Ozymandius
Prince
I'm slowly working up the ladder in both map size and difficulty level and wish to share some of my experiences. Presently I'm playing at the Monarch level on a standard size map and have finished with similar scores and dates for three complete (and many discarded) games in a row. The main limitation in improving my score is that I just can't get a Scientific Great Leader to build one of the coveted wonders. My civilization of choice is the Celts because of the speed of movement and attacking power. I would estimate that a SGL appears in one game in a hundred and that is an optimistic guestimate.
Map Choice: Pangaea, normal temperature, 5 billion years old.
Barbarians: Sedentary. Opponents: non with Alphabet, non with scouts.
Ottomans, Germans, Persians,China, Japan, Egyptians, Mayans: All have advances I wish to trade for to get the basic techs.
I could never figure out how to use the automatic map generator so I evaluate every map and save for future use.
Build the city, research 100% on Mysticism.
Move the worker to the nearest GH to pop a second settler.
Without the settler I abandon the map.
I build two warriors in each city and send three out exploring for other civs for tech exchanges. At Monarch level all other GH are poison for much of the early game. In my experience most result in barbarians which will destroy your warrior in most cases if you dare to attack.
Don't bother trading a tech until you have met at least 2 civs who share the same technology. It is advantageous to pop a GH near an opponents city because barbarians will head for the city and you can trade for a worker.
If you are stronger you can make peace with each civ for an advantageous tech deal. At least get their 10 gold pieces.
Adjust your science slider as you approach 2 yrs to avoid wasting gold.
Research order: Mysticism, Alphabet, Polytheism, Writing, Philosophy, free Monarchy, Mathematics if I have ivory. I hope to enter monarchy between 1750 and 1500 and save gold for upgrading warriors to Celtic Swordmen.
My capital produces: warrior, warrior, settler, Granary, settler, and wonder of choice, preferably Zeus and Temple of Artemis. Another Civ will build the pyramids. I have not been able to get a good score without Artemis. A SGL would allow the building of at least another ten swordmen for earlier conquest if Artemis or Pyramids were free.
Occasionally I have warriors lined up at three GH right after completing writing for a free philosophy boomerang while researching monarchy.
Any hints from successful tactics to improve my score will be greatly appreciated.
As always, I believe luck in finding a good map with GH that allow rapid development is as important as skill.
May the cows and elephants populate your map.
Map Choice: Pangaea, normal temperature, 5 billion years old.
Barbarians: Sedentary. Opponents: non with Alphabet, non with scouts.
Ottomans, Germans, Persians,China, Japan, Egyptians, Mayans: All have advances I wish to trade for to get the basic techs.
I could never figure out how to use the automatic map generator so I evaluate every map and save for future use.
- River (bonus grassland essential)
- Nearby goodie hut
- a bonus resource (You can never have too many cows)
- a luxury (ivory almost essential)
- No swamp, jungle, flood plain (may the originator burn in hell)
- Room for expansion in 4 directions
- No extreme N S E W location for troop movement.
Build the city, research 100% on Mysticism.
Move the worker to the nearest GH to pop a second settler.
Without the settler I abandon the map.
I build two warriors in each city and send three out exploring for other civs for tech exchanges. At Monarch level all other GH are poison for much of the early game. In my experience most result in barbarians which will destroy your warrior in most cases if you dare to attack.
Don't bother trading a tech until you have met at least 2 civs who share the same technology. It is advantageous to pop a GH near an opponents city because barbarians will head for the city and you can trade for a worker.
If you are stronger you can make peace with each civ for an advantageous tech deal. At least get their 10 gold pieces.
Adjust your science slider as you approach 2 yrs to avoid wasting gold.
Research order: Mysticism, Alphabet, Polytheism, Writing, Philosophy, free Monarchy, Mathematics if I have ivory. I hope to enter monarchy between 1750 and 1500 and save gold for upgrading warriors to Celtic Swordmen.
My capital produces: warrior, warrior, settler, Granary, settler, and wonder of choice, preferably Zeus and Temple of Artemis. Another Civ will build the pyramids. I have not been able to get a good score without Artemis. A SGL would allow the building of at least another ten swordmen for earlier conquest if Artemis or Pyramids were free.
Occasionally I have warriors lined up at three GH right after completing writing for a free philosophy boomerang while researching monarchy.
Any hints from successful tactics to improve my score will be greatly appreciated.
As always, I believe luck in finding a good map with GH that allow rapid development is as important as skill.
May the cows and elephants populate your map.