something, would it still be possible?
 
In that case you can always opt to start a game without BNW, but prob won't be able to play the 9 new civs
 
The old cultural victory is not as passive as people think. You can still expand, build cities, take cities, and win culturally. All it takes are Arab, buying buildings, bribing city-states and Camel Archers ;)
 
Fair enough. I think that's how I would have to do it.

The idea I have for a mod probably would fit the new cultural victory, but it would also add a ton of extra work (period-specific great works). I've never modded before, which is the main reason I'm cautious.
 
Maybe an option for old culture victory in advanced setup?
 
I don't see how it would be possible to keep the old culture victory given the radical changes they're making to gameplay and the way culture itself works.
 
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