First, thanks to everyone who posts here. I've been playing Civ since I was 11 (Civ 1) and I've mostly just played it without researching strats etc (I did get a 2nd paper run to afford Civ 2 though Already I've learnt some cool things that I'll definitely try out at some point. What I wanted to ask about is whether Trajan comes away as a big winner with an IZ style after the June 2019 patch? Swole Gains He *actually* gets 5 adj. IZs with paired cities early - not theoretically The free settler/border expansion pantheon synergizes with free monuments, essentially giving the latter a gold bonus as well (also a 3 city opener - hard to quantify that advantage). Closely placed cities mean domestic trade routes will usually pass through 2 cities which gives a 2 gold bonus. You also have a 3rd city in which to build a commercial district and/or a 2nd campus to get to IZs faster. Additionally, cities are going to have Baths. What has actually happened when I have tried it I got rolled by barbs (lul), went back to emperor, which was too easy (esp. since I got a Colosseum into Petra using trade routes on my 3rd). Now I'm starting up Immortal again and just wanted to see what people thought were priorities for this. Dilemmas/Questions Should I opt for early peace until my IZs are rolling? - Oligarchy and Legions seem to be a really obvious timing for Rome + front-loading the IZs suits 3 Archer hold greed + Classical Republic + Baths suits a bunch of eurekas/inspirations in practice + Barbarians are rolling me a lot when I pull away from patrolling to go to war + the free monuments and 3 city start let me rush an Ancestral Hall for cities beyond the 3rd Emphasize Commercial and Harbor districts over Encampments? - I don't understand the meta lol - Grand Admirals and Great Merchants are... ah... underwhelming? + domestic trade routes are extra good for Rome + I love rushing topside tech + As mentioned, it seems really easy to avoid war +/- less territory but since I'm building cities so close that might not be a big problem + dovetails with a Big Ben timing Ancestral Hall into 3 points on Magnus for the domestic trade route food bonus? - greeeeeeeeed +/- need to be able to get city 4/5/6 - which is actually perfect if am able to get 2 commercial districts. City 6 will probably come up just as my initial trade route is finishing +/- good for 6 cities, bad if there's more space than that but OP IZs might mean 6 cities is always good? - only really works if I only build economic districts +/- is just population growth - it delays subsequent Campus and Theatre districts but free monuments kinda makes up for that? Giant minus for the super greedy approach - a single barb camp could wreck me if it pops and they seem to be spawning 2 or 3 at a time very close to borders on immortal. Thoughts? I usually play small map/standard speed but I'm considering lowering the speed if I go the super greedy route. Edit: is there a thread around that analyzes when/how to build workers? I think this is one of the things I'm getting wrong.