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Domestic Minsiter Term 8

Discussion in 'Team Epsilon' started by classical_hero, Mar 15, 2007.

  1. DaveMcW

    DaveMcW Deity

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    I have a hunch that Icy Redoubt will get a granary faster by working the Whales instead of the Fish. Can someone confirm?
     
  2. General_W

    General_W Councilor & Merlot Noble

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    Improved Whales yields 2:food: 1:hammers: 4:gold:

    Improved Fish yields 5:food: 0:hammers: 3:gold:

    If that helps in the analysis?
     
  3. Memphus

    Memphus Deity

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    5:food: 0:hammers: 3:gold:

    It doesn't make a difference for the granary but.... :lol:

    Right now here is what it sits at:

    10 :hammers: out of 60 :hammers:
    10 :food: out of 22 :food:

    calculations get complicated but as long as we have another work boat from Port of Mists as soon as ICY grows to size 2 then hooking up the whales next turn makes the most sense.
     
  4. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Worker actions:
    General_W and Lost_Civantares both go to the ivory and camp it.

    Citizen Moves: New:
    Icy Redoubt: moves to the fish
    Port Defiance: moves to the Whales or possibly to the clams
    Eternal Eye: moves to the floodplain

    City Production:
    Port of Mist: a Work boat. Use the overflow for the worker
     
  5. DaveMcW

    DaveMcW Deity

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    If IK is producing workers, its tiles can be optimized for more hammers.
     
  6. Memphus

    Memphus Deity

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    Done. It can now Produce 3 turn workers.


    On a seperate note. Could we spark a discussion about the general global Direction of Our Cities Builds

    I know Workers are important ASAP, and also settling our last 2 planned cities, but I am becomming conerend with the 1 city show we have going on (Meaning all Commerce is comming from the Capital only).

    Specifically though what are the build queues for each of our cities out over the next ~40 turns? Libraries? Markets? Universities? Military only?
     
  7. DaveMcW

    DaveMcW Deity

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    Well my vote is for workers until we have a 2:1 worker:city ratio. :)
     
  8. Memphus

    Memphus Deity

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    Are we researchign gunpowder next?

    Or are we going to crank it for Banking / economics.
     
  9. General_W

    General_W Councilor & Merlot Noble

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    Our Deal with Piffle has us getting Gunpowder next.

     
  10. Memphus

    Memphus Deity

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    :salute: can do!

    I am just wondering that we might miss the GM from economics.

    If we see another team with Banking I would say it isn't even worth it.
     
  11. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Citizen moves.
    Holy City: New citizen goes to the two food and one hammer forest.
    SC: New citizen goes to the pig

    Worker Moves:
    Gen_W and Lost_Civ both pasture and then road the pigs.
    Unnamed Worker near PoM moves to the Scion city site and roads.

    I think that is all that turn.
     
  12. classical_hero

    classical_hero In whom I trust

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    Location:
    Perth,Western Australia
    Worker Actions:
    Worker near Holy City: Chops forest until there is none close wnought to our Holy city.
    Peter Grimes: farms the rice and then roads it.
    Worker near Holy City: chop down forest around Holy city and then farm the land.
    Worker Near PoM: I was thinking that he could put down some more cottages near PoM, now that we have a worker close to the city sie.

    City Orders:
    PoM: Build that settler
    Overlook Bay: Start a granary.
    Holy City. Start on a grocer then a market.

    Citizen Moves:
    PoM: Move the two citizens on cottaged grasslands onto the grassland forest, since this will get ht e settle faster. Also :whipped: when it is best to do so.
     
  13. DaveMcW

    DaveMcW Deity

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    Why improve more tiles in the holy city if we're just going to whip the population anyway?

    We have 3 jungle cities that desparately need improvements, send the workers there.
     
  14. classical_hero

    classical_hero In whom I trust

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    Well still having a lrger city is better fr us to have in the long run.
     
  15. Memphus

    Memphus Deity

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    Alright Although this is sort of out of my department I think this discussion needs to happen for all of our cities. Although we now have the msot cities (by quite a bit) and the worker force is increasing to improve them, the biggest area that we lack in is the size of these cities. With the exception of our Capital we :whipped: the population at every chance we get. This is giving us a lot of little cities which at this point in hte game we need to grow them.

    Additionally we need more cottages as well as commerce cities, because right now we are a 1 city show.

    Below are my suggestions for build orders for cities, as well as whether or not we should whip them.


    Cities:

    Epsilon Eradani:
    No Whipping.
    complete the Grocer, then we have 2 options:
    1. go for the Taj Mahal
    2. build a barracks and then produce military for the war.

    Eternal Eye:
    Continue Whipping
    1. Build Grocer, whip :hammers: comming from Missionary Whips. Speaking of that first Missionary needs to ride the boat to the barb city.
    2. Build Market
    3. Build Univeristy

    Immortal Keep:
    No Whipping
    1. Finish Cho-Ku-Nu
    2. Build Worker
    3. Build Cavalry *

    Port of Mists:
    Continues Whipping
    1. Finish Settler
    2. Worker
    3. Worker / Settler
    Stop Whipping at this point.
    4. Once Availalbe Galleons. (the Galleon can go through Icy Redoubt or Sunrise&Sunset) to get to the other side.

    Sunset Fortress
    No Whipping anymore
    1. Lighthouse
    2. Library
    3. University
    *This can become a strong commerce city, and will only require 1 worker to keep up with improvements.

    Point Defiance
    Whip the Forge, and then only Whip down to size 4.
    1. Forge
    2. Workboat
    3. worker
    4. Lighthouse
    5. Galleons

    Mighty Bulwark
    No More whipping
    1. Worker
    2. Barracks
    3. Military

    Sunrise Citadel
    Continue Whipping as this site is hammer poor, but not to go under size 2.
    1. Forge
    2. Lighthouse
    3. Library
    4. University

    Icy Redoubt
    Continue Whipping
    1. Granary
    2. Lighthouse

    Argyle's Watch
    No Whipping
    1. Granary
    2. Forge
    3. Library
    4. University

    OverLook Bay
    No Whipping
    1. Granary
    2. Workboat / Forge Pending on Border Expansion
    3. the other of not mentioned above
    4. Library / Lighthouse
     
  16. DaveMcW

    DaveMcW Deity

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    Looks pretty good. The one thing I would change is to NOT whip libraries/universities. They simply don't give enough benefit with our science rate around 50%.

    Once our coastal cities hit 8 or so population we can decide what the best thing to whip is.
     
  17. General_W

    General_W Councilor & Merlot Noble

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    Looks good Mr. President!

    For what's it worth, I'd vote to go for the Barracks and start Military production for the war in Epsilon Eridani.
    With Innovia ahead of us now in Military power, I think it behooves us to make sure we've got sufficient force, and the ability to produce more rapidly at home if the worst case scenario happens.

    If we DO want to build a wonder in our Capital - I'd argue that the Notre Dame is more attractive than the Taj Mahal. It's 50:hammers: cheaper, and will help blunt the loss of some trade routes, and lasts the whole game.

    But I'd still take the barracks over the Notre Dame, personally.
    Only wonders I'm eager to get at this point are we've already got plans for, (Iron Works, West Point) and ones we don't have the tech for yet (Kremlin, Pentagon).
     
  18. peter grimes

    peter grimes ...

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    Looks good, but I'm a little nervous about only two cities producing ships.

    Three military cities seems a little light, as well. But maybe that won't matter so much depending on how many units we train before the boats are ready.
     
  19. Memphus

    Memphus Deity

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    I Am Curious to why a Lumber Mill over a Water Mill?

    If we put WaterMills in the place of the two Lumbermills along the rive on the gassland the have:

    +3 :food: + 2 :hammers: + 4 :commerce: (although Commerce is irreleavnt for this citY)
    So Times 2 =

    +6 :food: + 4 :hammers: + 8 :commerce:

    Which is enough to support and engineer for + 2 :hammers:


    Versus with a 2 * Lumber mill which has per tile:

    +2 :food: + 3:hammers: + 1 :commerce: X 2 =

    +4 :food: + 6:hammers: + 2 :commerce: + 1 :health:

    So I am unsure of the benfit of the Lumbermill over a watermill? :confused:
     
  20. DaveMcW

    DaveMcW Deity

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    Health/Food/Hammers is more important than commerce in the iron works city.
     

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