Welcome to:
**************Doto - Advanced Civ ModMod - version 1.14 Released : 27/07/2024**************
Doto - Advanced Civ ModMod - version 1.14
Before Install:
i Recommend to Delete files from custom assets (my\documents usually)
+
cache files under app data folder (path is in Doto docs).
----->Download Doto 1.14<----
Introduction
This mod is a ModMod to Advanced Civ mod by f1rpo that strive to achieve greatness of AI programming based of where Karadoc from Kmod left the CF community.
the mod introduces new additions while conserving simplicity and not an over buffed addition mod - which is great for memory issues.
A lot of love and countless years was put into this mod in its many versions.
I hope there are still Civ4 players that will enjoy this.
Any feed back is most welcomed, along with a thank you note in Advanced Civ mod thread

Advanced Civ mod : https://forums.civfanatics.com/threads/advanced-civ.614217/
github development: https://github.com/keldath/kmod-adv-Doto.git
Keldath modding Platform : https://forums.civfanatics.com/threads/kelmodplatform.663999/
So whats in this mod ?
(pic is from un published 109)
New civic Screen:
based of Advc 1.11 version with Kmod 1.46b .
- 5 unique units per nations..
- 1 new improvement.
- 7 new religions.
- Civic Government Dependency system with 8 civic total categories.
- Forbidden religion - each civ has 1 religion it cannot convert to [GameOption].
- Ranged Immunity [GameOption]
- New resources.
- New terrain And art - swamp and marsh.
- Expanded sea levels map options.
- Static Leaderheads art - for better memory usage.
- Smaller sized units - for memory usage.
- Minor additions - Unitclass some buildings.
- Inactive Religion Buildings - religion Prereq. [GameOption].
- City pre require size for buildings for some buildings..
- Population Limit mod - limited city size - growth from buildings. [GameOption]
- Blockade mod - unit have zone of control. [GameOptions]
- Usable mountains - movement , resources and cities. [GameOption]
- Influence driven war - culture can spread though war and more. [GameOption] x 4.
- Tech diffusion. [GameOption]
- Cultural Golden Age - [GameOption]
- Revdcm extended Unit tags.
- Civics Enhanced tags (religion and specialists).
- RevDcm building Prereq options.
- Specialist Enhancement - health and Happiness.
- Same plot start location for all units.
- start with 2 settlers
- Wonder Limit. [2 GameOptions]
- Culture Control [GameOption]
- Limited Religion. [GameOption]
- City States [GameOption] -> Single Play only!
- hated civics for civilizations.
- Improvement Decay [GameOption]
- Improvement Obsolete by tech [GameOption] (functional but not yet applied to improvements - soon i hope)
- Civ4 Art Remaster - manual patch install - see within game files the how to apply.
- Palace Upgrade [GameOption] ,
- Improved new Capital choice after Capital is lost. -> thanks to @<Nexus>
Exists in the code but unused for now:
- free unit from project.
- damage from terrain.
- Paratroop usable for all units.
- Civic Prereq for units.
- Fresh water from improvement .
resource vicinity mod
City States:
Unique to Doto, City states are similar to CIVV+.
the cities will abide to several key rules. a player can have special unique trade agreement with each city to receive unique city perks along with a unique resource.
read more in the readme file of city states in the mods files or in this post:
City States Rules overview
Ranged Strike:
Siege units now have ranged attack,
most units are with 1 range.
this is based off of Realism Invictus and Dale Combat mod.
I have heavily edited the code and added lots of AI code.
Civic Dependency:
New Unique Government Civic system.
each gov civic has 2 dependent civic options with each has 2 civics to choose from.
on any given time, dependent civics can only be chosen by the parent government civic.
new AI logic New civic screen.
reworked all civics.
new civic tags with new features.
Unit Blockade:
Enemy units block direction of 45 degrees . meaning the player must confront and attack, or go around in a longer path.
Influence Driven war:
winning battle and/or pillaging can change the target tile culture in the player favor.
Mountains Back to service:
Units can walk over mountains (not all units).
also bonuses can appear on peaks.
Forbidden Religion:
each civ has one religion it cannot found nor it can convert to.
Limited Religion:
Each civ can only found a limited number of religions.
default is 1 per civ. later on ill make it that some civ;s can found more.
Culture Control and Improvement Limits:
Forts now spread culture around them.
Some improvements cannot be built near each other.
Cultural Golden Age:
after a certain threshold , from Culture, a golden Age will be triggered.
Wonder Limit (along with Wonder build 1:1 obsolete):
each city can build wonders limited by its culture size.
if combined with wonder obsolete game options -> if a city has an obsolete wonder which is included in the wonder count,
it will ignore it and open a new wonder slot -> meaning for example culture limit is 5, city has 5 wonders which 1 is obsolete -> the option will allow the construction of the 6th
wonder in that case.
Improvements Decay:
if set , some improvements, if not worked for a period of turns, can be destroyed.
Improvement Obsolete by tech:
Obsolete Improvements by tech ->
each improvement (and its build command) can go obsolete by a tech (new xml tags).
if obsolete. the improvement is deleted from the plot.
Credits
This part is the most important in my opinion, countless people share this mods credits, ill try to name all i could remember. If I missed one - please by all means - tell me!
*********************
*********************
i wish to extend my un ending gratefulness to my dear ->
*** f1rpo ***
for giving me guidance and teachings of C++ Modding and much more.
i cant even begin to describe the help given to me by you.
my deepest appreciations to you dear one.
*********************
*********************
To all the Modders [that i remember] helping out during my last 17 years of Modding:
f1rpo/VAfforess/glider/vIincentz/PLATPING/pilotis/grave/ripple/johny smith/shqype/Vanchelon/mylon/strategyonly/zappara/dale/bug team/
Civmansam/gir/fexfx/fanatic demon/arlborn/net55/Afforess/Koshling
Minor Annoyance/UncutDragon/denev/Pep/Arri/marnz/jdog5000
Fuyu/the bug mod team/alerum/lemon merchant/glider/jeckel
Snafusmith/mechaerik/The Capo/achilleszero/Bakuel/Xenomorph
KrugerPritz/nudden /The_Coyote/Walter Hawkwood/Wolfshanze
asioasioasio/Servius/zappara/pef/asaf/topsecret/DavidB1111/dale
To all art makers - for providing us with amazing eye candies.
To all the mod components that gave something extra for civ and my mod.
Please play the mod, report any feed back, and most of all have fun !
Keldath.
this is how the legacy thread used to look like

Spoiler :
Download the mod here!
So whats in this mod ?
- large logical tech tree
- new units
- tons of new buildings and wonders
- new great people
- 2 new nations
- new religions and corporations
- 5 uu to all civs
- New Victory conditions
- city population limited by buildings (civ3 style)
- and tons more
mods inside:
- kmod 1.44b
- platy pings ui
- platypings victory conditions
- jculture control and improvement limit
- revdcm unut tags
- influence driven war
- improved mountains back to service
- specialists civic tags
- city size prereq
- free tech tag
- hated civis tags.
- and many new xml tags that adds to the game.
- platypings barbarian civs
- platyping mods.
Also ive added the "Civilization IV Mod Chooser.exe" - its a nice tool to load mods easily,
i cant remember who made it though...
known Issues
1. The new buildings have art as the old ones (to ease on memory and stability).
2. No pedia entries for most of the things - its too much work...
3. Some text entries might be missing.
4. Not a lot of buttons to the new added things - again to save memory.
5. Only supports English.
6. Some speeds in the game may not be fully balanced (regarding costs) - most recommended is 1500 turns.
7. Im not sure how all the maps react to the resources in the mod, i always play
archipelago, so i guess the classic map will work - but the rest should be fine - tell me if some resource is missing on the map.
8. bonuses on the map may not be spread very well - please inform me if you lack some critical bonus in Your game.
Credits
This part is the most important in my opinion, countless people share this mods credits, ill try to name all i could remember..if i missed one - please by all means - tell me!
VIP/PLATPING/pilotis/grave/ripple/johny smith/shqype/Vanchelon/mylon/strategyonly
Civmansam/gir/fexfx/fanatic demon/arlborn/net55/Afforess
Minor Annoyance/UncutDragon/denev/Pep/Arri/marnz/jdog5000
Fuyu/the bug mod team/alerum/lemon merchant/glider/jeckel
Snafusmith/mechaerik/The Capo/achilleszero/Bakuel/Xenomorph
KrugerPritz/nudden /The_Coyote/Walter Hawkwood/Wolfshanze
asioasioasio/Servius/zappara/pef/asaf/topsecret/DavidB1111/dale
And a very special thanks to these people who have done
so much for me and the civ fanatics:
Afforess - i cant thank you enough.
glider - you rock man.
zappara - youve made the biggest mod for civ4, its awesome.
jdog5000 - a visionary, maybe the biggest contributor to civ4?
dale - made the impossible possible.
bug team - talk about interface huh? thank you all.
Koshling - for helping me and a new dawn with countless improvements.
to all art makers - for providing us with amazing eye candies.
and to all the mod components that gave something extra for civ and my mod.
overlord 2 mod-pack
version 2.4.+patch is out ! ! !
*updated on - 04/02/11 *
hi y'all,
welcome to overlord2 mod,
this mod contains almost every popular modpack and some new things ive made,
the main idea of this mod is : stable stable stable - all for the goal of being able to play
late stages of the game, with smooth gameplay without lagging.
ive worked months and tons of hours into the night on this mod, hope you make the most of it.
this mod contains the following:
version history .
Spoiler :
- 2 new nations -israel + autria .
- 2 uu for all nations
- 2 extra civics for each catagory + a new catagory
- over 100 techs
- a large variety of unit classes with a complex value settings for each class
- all the next war content
- many new buildings
- religius victory
- some units has ranged bombardment - with dale mod and vanilla bts range abilitiy
- new espionage screen - by almightix
- main screen mod by nevermind
- more random events - by solversevent mod
- tons of new promotions
- 2 more religions
----ADDED IN VERTION 1.2-----
- partisan mod by gir
- fexfx speed bts mod + maps - by fexfx
- dale ranged bombardment mod
- many new rescourses - from extra mod and visa expantion pack
-----ADDED IN VERSION 1.3 -------
- 4 new improvments for tundra and desert
- caravan units -from sevomod
- 7 specihpic uniqe units for corporations
- 9 spechiphic religius units for religions
- solver unofficial patch
- up to 40 civilizations in one map + additional colonies - thanks to lt. bob
- each religion have more uniqe values
- a patch for a 3 radius city - by kind kind kalimahus
-----ADDED IN VERSION 1.4 + patch a -------
- unit - bell helicopter
- tech for corprate units
- new great person - geologist - can build mines (city building) that suplly resources
- ethnic city styles
- 2 more civics catagories (from rise of mankind)
- tweaks: buildings, fixed varius reported\unreported bugs resize some units and more.
- special edition of fexfx speed mod custom made for overlord !
-----ADDED IN VERSION 1.5 a -------
- over 15 techs -mostly in 1960 era.
- 4 new unit classes
- 4 new combo units
-fixed icons for religions - thanks net
- 3rd uniqe unit for all nations
- countless balance issues by the detailed repots of net and arlborn pages 10-17
tweaks to the civics, units, buildings, resorces, new skins, tons of tons of changes to evry detail in the mod.
- a much better version - whole lot different gameplay and a very balanced one.
-----ADDED IN VERSION 1.6 -------
- uniqe mercenary system only in over lord - introduses above 20 merc units
in the tech tree
- added a new corporation
- one more combo unit
- many fixes, tweaks and so on according to players reports
-----ADDED IN VERSION 1.0 - 3.13 -------
- comatibe with 3.13
-----ADDED IN VERSION 1.1 - 3.13 -------
-added dales scorched earth, civ custimisior, bombing missions.
- attitude icons
- fixed some units issues.
-----ADDED IN VERSION 1.2- 3.13 -------
-added druidism
-added great states man
-added 9th corporation
-added specialist stacker dispay
-added full dale combat mod 1.02
-many fixes and tweaks.
-event mod 1.03 by jk'
-----ADDED IN VERSION 1.3- 3.13 -------
- added influence driven war
-enhanced city size bt mylon
-added new victory condition - holy war
-added 10 new future techs
-added future units, wonders&buildings
-inquisitions with limited religions
-super spies 1.11
-updated lkps events 1.21
-many fixes, civic tweaks, speed tweaks and tech changes.
-added some culture levels
-added 3000 turn speed (rise of mankind)
-updated dale 1.03
-----ADDED IN VERSION 1.4- 3.13 -------
-many unit, promotions buildings tweakes
-much more balance
-added mylon 1.11
-removed super spies 1.22 due to a crash - will be fixed for ol 1.5
-added shkype mods - building city size req
-removed corporation units
-----ADDED IN VERSION 1.4- 3.13 -------
- scrollble screen for civics, religions and corporations
-dale 1.5
-bug mod 2.22
-shqype vicinity mod
-----ADDED IN VERSION 1.5- 3.13 -------
-revolution inquisition mod
-changes speeds - now more time line accurate
-removed partisan mod for now
-changes limitations on unit to routes (fixed)
-added espionage to hammers
-fixed swiss merc
-cultural leveles tweaked - now delayed 3 radius level by one more level (to avoid mega cities early in game)
-fixed missing events
-fixed missing archology lines from next war
-----ADDED IN VERSION 1.6- 3.13 -------
-added sevo mastery victory
-added m.l.r.s unit
-updated bug 0.30
-added chopper power unit
-tweaked leader attitudes
-tweaked speeds
-tweaked civics
-tweaked all upkeep settings
-added my "crazy religion system"
-----ADDED IN VERSION 1.7- 3.17 -------
-updated to 3.17
-updated revolution 1.61
-added better ai
-added sovler unofficial patch 0.19
-took out scrollble civics - couldnt merge to 3/17
-----ADDED IN VERSION 1.8- 3.17 -------
-bug 3
-now the mod uses revdcm base - 0/951
-super spies (addon)
-jculturlecontrol
-tons of tons of gameplay issues
-better stability
-some new stuff, unit and buildings
-one more religion - hellenism
-changed set of resourves
-changed the 4 imperovment types
-removed sevo mastery - but will be added on next version
-removed ethnyc city styles
-----ADDED IN VERSION 1.8- 3.17 -------
-bug 3/5
-now the mod uses revdcm base - 0/961
-assimilation mod by kael 2
-mastery victory by sevo
-2 more mercenery units- mechs
-----ADDED IN VERSION 2.00- 3.17 -------
-bug 3/6
-mountains passable
-revdcm 1.00
-alot of techs
-tweaked allmost everything
-abandon city size
-----ADDED IN VERSION 2.1- 3.19 -------
- 3.19 compatible
-added some techs
- reworked some of the units
-mercenaries are back
-chagned some models
-stable crash free version
-revdcm 2.51
-----ADDED IN VERSION 2.2- 3.19 -------
-revdcm 2.61
-lead from behind
-multiple production
-city culture size
-some fixes to python
-fixed art
-reworked promotion tree
-human can be vassal of ai - capitulation by Afforess
-new road system from rom 2.8
-----ADDED IN VERSION 2.3- 3.19 -------
-revdcm 2.71
removed:
lead from behind
multiple production
city culture size
-some fixes to python
-added 4th and 5th unique unit
-rebuilt techs, unit values buildings, speeds, habdicap.
-numeros changes to every aspect of the game
-changed art for some models
-----ADDED IN VERSION 2.3- 3.19 -------
-revdcm 2.722 (bbai 1.01)
-tech by conquest
-immigration mod
-added difficulty levels
-changed tons of xml stuff - see version history file.
-changed art for some models
-----ADDED IN VERSION 2.3.7- 3.19 -------
-revdcm 2.8 (bbai 1.02)
-changed tons of xml stuff - see version history file.
-changed art for some models
-advanced diplomacy
-automated commands
2.3.8
2.3.8.2
2.4
dont have will to continue this doc'.... forgive me...
*nothing more *
******MANY TWEAKS IN EVeRY VERSION CHANGE ALSO******
- 2 uu for all nations
- 2 extra civics for each catagory + a new catagory
- over 100 techs
- a large variety of unit classes with a complex value settings for each class
- all the next war content
- many new buildings
- religius victory
- some units has ranged bombardment - with dale mod and vanilla bts range abilitiy
- new espionage screen - by almightix
- main screen mod by nevermind
- more random events - by solversevent mod
- tons of new promotions
- 2 more religions
----ADDED IN VERTION 1.2-----
- partisan mod by gir
- fexfx speed bts mod + maps - by fexfx
- dale ranged bombardment mod
- many new rescourses - from extra mod and visa expantion pack
-----ADDED IN VERSION 1.3 -------
- 4 new improvments for tundra and desert
- caravan units -from sevomod
- 7 specihpic uniqe units for corporations
- 9 spechiphic religius units for religions
- solver unofficial patch
- up to 40 civilizations in one map + additional colonies - thanks to lt. bob
- each religion have more uniqe values
- a patch for a 3 radius city - by kind kind kalimahus
-----ADDED IN VERSION 1.4 + patch a -------
- unit - bell helicopter
- tech for corprate units
- new great person - geologist - can build mines (city building) that suplly resources
- ethnic city styles
- 2 more civics catagories (from rise of mankind)
- tweaks: buildings, fixed varius reported\unreported bugs resize some units and more.
- special edition of fexfx speed mod custom made for overlord !
-----ADDED IN VERSION 1.5 a -------
- over 15 techs -mostly in 1960 era.
- 4 new unit classes
- 4 new combo units
-fixed icons for religions - thanks net
- 3rd uniqe unit for all nations
- countless balance issues by the detailed repots of net and arlborn pages 10-17
tweaks to the civics, units, buildings, resorces, new skins, tons of tons of changes to evry detail in the mod.
- a much better version - whole lot different gameplay and a very balanced one.
-----ADDED IN VERSION 1.6 -------
- uniqe mercenary system only in over lord - introduses above 20 merc units
in the tech tree
- added a new corporation
- one more combo unit
- many fixes, tweaks and so on according to players reports
-----ADDED IN VERSION 1.0 - 3.13 -------
- comatibe with 3.13
-----ADDED IN VERSION 1.1 - 3.13 -------
-added dales scorched earth, civ custimisior, bombing missions.
- attitude icons
- fixed some units issues.
-----ADDED IN VERSION 1.2- 3.13 -------
-added druidism
-added great states man
-added 9th corporation
-added specialist stacker dispay
-added full dale combat mod 1.02
-many fixes and tweaks.
-event mod 1.03 by jk'
-----ADDED IN VERSION 1.3- 3.13 -------
- added influence driven war
-enhanced city size bt mylon
-added new victory condition - holy war
-added 10 new future techs
-added future units, wonders&buildings
-inquisitions with limited religions
-super spies 1.11
-updated lkps events 1.21
-many fixes, civic tweaks, speed tweaks and tech changes.
-added some culture levels
-added 3000 turn speed (rise of mankind)
-updated dale 1.03
-----ADDED IN VERSION 1.4- 3.13 -------
-many unit, promotions buildings tweakes
-much more balance
-added mylon 1.11
-removed super spies 1.22 due to a crash - will be fixed for ol 1.5
-added shkype mods - building city size req
-removed corporation units
-----ADDED IN VERSION 1.4- 3.13 -------
- scrollble screen for civics, religions and corporations
-dale 1.5
-bug mod 2.22
-shqype vicinity mod
-----ADDED IN VERSION 1.5- 3.13 -------
-revolution inquisition mod
-changes speeds - now more time line accurate
-removed partisan mod for now
-changes limitations on unit to routes (fixed)
-added espionage to hammers
-fixed swiss merc
-cultural leveles tweaked - now delayed 3 radius level by one more level (to avoid mega cities early in game)
-fixed missing events
-fixed missing archology lines from next war
-----ADDED IN VERSION 1.6- 3.13 -------
-added sevo mastery victory
-added m.l.r.s unit
-updated bug 0.30
-added chopper power unit
-tweaked leader attitudes
-tweaked speeds
-tweaked civics
-tweaked all upkeep settings
-added my "crazy religion system"
-----ADDED IN VERSION 1.7- 3.17 -------
-updated to 3.17
-updated revolution 1.61
-added better ai
-added sovler unofficial patch 0.19
-took out scrollble civics - couldnt merge to 3/17
-----ADDED IN VERSION 1.8- 3.17 -------
-bug 3
-now the mod uses revdcm base - 0/951
-super spies (addon)
-jculturlecontrol
-tons of tons of gameplay issues
-better stability
-some new stuff, unit and buildings
-one more religion - hellenism
-changed set of resourves
-changed the 4 imperovment types
-removed sevo mastery - but will be added on next version
-removed ethnyc city styles
-----ADDED IN VERSION 1.8- 3.17 -------
-bug 3/5
-now the mod uses revdcm base - 0/961
-assimilation mod by kael 2
-mastery victory by sevo
-2 more mercenery units- mechs
-----ADDED IN VERSION 2.00- 3.17 -------
-bug 3/6
-mountains passable
-revdcm 1.00
-alot of techs
-tweaked allmost everything
-abandon city size
-----ADDED IN VERSION 2.1- 3.19 -------
- 3.19 compatible
-added some techs
- reworked some of the units
-mercenaries are back
-chagned some models
-stable crash free version
-revdcm 2.51
-----ADDED IN VERSION 2.2- 3.19 -------
-revdcm 2.61
-lead from behind
-multiple production
-city culture size
-some fixes to python
-fixed art
-reworked promotion tree
-human can be vassal of ai - capitulation by Afforess
-new road system from rom 2.8
-----ADDED IN VERSION 2.3- 3.19 -------
-revdcm 2.71
removed:
lead from behind
multiple production
city culture size
-some fixes to python
-added 4th and 5th unique unit
-rebuilt techs, unit values buildings, speeds, habdicap.
-numeros changes to every aspect of the game
-changed art for some models
-----ADDED IN VERSION 2.3- 3.19 -------
-revdcm 2.722 (bbai 1.01)
-tech by conquest
-immigration mod
-added difficulty levels
-changed tons of xml stuff - see version history file.
-changed art for some models
-----ADDED IN VERSION 2.3.7- 3.19 -------
-revdcm 2.8 (bbai 1.02)
-changed tons of xml stuff - see version history file.
-changed art for some models
-advanced diplomacy
-automated commands
2.3.8
2.3.8.2
2.4
dont have will to continue this doc'.... forgive me...
*nothing more *
******MANY TWEAKS IN EVeRY VERSION CHANGE ALSO******
summary of the components in this mod::
- 5uu to all nations
- over 35 new unit classes - in a mixed detailed combat values
- power combo units - limited powerful units (kind alike a hero unit).
- unique religious units
- 2 new great people :
geologist(can build strategic resource suppliers)
great statesman
- 2 caravan units
- 3 super weapons
- 204 techs with extended future era.
- tons of promotions
- 2 new nations (israel +austria)
- 4 new improvements
- special unique civ religion system (see more info in readme file)
- many new buildings
- 4 kinds of roads - and they cost money to build - from rise of mankind
- 8 civic categories with 7 civics each.
- 5 more religions
- 5 more corporations
- scrolling screens for: religions and corporation and civics
- religious victory (70%)
- holy war victory (55& land+55% religion).
- new terrain type - marsh terrain
- pioneer - unit that creates hills
- more resources (15)
- more land mass option - less ocean
- 50 civs in one map + more colonies
- storm feature - causes damage - from rom2.8
- lowered city founding for ai (from dune mod - by koma)
- many speeds options - from 300 to 3000 turns
- 3 new difficulties - with more war
modpacks:
- next war mod (partially)
- shkype city size building preqeq
- jculturecontrol - forts create 100% culture square
- jimprovement mod
- abandon building/city mod
- tech by conquest (by Orion veteran)
- mountains back to service (passable mountains)
- jooyo 3 size city
- jooyo sea tunnel
- Advanced diplomacy by afforess
- Automated Commands by afforess
- power up mod by asaf
Revdcm 2.90 components:
- bug 4.4 + bull 1.02a
- Dale combat mod
- Better ai 1.02a (by Fuyu)
- Influence driven war
- Revolutions
- Barbarian civs
- Barbarian world
- Tech diffusion
- Minor civs
- Inquisition - Orion veteran and Afforess glider
- Ai autoplay
- Ruthless ai
Ai tweaks:
* totally changed leader ai personality
* handicap setting are a bit more difficult - ai is more aggressive war declaration probability raised
known issues and notes:
- some pedia and strategy test are missing
- supports only English.
- all of the added buildings are using vanilla civ4 art - to reduce size and ease on the memory
- I don't Recommend playing on the maps in the private maps folder = they are not yet adapted to the mod.
- this mod is build to not be "heavy" on late stages turns, i duplicated many of the buttons in the game and did not add a lot of civs,
thus making the game faster and under 80 mb zipped, cause the bigger the mod you play, the slower it gets and more crashes you get

- if you have a bug - plz assign a savegame if its a critical one.
thanks
Spoiler :
to all unit makers, visa modpack , art makers, the great mod makers of this community, and everyone i took their stuff .
pilotis for all the great help
grave for tons of his work
ripple of civfusion
johny smith for brilliant codes
shqype for his 3 mini mods
thanks alot to Vanchelon
mylon
Civmansam
pilotis for all the great help
grave for tons of his work
ripple of civfusion
johny smith for brilliant codes
shqype for his 3 mini mods
thanks alot to Vanchelon
mylon
Civmansam
Spoiler :
gir
fexfx
fanatic demon
arlborn
net55
Afforess
Minor Annoyance
UncutDragon
denev
Pep
Minor Annoyance
Arri
marnz
jdog5000
Fuyu
the bug mod team, alerum
glider for the great revdcm mod.
thanks jeckel fot his great work and help
Snafusmith
mechaerik
The Capo, achilleszero
Bakuel
Xenomorph
KrugerPritz
nudden
The_Coyote
Walter Hawkwood
Wolfshanze,
asioasioasio, Servius
zappara and rom2
afforess
pef - for a lot of good feedbacks
asaf - power up mod
topsecret
thanks to DavidB1111 for many comments to improve the mod !
dale..... no word can describe...
and big thanks for many unit makers!
im deeply sorry if i forgot someone! pm and ill credit you!!!
download section:
the game is optimized with the components to work flawlessly without a ctd
the game is optimized with the components to work flawlessly without a ctd
download v2.4.1 of 3.19:
http://www.mediafire.com/?xi4hssb3up77tnf
mirror :
If someone asks...
install notes - just overwrite the files:
open the exe file under mods\
patch:
http://forums.civfanatics.com/showpost.php?p=10185132&postcount=2446
install notes are in the link for the patch.
enjoy
if you cant open the exe file - use http://www.7-zip.org/ to extract manually, thanks zuul for the link.
old version links (order of releasing and patch installing) not sure why, but people still dl this:
Spoiler :
doto 1.4 -http://www.2shared.com/file/xqIJoE3I/KDoTo-10.html
Spoiler :
DOTO 1.2-http://www.mediafire.com/?efg9kn6kjwu5lyb + PATCH http://forums.civfanatics.com/showpost.php?p=10844805&postcount=2652
v1 patch doto - http://www.mediafire.com/?8d7a8wsa28d1l0c
v1-doto - http://www.mediafire.com/file/6dynlw2wwlwv448/Dawn of the overlords-1.0-ready.exe
v 2.4 - http://www.mediafire.com/?cl3mdnftogltm3r
v 2.3.8 a new dawn - http://www.mediafire.com/file/m5dm5occm8fve82/overlord2-A New Dawn-ready.exe
c 2.3.8.2 patch 1 -http://forums.civfanatics.com/showpost.php?p=9706439&postcount=2341
v 2.3.8.2 - http://www.mediafire.com/file/q7bwtjq5o3355ja/overlord2.3.8-Ready.exe
mirror - http://uploading.com/files/d54cf55d/overlord2.3.8-Ready.exe/
v 2.3.8 - http://www.mediafire.com/file/5pwhylw24tf08f5/overlord2.3.8.exe, http://uploading.com/files/a1825d8d/overlord2.3.8.exe/
v 2.3.7 - http://www.mediafire.com/file/bctwt9pjcoqpnjz/overlord2.3.7-Ready.exe , http://uploading.com/files/6e7b8a8d/overlord2.3.7-Ready.exe/
v 2.3.6 - http://www.mediafire.com/?lwmjniyzmfy or http://uploading.com/files/2142791e/overlord2.3.6-ready.exe/ patch - http://uploading.com/files/7a2f35f7/overlord2.3.6-mp-patch.exe/
v-2.3.5 - http://www.mediafire.com/file/3oz2yy3wttt/overlord2.3.5-ready(fixed).exe
http://uploading.com/files/19441de4/overlord2.3.5-ready%28fixed%29.exe/
v 2.3 - http://www.mediafire.com/?jmtmzdjzjiq
http://uploading.com/files/cmdb9bee/overlord2.3-ready.exe/
v 2.3.1 patch - http://uploading.com/files/52ab4m39/overlord2.3-patch-to-2.3.1.exe/
http://www.mediafire.com/file/ztkf3qyqnll/overlord2.3-patch-to-2.3.1.exe
v - 2.2 - http://rapidshare.com/files/319550833/overlord2.2-ready.exe
mirror - http://www.mediafire.com/?moijoezamqa
v 2.1 http://www.mediafire.com/file/tddwzzmmtzg/overlord2-2.1-ready.exe
v 2.00
http://rapidshare.com/files/215431506/overlord2-2.00.exe
Spoiler :
mirror :
http://uploading.com/files/KPX5OQ7C/overlord2-2.00.exe.htmlpatch-2
http://www.speedyshare.com/405586293.html
version- 1.9 - http://rapidshare.com/files/172569102/overlord2-1.9.exe
version 1.8-http://rapidshare.com/files/144666989/overlord2-1.8.exe
also plz download patch-1:
http://rapidshare.com/files/148375742/overlord2-1.8-patch-1.exe
version 1.7 : http://rapidshare.com/files/128864216/OverLord2-1.7.exe
sion 1.7 patch b - http://www.mediafire.com/?xakw3dnelgr - thanks zulu9812 !!!
mole 1/3 mod for 1.7 - http://rapidshare.com/files/134477374/MOLE_1.3_03rdAug08.7z +
patch a : http://www.mediafire.com/download.php?fzjrlwlhkmm
version 1.6 :[url]http://rapidshare.com/files/117042017/OverLord2-1.6.exe[/URL]
also must have patch - c ( thanks to pilotis):
http://rapidshare.com/files/122335238/patch-c.exe
version 1.5 - http://rapidshare.com/files/112045596/OverLord2-1.5.exe"]
version 1.4 final - http://rapidshare.com/files/105052405/OverLord-1.4.exe or http://files.filefront.com/OverLord+14exe/;9953538;/fileinfo.html
version 1.4.1 - http://rapidshare.com/files/110073792/overlord2-1.4.1.exe
version 1.3 3.13:http://rapidshare.com/files/105052405/OverLord-1.4.exe or http://files.filefront.com/OverLord+14exe/;9953538;/fileinfo.html
version 1.3 3.13: http://www.sendspace.com/file/djlo2j or http://files.filefront.com/OverLord2+13exe/;9776270;/fileinfo.html
version 1.2 3.13:http://www.sendspace.com/file/djlo2j
version 1.1 3.13 - http://rapidshare.com/files/81840874/overlord2-v1.1.exe
version 1 - 3.13 - http://rs152.rapidshare.com/files/79679608/overlord2-3.1.3-v1.exe +patch -http://rapidshare.com/files/79834386/patch-a.exe or http://www.sendspace.com/file/rppsrl
vertion 1/6 - http://rapidshare.com/files/60252930/overlord2-v1.6-ready.exe and patch c
http://www.sendspace.com/file/7o4yph
version 1.5 - http://rapidshare.com/files/55796740/overlord2-v1.5-ready.exe or http://www.sendspace.com/file/llsq7z
vertion 1.4 must have patch - http://rapidshare.com/files/53840140/patch-a-v-1.4.exe or http://www.sendspace.com/file/l3g3uj
vertion 1.4 - http://www.sendspace.com/file/69ub0h or http://rapidshare.com/files/53526286/overlord2-1.4-ready.exe
vesion 1.3 patch a - http://www.sendspace.com/file/i5gxys
version 1.3 - http://www.sendspace.com/file/dajre2 or http://rapidshare.com/files/51247212...-1.3-ready.exe
version 1.2 mini patch b (must have) - http://hosted.filefront.com/keldath2/
version 1.2 patch (must have) -http://www.sendspace.com/file/lkpsfw
version - 1.2 - http://hosted.filefront.com/keldath2/ or http://www.sendspace.com/file/ll413g
version - 1.1 - http://www.sendspace.com/file/5clecg
version - 1 - http://hosted.filefront.com/keldath2/ OR http://rapidshare.com/files/48774731/overlord2.exe- thanks rapiduser!
v 1.3 (beta) for 3.13 (personal backup)
http://files.filefront.com/OverLord2+13exe/;977627
http://forums.civfanatics.com/downloads.php?do=file&id=8170
- database link: http://forums.civfanatics.com/downloads.php?do=file&id=8170- database link
link to a kmod+doto for mp only (updated 09.04.2012): http://www.sendspace.com/file/mqcvgk
http://www.sendspace.com/file/xu03me
http://www.sendspace.com/file/9flsb9
enjoy,
keldath.
http://www.sendspace.com/file/n7jb30
here are some photo's (chech out my cool combo units...!) (the pictures are a bit old)
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