migkillertwo
Prince
- Joined
- Mar 14, 2010
- Messages
- 404
https://www.youtube.com/watch?v=HXVc050Nank&feature=youtu.be
ICYMI, nuclear weapons have received a *much*needed overhaul from Civ 4 and 5. Right now, nuclear weapons are a sort of project and your civilization has an "inventory" of nuclear weapons. Further, in order to launch nukes, your civilization needs to construct missile silos.
Nukes also are no longer tactical weapons. Gone are the days where you can spam nukes towards your enemy civilization and then simply parachute in soldiers to then seize their cities, since fallout deals considerable damage to units who end a turn in irradiated tiles, including workers. This makes nuclear weapons truly an exclusively last-ditch weapon and the ultimate deterrent against foreign invasion.
If you ask me, these changes are awesome. I would however make one tiny change, assuming that it is not already built in: don't make silos invulnerable to nuclear attack. Instead, require that silos be hit directly by a thermonuclear device.
ICYMI, nuclear weapons have received a *much*needed overhaul from Civ 4 and 5. Right now, nuclear weapons are a sort of project and your civilization has an "inventory" of nuclear weapons. Further, in order to launch nukes, your civilization needs to construct missile silos.
Nukes also are no longer tactical weapons. Gone are the days where you can spam nukes towards your enemy civilization and then simply parachute in soldiers to then seize their cities, since fallout deals considerable damage to units who end a turn in irradiated tiles, including workers. This makes nuclear weapons truly an exclusively last-ditch weapon and the ultimate deterrent against foreign invasion.
If you ask me, these changes are awesome. I would however make one tiny change, assuming that it is not already built in: don't make silos invulnerable to nuclear attack. Instead, require that silos be hit directly by a thermonuclear device.