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Domesticated Megafauna mini alt history development thread

Discussion in 'Civ4 - Caveman 2 Cosmos' started by steampunk1880, Oct 13, 2011.

  1. Dancing Hoskuld

    Dancing Hoskuld Deity

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    We have all the ones we have graphics for. Except the ibex chariot which has graphics problems. To add any of these would require a unit maker.
     
  2. mcookie83

    mcookie83 Warlord

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    So, if you want to... just send me the graphics and I will do it. :)
     
  3. Dancing Hoskuld

    Dancing Hoskuld Deity

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    You misunderstand me. We have used all the graphics that there are. New graphics would be needed for those units.
     
  4. mcookie83

    mcookie83 Warlord

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    Oh! My fault... :crazyeye: F***! "Is there anybody out there" (in the C2C-team), who's supposed to be good in unit graphics making?
     
  5. ls612

    ls612 Deity Moderator

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    You can make requests in the Unit Graphics forum, don't know how long those take to be made though.
     
  6. Hydromancerx

    Hydromancerx C2C Modder

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    I am the only one on the team who has produced new graphics but only because took them from Zoo Tycoon 2. Note these graphics are not animated, nor do they have riders.

    Because of this limitation we are stuck with whatever nits are available in the download section. However I have been experimenting with re-texturing which is how the Police Car and Police Mech came about. However those still used existing meshes and animations.

    If we had the unit graphics, I believe DH would have already included them by now.
     
  7. mcookie83

    mcookie83 Warlord

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    Okay Done!

    I will also make one in the german civ-forum... maybe there is someone willing to join/help... cross fingers.

    :)
     
  8. johny smith

    johny smith Deity

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    Hi,

    I do not want to make a promise, but if I have time which I probably will not have till June...and then I might be going to an archaeological dig..

    I can full around with the units. It has been a little while since I modded, but I managed to make a lot animations work on units. I just do not want to promise results until I get back in and look at them.
     
  9. rightfuture

    rightfuture Emperor

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    I think we would all love any help you would offer.
    I for one would love to see your thoughts on improving ideas and helping solve problems. I hope you inspire some others to participate. I barely have time myself, for the love of Civ I make time for what I can do.
    Please choose to share a little time this community neighborhood as you can.
    I can't speak for everyone but I'm pretty sure everyone wants you here!
    Awesome news on your potential dig BTW ! :)
     
  10. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Kathy has made an archaeological dig improvement for explorer units on city ruins. It only lasts while the explorer units are "digging" then the city ruins and the dig site disappear and you get a level 3 goody hut result.

    It needs a bit of work to merge mostly because city ruins are a resource in the mod while they are an improvement in C2C. It would be very easy if I could figure out how to put a time to do on a mission which matched the time it takes to do an improvement. ;)
     
  11. johny smith

    johny smith Deity

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    I know you guys probably would not think this make sense, but about archaeological digs....

    Why is it a goody? While I have been at sites digging I am not rewarded something as in units or maps really. I mean it is just a better understanding of something in the past.

    Now if something is looked at as significant to the mass public. (very rarely is considered significant and usually requires the discovery channel of history channel to gut it of real knowledge) If it is important to the masses then media is the source that declares it so. I would just suggest it is a culture boost or either some long lost technology. Now how that could apply or be done I have no real clue.

    The one thing that might be interesting in a Post -Apocalypse setting would be some way of making everyone stupid again losing a lot of techs (basically resetting the tech tree). Then have a ton of archaeological sites to scavenge information.

    Anyway I went way off topic of the post, but thought might be worth mentioning.

    As for megafauna what is already in the game? Can someone give me a short list? Also do the animals get any promotions? Sorry for the long side post above I will take any further discussion about it to the Post -Apocalypse thread.
     
  12. johny smith

    johny smith Deity

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    Well I am posting this link just because I do not know if you guys are aware of it.

    http://forums.civfanatics.com/showthread.php?t=263215

    That utility has done a lot for me for animations, but you guys may already know about it. For example the rapture units I pulled a lot of stuff together from existing animations, and could name my kfm something that corresponds with the unit. So anyway a lot easier to know what is what.
     
  13. steampunk1880

    steampunk1880 Prince

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    Couldn't the Domesticated Megafauna wonders now produce 1-2 domesticated giraffe, bear, bison, zebra, whatever... resource now and have relevant units require that instead of locking production to the city it's built in?
     
  14. Dancing Hoskuld

    Dancing Hoskuld Deity

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    The intent was to lock it to the city it is built in, which is most likely the capital in most cases for balance. If the domesticated megafauna can be built in any city then you can build overwhelming numbers of them. Since we have a full set of zebra units I was thinking that if you built the Zebra wonder that all your horse resources would become zebra and you wouldn't be able to build horse units at all. This would not fit with the current culture settings but it would with a more flexable system.
     
  15. Il Principe

    Il Principe Prince

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    If this goes together with the propesed tech changes I would realy apreciate that. I recently had a game were I had to rely on Zebras for a long time, because I had reached industrial era until I got my hands on a horse resource.
    If the unit graphics were there I think it should be done for all animals of roughly the same size, like bears, moose, maybe deer, bisons.. sure , they seem to be harder to train then horses or dogs, but maybe they would be just as well if by chance mankind started domesticating them as early as horses and wolves.
    Dogs remind me: The same could go for the Dog unit line and replacing them with Tigers, Lions... including the hunter and recon units running around with a dog at their side.
    Stats could be more or less the same so that it is just a flavor.

    And now a realy crazy idea: Warg Riders/Giant Tiger Riders. Could need a tech and national( or even world) wonder only buildable with subdued wolves/tigers. Should be expensive for balancing reasons, but could give an alternative for nations that can´t get hold of any normal ridable animal.
    I mean why not? If people had no alternatives, they might just as well started breeding taller wolves/tigers/lions for riding

    And yet another thing: I know this is a balancing problem, but Elephant workes should be superior to Bison and Mule ones, because a well trained Elephant can actually help a bit, the others can only carry materials. Maybe a wonder allowing"Trained Elephant Worker" untits.
     
  16. Hydromancerx

    Hydromancerx C2C Modder

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    I don't recall the Native Americans riding dogs. Sure there were sled dogs and The Inca domesticated Llamas and Alpacas but those were not used as mounts. Likewise native Americans did not ride Bison or Deer either but we have them for the alt timeline.

    As it stands now we have a good diversity of megafauna units. Aside from wanting to have say a Megatherium Rider (which was one on my original ideas) I think we have plenty of alt animals to choose from.
     
  17. Il Principe

    Il Principe Prince

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    They were on a pretty early tech level though. ( North America, South American cultures got further.)
     
  18. Azurian

    Azurian The Azurian

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    How about "legendary Battles" with subdued animals where there is a rare chance of a powerful prehistoric animal appearing that if you manage to kill will recieved a good reward?
     
  19. steampunk1880

    steampunk1880 Prince

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    Building overwhelming numbers of them is not a problem I think, because in most cases, prominently with the zebras in which there is NO difference, the things aren't overpowered superunits. They're just different. Even if they were OP just set it so that you can only build 15 (or less) at once like with all the latest Alt History units. Also I'd like to share my herd of riding giraffes with my good friend, neighbor and war ally but it'd need to be a tradable resource for me to do that.
     
  20. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I am a bit dim this morning. Can you give a bit more detail, an example perhaps?

    I agree with the zebra and giraffe units are basically the same as the equivalent horse units. So I have no trouble with the idea of making them basically the same. I would just have to change all the buildings that are needed or required so that if you build the wonder you can build the trainer in each city. A bit time consuming but doable.

    The others I am not so sure about, but making them like the national units ie max of 15 could work. It would also need the buildings changed.

    I can certianly make them tradeable. Although I am having trouble testing the stuff I have already done atm.
     

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