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Domestic Minister Term 9

Discussion in 'Team Epsilon' started by DaveMcW, Apr 27, 2007.

  1. Memphus

    Memphus Deity

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    I didn't know it was only the capital :crazyeye:

    :salute: Can do!

    Consider it done. We already have 1 Galleon in Sunset. So it can stay there. The next unit (Galleon) that gets

    built in Sunset can sail over to Sunrise and then we are set. 3 Units can load the Galleon in Sunset for immediate

    deployment.

    Ok well then a 2-3 Response fo our Mainland would be sitting in the capital pretty much, so all newly built Cannons in Scion can go there (added effect of MP)

    a 2-3 Turns Response in Loco Land is in thier newly captured capital, so after the war we can send a couple cannons back there, or have all new cannons out of Dune show up there.

    As for Rifles in the coastal cities we are pretty covered :)

    Finally the Frigate "net" is more than set up on the East Coast, as we have LoS into pretty much every Innovian City, but we definetly need more units in the West.
     
  2. Memphus

    Memphus Deity

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    These guys need Orders :)

    Joe Harker
    General_W
    Lost Civantares

    Peter Grimes

    Chamnix (Captured last turn)
     
  3. Memphus

    Memphus Deity

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    Is someone preparing for a Railroad spam?? :rolleyes: :)

     
  4. Memphus

    Memphus Deity

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    All of our Cities :)
     

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  5. Memphus

    Memphus Deity

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    5 more :) we have alot of cities
     

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  6. Memphus

    Memphus Deity

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    Wow managing all this is crazy thanks Dave!!!
     

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  7. Memphus

    Memphus Deity

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    ok 2nd last round
     

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  8. Memphus

    Memphus Deity

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    The last of Our cities!!
     

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  9. Memphus

    Memphus Deity

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    So I am hoping Piffle offers us Railroad next turn, in which case we have soem workers set up already.

    DaveMcW, do you want to give railroad orders everyturn, or do you want to designate worker pairs to creating cross country links? (It is up to you)

    In the absence of worker orders for railroads, I will in our Major production cities get them on required tiles (Mines & Lumbermills) and then connect our cities.
     
  10. peter grimes

    peter grimes ...

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    Wouldn't it be better to prioritize a cross-country rail-link, favoring lumbermills and mines, to prepare for an unfortunate Piffle backstab?

    So on turn 1 worker pairs rail mines and lumbermills that are between east/west and north/south cities.
    Turn 2, worker pairs rail adjacent mines/lumbermills, as long as those tiles lie between east/west or north/south cities...
     
  11. DaveMcW

    DaveMcW Deity

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    I think the order should be:

    1. Mines & lumbermills in cities with a factory
    2. Complete rail network
    3. Mines & lumbermills in commerce cities
     
  12. Memphus

    Memphus Deity

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    Good thing we have 8 workers outside IK :crazyeye:
     

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