I just think the huts ruin the game. My one friend got two settlers, bronze working AND sailing from huts. The rest of us got maybe 110 or so gold. Not fair at all.
What else does that effect in Multiplayer, though? I know health in cities, but what else? Sorry for going off topic in my own topic.
One of the things I miss most from lower difficulty levels is awesome goody huts. I may mod some awesome stuff into a higher difficulty level one day and balance it by making the strong barbarians a more likely result.One of the things I miss most from lower difficulty levels is awesome goody huts. I may mod some awesome stuff into a higher difficulty level one day and balance it by making the strong barbarians a more likely result.
Yes, it is... fund science at 100% until you can't! Those early years are critical!!! You gain the edge, trade for techs you don't have... and then when you get currency, you can start selling techs is you are still hard up for cash...Turning the slider down isn't a bad idea, I'll look into it.![]()
Yes, it is... fund science at 100% until you can't! Those early years are critical!!! You gain the edge, trade for techs you don't have... and then when you get currency, you can start selling techs is you are still hard up for cash...
What else does that effect in Multiplayer, though? I know health in cities, but what else? Sorry for going off topic in my own topic.
Badtz_Maru said:I may mod some awesome stuff into a higher difficulty level one day and balance it by making the strong barbarians a more likely result.
Kinda shooting yourself in the leg though, when the AIs start the game with 2 Archers and 2 Scouts they kinda have the leg-up in hut popping.kochman said:Elaborate on the question...
Not that I think that's a reason to not tech all you can in those critical years.Huh?
Elaborate on the question...
And then "balance" this change out by only popping huts with Scouts?Kinda shooting yourself in the leg though, when the AIs start the game with 2 Archers and 2 Scouts they kinda have the leg-up in hut popping.
You can get gold in other ways to afford the truly important events (pillaging & huts & early rushes can keep me at a good threshold for a long time)
Where did anyone mention playing without huts?
Well I don't know, everyone, plus the OP, plus the thread title...Who said pillage from barbs, pillage from neighbors.