DominatrNES III: Order out of Chaos

dominatr

Smoke Jaguar
Joined
Apr 11, 2010
Messages
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DominatrNES III: Order out of Chaos Orders due Friday, August 29 at 9 PM EST.
Welcome to my third NES, DominatrNES III: Order out of Chaos.
What? Order out of Chaos? What is that supposed to mean?
This NES takes place in a fictional world much like our Earth. It begins near the start of civilized existence of humans. The very first “empires” are forming. The chaos of barbaric nomads wandering and plundering is slowly being replaced by very ordered and structured societies with a new level of sophistication. Hence Order out of Chaos.



Introduction
This NES is run much like other NESes on these forums. The players control civilizations and they PM orders to the mod. These orders dictate what happens in that turn and the mod then incorporates the orders into an update, which summarizes what happens in that turn. This is then repeated, and it eventually begins to take the form of a story or historical progression.

Orders
To run your empire you need to send organized and timely orders. I recommend titling your PMs as (Insert empire name) Orders: Turn X (X being whatever turn you are on). You have several actions:
Spend points- you receive 20 points per turn to spend on increasing your stats. More on stats later.
Detail your plans- you may also want to list your plans of action. You must explain to me in detail your battle plans, expansion plans, exploration plans, and other sorts of empire management.
Diplomacy- It is recommended that you conduct diplomacy with NPCs through your orders because other players will not be able to see your discussions. If you wish to conduct diplomacy with other human players, you may either use the forum thread or directly PM that user.
Make sure you consult the technology race so you know what functions are unavailable.

Stats
There are five stats you can directly spend points on. The way this works is, each turn, you have 20 points to divide among the various stats. One point spent on a stat equals a 10% chance of an increase. (10 points spent on one stat means a 100% chance of an increase!) I will use a random number generator to decide whether the stat increases that turn or not. You may want to evenly divide your points or focus on one or two stats per turn; it’s up to you. Here are the stats and what they mean:

Population: Population represents the amount of people in your civilization. This number is used for relative comparisons, so don’t be alarmed if your population is a very low number like 3 or 7, it is just used to compare empires and for bookkeeping. Population is a good stat to increase because every time population increases by 1, the remaining stats have a 20% chance to increase immediately after. (This bonus does not stack with points spent in orders, it is calculated separately.

Military: Military is the statistic that represents your civilizations relative military size, strength, discipline, and technology. It is used to compare between empires which are fighting. For example an empire with a military value of 23 would dominate an empire with a military value of 6. Sometimes after a significant conflict, your military value will decline because of troop losses. It is a good idea to make sure you do not spend too much on military. If Population < Military, you will begin to lose
money because your empire must spend money to support the excess Military.

Culture: This stat represents your empire&#8217;s cultural development and influence. Having a high culture value can strengthen your people&#8217;s religion, and give your people a sense of sovereignty. A high culture empire can slowly gain control over nearby civilizations with low culture values because of the appeal of their culture. This can be a viable peaceful alternative to military and is a bit cheaper, but beware: Not everyone wants to be influenced by your culture.

Technology: This statistic represents the position you are in the technology &#8220;race&#8221;. There is a linear progression of civilization advances that is outlined in a post further down the page. The way this works is you have every technology with a value equal to or less than your own Technology stat value. For example, if your Technology stat value is 7, and Bronze Working and Writing, are, say, 5 and 10 respectively, then you have Bronze Working and not Writing. (Note: the technology progression is generally one technology every 3 points) Also, Technologies may be &#8220;traded&#8221;. Since the progression is linear, when a trade happens, a less advanced civilization gives a sum of gold to a more advanced civilization in exchange for a technology or multiple technologies.

GPT: This stat means Gold Per Turn. It is the amount of income your empire is receiving per turn (unrelated to the points you spend at the beginning of each turn) This number can be increased by spending points on it, or by forming trade agreements with others and improving infrastructure. Be aware that if you run yourself into a lot of debt, your empire may collapse or you may be overthrown. Economics may become more intricate later on in the NES.

Treasury: You can&#8217;t directly control your treasury. It is the sum of all accumulated each turn. Gold is used to make deals, pay tribute, make peace, make alliances, trade technologies, gift, etc. A strong treasury can keep you safe and lubricate diplomacy, but it may also put a target on your back.

Stories
Stories are heavily encouraged and will be rewarded generously. The rule of Quality > Quantity applies here. I&#8217;d rather read a nice, well written bit of lore than paragraphs of monotonous nonsense. I reward quality and genuine interest in contributing to lore of the NES. The statistics are the skeletal structure of the NES and the stories are the meat- they enrich the experience and that is why you are incentivized to craft them.

How to Join
You can join two ways.
In the later parts of the game when most of the locations are settled, you may take control of an NPC. Please PM me several choices of an NPC you would like to control, because not all NPCs are on the market. In advance of choosing an NPC, make sure you are familiar with who they are, and general background information about them. I can also fill you in on other information if you would like.
The main way to join, however, is through creating a new state. To do this, you must fill out a submission. Here is the form:

--------------------------------------------------------------------------
Nation&#8217;s name: (both standard and plural form)
Capital City:
Leader: (Title and name)
City List: (List of at least 10 settlements to be used in updates)
Person names:
Societal Structure: (classes, how people live, jobs)
Religious Beliefs: (Name of your religion, if applicable. What do your people believe in?)
Custons: (What are your peoples; traditions?)
Values: (What are 3 values or principles that guide your people?)
Economy: (What do you produce?)
Brief History: (Where do your people come from?)
Area on Map: (Post an image of the map with a colored dot indicating the starting location. The color used for the dot will be used as your territory color on the political map.)
--------------------------------------------------------------------------

please refrain from creating civilizations with obvious ties to real-world civilizations.
 
Technology Race

0-Agriculture
2-Pottery (+2 Population. Can now use SCOUT function in orders to reveal undiscovered territories within reason)
4-Ceremonial Burial (+1 Culture)
6-Warrior Code (+1 Military)
---------------------------------
9-Seafaring (+2 GPT. +1 Military. Can now use SAIL function in orders to reveal undiscovered waters within reason)
12-Bronze Working (+2 Military. Reveals BRONZE resource)
15-The Wheel (+1 GPT. Can now use BUILD ROAD function in orders. Format: Build road from City X to City Y, within reason)
17-Slavery (+1 GPT, +1 Population)
19-Writing (50% Chance of +2 Tech. Can now BUY CONTACTS from NPCs)
21-Masonry (+1 GPT, Can build GRANARY which has 10% chance of +1 Population each turn)
24-Horseback Riding (+2 Military. Reveals HORSES resource)
26-Mysticism (+2 Culture)
28-Mathematics (First Civ on continent to Mathematics gets +2 GPT and +4 Technology. Second gets +2 Technology. Third gets +1 Technology)
31-Polytheism (+3 Culture. Can build TEMPLE which has 10% chance of +1 Culture each turn)

more coming soon
 
Nation&#8217;s name: (both standard and plural form)
State of Ishalin {Ish-Uh-Lin}; Ishalics {Ish-Uh-Licks}

Capital City:
Halin {Ha-Lin}

Leader:
Ish (Title) Jishen Sheist {Gi-Shin She-Ist} (Name)

City List: (List of at least 10 settlements to be used in updates)
Yeali, Tulin, Kreak, Kaika, Iugim, Sirkist, Kritn, Uhisk, Yivis, Litus

Person names:
Male: Brehin, Buhli, Aapa, Hushen
Female: Jukis, Iska, Fulei


Societal Structure: (classes, how people live, jobs)
Top- Ish
Secondary- Merchants & Artists
Median- Military
Revised- Farmers
Bottom- Unemployed


Religious Beliefs: (Name of your religion, if applicable. What do your people believe in?)
Shadhist- The ancient Ishalin tribes revered solar eclipses as the unholy god of the Shadows. The shadows reign ultimately at the time of the Eclipse, blotting out all of the light in the world at one moment. The Ishalin honor the god by offering virgin blood sacrifices during a solar eclipse, and building enormous bonfires during lunar eclipses that surround a criminal on a stake.

Customs: (What are your peoples; traditions?)
1. Every month a feast is held within the Ish&#8217;s palace for the Nobles and Notables.
2. In commemoration of a new settlement or town, there is a large stone pillar erected in the village square with a hole near the top that acts as a primitive time keeping device (Think Sundial) .


Values: (What are 3 values or principles that guide your people?)
Respect, Courage, Entrepreneurship

Economy: (What do you produce?)
A variety of agriculture and fishing helps to feed the populace, while hunting and refined craftsmanship remain a temptation for foreign markets.

Brief History: (Where do your people come from?)
Lore suggests that the Ishalics originated from the headwaters of the river they are currently upon. The river is named K&#8217;lish and the surrounding lands have always supported the peoples with bountiful animals and harvests.

Area on Map:
 
Just placing my claim but I will have the rest of the sheet up when it done.

Nation&#8217;s name: Butalia/Butaliaites
Capital City: Jomok
Leader: Himatgar Fatomi (King Fatomi)
City List:
Spoiler :
1. Quilima
2. Tarminne
3. Roveya
4. Goroban
5. Isuema
6. Partaji
7. Oraso
8. Sepintia
9. Volmi
10. Ieumat

Person names:
Spoiler :
Male: Masuma, Eurime, Asrazi, Ursoro, Patalu
Female: Desala, Quronie, Kithri, Fayrua, Ismis

Societal Structure:
Spoiler :
Butalia Caste System (highest->lowest)
Himatgars (Kings)-> Novbas (Nobles)-> Bismaties (merchants/priest class)-> Tickmaites (laborers,farmer.common folk)

Religious Beliefs:
Spoiler :
The Butaliaites believe origins goes back to when the world was young and there was no lands but vast oceans. In this ocean live four gigantic beings made of rocks who the Butaliaites called Uleses which in translate means &#8220;Worldy Ones&#8221;. The names of these Uleses were Dager, Omaz, Urgae, and Patgo. These four giants lived in peace and harmony in their oceanic world. Until One day when one of the giants discover he could created things from the pieces of it body. With this power the four giants began to create many living things from wolf, deers, bears, and other creatures. After creating many animals the giants felt bored since all they did was created animals so one day Dager came up with an idea to create a being that could interact with the giants. Dage made two beings name Gaurda and Lamia. Gaurda and Lamia lived happy on Dage but the three other giants found out about Dager creations and wanted what Dager had. Dager solved this problem by give his creation the power to procreate. This made it o that each giant could have beings just like Dager had. As the number of beings grew on in giants the more conflicts started to happen between being and this caused animosity between the giants until it erupted in a war between the four giants. The battle was brutal in that many lives were lost and including the giants themselves. Dage and Omaz ripe out each other hearts and threw them in the sky which created the Sun and the Moon. Urgae fought Patgo to the point where both giants were losing body parts that fall into the water. The battle ended leaving only Gaurda and Lamia who survive the chaos.

Customs:
Spoiler :
Butaliaites have a certain balance way of doing things. For example some merchant tend to often count there goods and arrange any imbalance factors whether it moving pots to make sure that there an equal amount of pots on each side of their stall.

Values:
Spoiler :
Family: To the Butaliaites family is very important as all member of the family are responsible for their success in life. the Father who is the head of the family are focus on securing not only their lives but the lives of their children. The most devastating pusinhment for family member is to be disowned by the head of the house.
Balance: All Butaliaites believe in balance in life and tend to not try to disturb at all cost believe that chaos can seal one fate.
Loyalty: All Butaliaites must be faithful to their love ones, children, kinsmen, and subjects. Disloyalty is reward with either shame/death.

Economy:
Spoiler :
Butalia goods are mostly fish, meat from hunting and small amount of pottery

Brief History:
Spoiler :
The Butaliaites are descendants of Gaurda and Lamia offsprings who have decide to make a long trip across the arid lands to make their home on a tiny coast.

Area on Map: At the bottom
 

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As I am at work and cannot modify the map at this time, I'd like to stake my claim to near the source of the northernmost river on the map.


Nation&#8217;s name: Mirysk (Miryskians)
Capital City: Hewmind
Leader: Larj (Title) Ricluf (Given name) Clomskoart (Family Name)
City List: Lisudoet, Karmrath, Lothram, Nuwriteh, Ralthafek, Radawnst, Wholertind, Tofrin, Droveriwo, Nawstrethak, Doeritisak
Person names: (more can be provided if needed)
Male: Ricluf, Sulliut, Rangar, Sarkaf, Sakliv, Ikol, Roht, Nahkrol, Ribet
Female: Alea, Adlosy, Hailrak, Aidirem, Aruza
Societal Structure: A caste type system, though it is not (currently) completely rigid and people can advance or decline. This is expressed below in the most simplistic top to bottom form:
1. Larj (Ruling king) and Family
2. Warriors
3. Shamans and Healers
4. Farmers
5. City-folk
6. The Unemployed or "Worthless"

Religious Beliefs: Animism, faith does not have a name, as there is no other contacts from which to need to differentiate it. A simple reverence for animal spirits and some other worship of the stars.

Customs: ((Not sure what you're looking for here, so it's blank until I see what other people do))
Values: Bravery, Practicality, Freedom
Economy: Considering the timeframe, I'm going with furs and agricultural produce/fishing
Brief History: Legends claim that the people of Mirysk migrated from across the eastern mountains.
 
Nation&#8217;s name: Sauromavia
Spoiler :
Capital City: May-Vosla
Leader: Yulaeotju (means high-priestess) Scytho
City List: Enara, Aroa, Aintza, Usoa
Person names: Kangju, Darya,Aroa, Naiara, Uxue (f), Aitor, Enoko, Izan, Txaber (m)
Societal Structure: Matriarchal theocracy with warrior-priestesses at the top. Below them are their (shared) male consorts, who serve as a sort of bureaucracy/officer, below that craftsmen, below that farmers and herders. Family unit includes females and children, with multiple sisters or generations living in one household. Mates/fathers are not a permanent part of the family and may be retained and dismissed/replaced on a whim. Women may own land but men may not.
Religious Beliefs: Though believing in a creator (the moon), they do not believe in its ability to affect them any more. They are primarily animists- believe in the spirits of all things. Believe the ancestors stay with them, that they lie just across the curtain of the underworld and that they can intercede with the spirits of the world on their behalf.
An organized theocracy governs the nation. They are the Genai Beserait. These warrior-priestesses lead in battle and in prayer. They priesthesshoood is highly competition with station therein largely contributing to social status and personal power. Competition for station and title or opportunity to prove oneself in battle is fierce often lethal. The priesthesses believe and preach that they can enslave the spirits of those they personally kill by keeping their skins. Practice blood sacrifice of defeated opponents, of slaves, even of their own.
Customs: Usually live near water and make extensive use of small watercraft. Priesthood has absolute power in society as they are also the military. Priestesses take what they want when they want it and seldom show restraint or mercy- though they operate within their own code of &#8216;rules/laws&#8217; that are mostly governed by honoring their ancestors and their cult, and bringing glory by acting valorously in combat and rising in station.
Values:
(edited July 19th)
Individualism/Competition
Show no fear/mercy,
Bring glory through station, glory in battle, and trophies (skins of defeated enemy especially)
Economy: Hunt eel and fish in coastal waters with net and spear, hunt inland with bow and spear or trap, grow grains, vegetables, and fruit, leather and bead working, pottery, brick-based buildings
Brief History: When the moon was young, she was was a hopeful and innocent young maid. She became pregnant and her birthing was a difficult one. From the expelled bolus of blood and feces, her children arose- humanity. How she wailed and swore as the sisters of Sauromavia turned upon their brothers and other sisters, slaying them and taking their strength. Today they believe the moon has become a bitter old women twisted with dementia and hatred and grief for the fate of her children. While they venerate her as a mother to their people, they deride her her weakness and tears (the stars).
Area on Map:
Spoiler :
 
Nation's Name: Firen
Capital City: Thalas
Leader: Aran (king) Harndir
City List: Thalore, Shaeras, Esari, Ilaserine, Thylvabel, Nilmdel, Shemaluna, Tarawa, Entheas, Yeflon
Person Names:
Male: Uron, Ruinaer, Hethurin, Pelchanar
Female: Nenith, Minaethel, Lainien, Cothneth
Societal Structure: Like many other societies of the time, the Fireni are a caste-observing society, although it is relatively flat, as far as caste systems go. At the top is the ruling family (Alya), followed by the warrior class (Ohtar), followed by the commoners (Faeg, this class makes up the farmers, merchants, etc), followed by the slaves (Mul). It is possible to move both up and down the caste hierarchy, though it is obviously harder to move up for slaves.
Religious Beliefs: 2,000 years ago, the gods walked the planet. However, so did the evil primordials, who lived in another land, far away. Before long, these two forces met and a great battle was waged for nearly 1,000 years. At the end of the battle, the gods were victorious, but it was a Pyrrhic victory, as both sides took massive casualties and the land was damaged. Further, though the gods were victorious, the remaining primordials escaped back to their homeland, with most of the gods in pursuit.
The gods agreed that Nanor, the god of nature, should remain behind and rebuild, so he created many new plants and animals, as well as the first humans. From these humans, he took a wife for himself and named her Iarbes and their first son, Erthor, became the first Aran of the land. Nanor is worshiped as the creator god with the Aran worshiped as a god-king and the royal family serving as priests and seen as demigods themselves.
This religion is simply called "The Way" (Or Londa, in the Fireni language).
Customs: The Fireni never know if or when the primordials will return, so they always keep their battle skills sharp, engaging in mock battles on the first of every month while at peace.
Values: Courage, Piety and Family
Economy: most women produce pottery, most non-warrior men are farmers or hunters. the other non-warrior men are the artisans and merchants who produce and sell everything from clothes to weapons to pretty rocks that they found on the beach.
Brief History: It has been several generations since the days of Aran Erthor and the land has indeed been rebuilt and is even possibly better now than it was in the days of the gods. Although some people have left the riverbeds to seek other lands, life for the Fireni revolves around the river and its flood plains and there they have lived ever since.
The Arans have also generally been relatively good rulers with the best in mind for society.
Area on Map:
Spoiler :
 
Added some more to my faith/religion.
 
Nation&#8217;s name: Illdira (Illdiran)

Capital City: Majistra

Leader: Majij (title) Jora&#8217;h (&#8216;h designates caste)

City List: Dobro, Hyrillka, Colusa, Scotia, Alturas, Galt, Kamin, Shonor, Heald, Vondor

Person names:
Male: Avi, Cyroc, Pery, Rusa, Udru, Vao, Dio
Female: Osira, Yazra, Ari, Syl, Vri,

Societal Structure: (classes, how people live, jobs)
1. Noble (&#8216;h)
2. Warrior (&#8216;n)
3. Craftsmen (&#8216;o) Artists (&#8216;t)
4. Farmers (&#8216;c) Workers/Laborers (&#8216;k)
5. Casteless (people who are either slaves or incapable of being in their caste etc. No designation)

Religious Beliefs: (Name of your religion, if applicable. What do your people believe in?)
(Currently no specific name) Illdirans believe mainly in divine forces that shape and change this world, and that the people of the Majij&#8217;s bloodline will be able to lead them all through it.

Customs: (What are your peoples; traditions?)
Both males and females grow their hair long and have it tied into one long ponytail if possible. When significant events occur (such as the death of a person they know, coronation of a new Majij, etc.) an Illdiran will cut their hair short to symbolise that life from then on will be significantly different.

Values: (What are 3 values or principles that guide your people?)
Loyalty/Honour (doing what you&#8217;re expected/supposed to do), Hardworking, Innovative/Adaptable (Able to be flexible and react to changing situation)

Economy: (What do you produce?)
Fish and agricultural goods from/near the river. Animal products from hunting. Crafted objects and stone from the nearby mountains/hills

Brief History: (Where do your people come from?)
Illdirans have always resided in this area (or for as long as they can remember) utilising the river and the other natural resources nearby.

Area on Map: (Post an image of the map with a colored dot indicating the starting location. The color used for the dot will be used as your territory color on the political map.)
 
Nation&#8217;s name: Draten

Capital City: Honrila

Leader: Emperor and Anointed One by Likang (title) Ightam

City List: Atsdel, Titor, Honsden, Banengi, Issul, Kinero, Closkel, Riltden , Wiom, Kimmlor

Person names:
Male: Yerina , Nyale ,Lerer
Female: Das, Hatara, Denpoli

Societal Structure:
1. Imperial Court
2. Priests
3. Officials
4. Artists, Craftsmen
5. All the rest

Religious Beliefs: Likangnism. They believe in the Great God Likang, the one and only true God. The Priests are responsible for performing complex rituals for the God, like burning hundreds of tree leafs on fire in the Fire Temple of God Likang. The Emperor is considered to be the anointed one of the God.

Customs: All males from the age of 12 to the age of 18 are recruited by the state and are trained on how to fight. Their training is very harsh and cruel and hundreds die in it, but those who survive can be considered to be top class warriors. Once their training is finished, they return to their homes, but when the state calls them, they should be ready to fight.

Values: Loyalty to the Emperor, deeply religious, very, very brave (retreating is worse than death).

Economy: Mainly fish.

Brief History: No one knows. History has not been developed that much in Draten.

Area on Map:

Spoiler :
 
Nation Name: Ghask

Capital City : Latim

Leader : Mahlim ( Title meaning : Prophet ) Wrub Rhask ( Name )

City List:
Kamal, Dem , Tahal , Teoh - Qaral , Clos , Vheing , Larh, Shakem , Qurhim , Monum

Person names :

Male : Wrub, Tashal, Mrot, Rask, Velos

Female : Vetam, Asel, Leor, Faihn, Evreim

Societal Structure :
The society of the Ghask people is divided in castes, but it is not rigid, as people from lower castes can advance to higher levels if they are educated and show efficiency and hard work, among other

things.
1. The Prophet ( Mahl ) : Has all the powers of the state and excersizes them through his subordinates. He represents the primordial deity of the Ghaskians on the realm of mortals, As - Tarks, The River God

2. The State Officials : These include priests ( Mah ), bureaucrats ( Senav ) and generals ( Berusm ), all of which are appointed by the prophets.

3. Warriors : The warrior class is consisted by all able - bodied men either through their own wish, or through their lineage, as children of the state officials are obliged to serve as warriors for the state.

4. Merchants : Although the trade sector is not advanced, most of the merchantise is controlled by the Prophet through his officials.

5. Craftsmen : While they can work on the private sector, most are employed by the Prophet's officials to serve their political and artistic needs.

6. Farmers / Fishermen : As with almost everything else, the agriculture and the fishing sector are controlled by the Prophet, but considering that these sectors represent the majority of the free men of Ghask, the Prophet is more lenient towards the farmers and fishermen than to other castes, sometimes going as far as to granting them various privileges.

7. Slaves : Acquired either through war or trade, these slaves can serve either the Prophet and his officials or families of the warriors and the merchants.

Religious Beliefs : The Ghask people base their beliefs mainly around the conflict of the two primordial deities, the River God, As - Tarks ( The Great River ), who is the giver and taker of all life, and the Sun God, As - Mog ( The Great Sun), who is the nemesis and destroyer of life. While there are many alterations to the faith depending on the location, the other lesser deities are many in number and only receive a formal ritual, if they even receive one at all.

Custons: When a building or important project is completed, diplomatical or otherwise, the people who succeeded in completing it or who invested money in it are expected to sacrifice either their first children, or , if their first - born child has been sacrificed, they sacrifice animals in order to gain divine favour and make the effects of the project longlasting. The same happens during a war,whether it be defensive or otherwise offensive.
Marriage between siblings in a family is something commonplace for the lower castes, but is forbidden for the three top castes.
During their life, the children are expected before the age of 12 to be cleansed at the river Ark at a glorious and revered ritual which is attended by a local priest and the family members.

Values:
Hard Work, Efficiency, Divine Favour

Economy: Agricultural products and fishing thanks to the proximity of the river, most other goods come including stones come from trade.

Legend: During times unknown, when the world was young. it gave birth to three deities, Earth ( Tonom), who was the first - born, The River God and the Sun God. However, a conflict around who would marry Earth appeared between the River God and the Sun God. Both of them claimed that they would give life to Earth. However, Earth was killed in the conflict by the Sun God. Filled with hatred for his brother, the River God struck at the Sun God and from his wounds oozed the men that would populate this world. The Sun God fled, and the River God forced the men to devote their life to him, as to
be cleansed from their sinful origins.

Area on Map:
Spoiler :


 
Spoiler :
Nation’s name: Xianchong Erg

Capital City: Lingfang

Leader: Emperor and Anointed One by Likang (title) Yue Jiangjing

City List: Lingfang, Longhong, Ashruta, Ulanzhong, Xiangfang, Jingjinger, Manichai, Komang, Lungchang, Spaqin

Person names:
Male: Chong, Yue, Li, Dongfang,
Female: Lin, Nianci, Rong, Xiang

Societal Structure:
1. Imperial Court
2. Priests
3. Officials
4. Artists, Craftsmen
5. All the rest

Religious Beliefs: Likangnism. They believe in the Great God Likang, the one and only true God. The Priests are responsible for performing complex rituals for the God, like burning hundreds of tree leafs on fire in the Fire Temple of God Likang. The Emperor is considered to be the anointed one of the God.

Customs: All males from the age of 12 to the age of 18 are recruited by the state and are trained on how to fight. Their training is very harsh and cruel and hundreds die in it, but those who survive can be considered to be top class warriors. Once their training is finished, they return to their homes, but when the state calls them, they should be ready to fight.

Values: Loyalty to the Emperor, deeply religious, very, very brave (retreating is worse than death).

Economy: Mainly fish.

Brief History: No one knows. History has not been developed that much in Xianchong Erg.

Area on Map:

Spoiler :

Two things that i need you to fix:

1. Your Civilization bears too much resemblance linguistically to China. Nation Name, Leader Name, Capital City, City Names, and Person names will all need to be changed in order for me to accept your submission. At the bottom of the first post i stated "
please refrain from creating civilizations with obvious ties to real-world civilizations". Evidently you didn't see it, so i would like you to fix that please.

2. The island chain you chose is too small! You are literally confining your civilization to 4 pixels of land. I suggest choosing another location. If you fail to do so, i will have to move your position myself. Your current location doesn't even have enough room to place a capital city!
 
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