Discussion in 'Imperium OffTopicum' started by Birdjaguar, Apr 6, 2013.
If there's something strange
In your neighborhood
Who you gonna call?
i'm terrified beyond the capacity for rational thought
I have no idea what’s going on in the most wonderful way. :v
Some sort of car kaiju IOT?
this is what they call "having a normal one" huh
Classic IOT: the world can be destroyed by nuclear weapons.
Modern IOT: the world can be destroyed by dice.
Perfection is not when there is nothing left to add, but nothing left to take away.
Alea iacta est
This is so ridiculous that I love it anyway
What the Hell did I just read lmao
Hey would anyone here be interested if I hosted a sort of Baseball IOT?
Unfortunately, the forum moved that wiped all the Social Groups wiped a lot of the work done in this NES, but I suggest checking out The National Game, which was an attempt at doing exactly that.
Sorry Ailed but it'll probably be regular ol' baseball.
I might read through this thread but the idea I had in mind is this would be late 70's/early 80's. I kind of want to just randomly generate a whole new roster of team members but if players want team members from that era I'm open to negotiation. I was also considering using this as the system but nothing is set in stone at this point (I'd also have to read more about this system.) This all depends if I have any interest in it at all.
What happened to the Posadist IOT?
I haven't abandoned it yet.
I am going to use this for advise in relation to a development for a game I wish to develop and run on this sub-forum.
I developed much of the rule-set but am coming to still ponder on how best to approach economic expansion.
This is how I am planning to rule on economic points for my IoT...
Now on plans of map: as can illuminated by the 14th of November post on the map thread I intent to use a version of Midnight-Blue766's sketching of Paradox's Heart of Iron map for my geopolitical game.
Spoiler map of provinces with state seas :
As noted I am combining the provinces with the state map's sea zones.
However when it comes to economic expansion I am trying to consider how best to approach to keep things fair (I do want people to have reward from investing EP to produce EP) while allowing options. I do plan to have a stability system inspired by Europa Universalis but for focus let us consider how to rely expansion in line with industrialism.
For sake of conduct: Midnight-Blue766's original sketch of the states in Hearts of Iron.
Spoiler state map of Heart of Iron :
EP price for economic expansion: this has gotten me wondering on whether to return to the state map or think of how to do the province system with it. Any advice on best method?
If I returned to the state system I would likely go with the following...
However I am attracted to the edited province map in many considerations.If province: should it be a set EP system? Or another methodology?
So to return: advice?
Dev Thread is this way.
I had hoped to give the rules full before there but I will take the concerns there now.
Separate names with a comma.