1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[R&F] Double Oligarchy

Discussion in 'Civ6 - General Discussions' started by Stringer1313, Feb 9, 2018.

  1. Stringer1313

    Stringer1313 Chieftain

    Joined:
    Sep 10, 2014
    Messages:
    632
    Has anyone else taken advantage of this insanely OP combo in the early game? Be an oligarchy, build tier 1 govt building to get oligarchy legacy, then add that policy. Then you get +8 combat bonuses on all your melee units. I was able to mow down my neighboring civ with like 2 swordsman and two archers.

    Shouldn't the legacy policy cards only be available if you are in a higher tier govt, or at least a DIFFERENT government (so you can only use oligarchic legacy if you are any government except oligarchy)? Maybe it's nice from a gameplay perspective but if you are calling it a "legacy" and you are still in the same government, it kind of breaks immersion.

    Or maybe they should change oligarchy to be double the experience points rather than straight up increase in combat power.
     
    FedorWin, Arent11 and Tiger Genocide like this.
  2. Tiger Genocide

    Tiger Genocide Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    108
    Gender:
    Male
    I remember using that policy card but I did not take note if this was before or after I switched to Monarchy. The more I think about it, I think I was using it before Monarchy. I will check it again next game I start.
     
  3. Swissy

    Swissy Chieftain

    Joined:
    Jun 8, 2002
    Messages:
    124
    Location:
    Chicago
    Or, maybe they should use real people to playtest their games. The vast majority of these bugs would have been caught by using actual humans to playtest and not running automated AI-only games and looking at logs.
     
    Zike likes this.
  4. criZp

    criZp Chieftain

    Joined:
    Jul 19, 2013
    Messages:
    591
    Location:
    Nidaros, Norway
    They are... It's us fans.
     
    Pietato and TheMeInTeam like this.
  5. Arent11

    Arent11 Chieftain

    Joined:
    Nov 18, 2016
    Messages:
    561
    I really grow a bit irritated by their many oversights. Civilization 6 is a complex game. I accept that. But from games like starcraft you can see that you can make a great game with just 3 factions & a handful of well balanced units. I don't even ask for that.
     
  6. Giskler

    Giskler +1 Sleuthing

    Joined:
    May 19, 2007
    Messages:
    840
    Gender:
    Male
    Location:
    Norway

    Using this combo with the Zulu :p
     
    Tiger Genocide likes this.
  7. Swissy

    Swissy Chieftain

    Joined:
    Jun 8, 2002
    Messages:
    124
    Location:
    Chicago
    Back in Civ 3 and 4, I got a free game for playtesting, and didn't have to pay for it.
     
  8. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    1,974
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    :love::stupid:

    Very much this. I think the cards should literally be legacy - i.e. they are only available to you if you have had that government in the past.
     
  9. FractalAdvocate

    FractalAdvocate Chieftain

    Joined:
    Apr 1, 2017
    Messages:
    29
    Double Communism is also pretty great.
     
  10. TheMeInTeam

    TheMeInTeam GiftOfNukes

    Joined:
    Jan 26, 2008
    Messages:
    22,555
    Location:
    Orlando
    Given the nerf so that GG stacking isn't overwhelming, it's hard to imagine this interaction to be intentional since it's barely different (and GG can give you +13, +18 with stuff like UU or America's ability). Par for the course though unfortunately.
     
  11. Pietato

    Pietato Chieftain

    Joined:
    Jan 9, 2014
    Messages:
    385
    Location:
    New Zealand
    Fun as Rome. But yeah, broken.
     
  12. iammaxhailme

    iammaxhailme Chieftain

    Joined:
    Jun 4, 2015
    Messages:
    317
    I used it as the Zulu and killed the **** out of everyone.

    Also, double theocracy for basically any religious victory
     
  13. TomKQT

    TomKQT Chieftain

    Joined:
    Oct 25, 2010
    Messages:
    314
    Talking about this - does anyone know why they removed the legacy bonuses from governments?
     
  14. Promethien

    Promethien Chieftain

    Joined:
    Feb 6, 2018
    Messages:
    8
    Gender:
    Male
    Because they basically had no impact. Even in the slowest of games you'd only get one or two ticks of the legacy bonus. Oh goodie I get 2% more great people points for the rest the game! The new system is far better.
     
    TomKQT likes this.
  15. acluewithout

    acluewithout Chieftain

    Joined:
    Dec 1, 2017
    Messages:
    72
    It would make more sense if government bonuses were either a unique card or a flat ability linked to that government. R&F mixes the two, and it seems messy as a result. Legacy cards also seem a bit daft to me given there are already so many cards to put in your wild card slots - including dark ages cards.

    I’d rather just have the old legacy bonuses back, with maybe a government building giving X free / bonus turns for accruing legacy bonuses.

    If there are going to stick with legacy cards, I wish they’d make the government buildings bonuses be entirely or partly a card too. Some of the bonuses for early buildings feel very cheesy. If the bonuses were linked to cards, there would at least be more of a trade-off. Although, then you’re back to having too many wild cards not enough slots...
     
    nzcamel likes this.
  16. Mr Jon of Cheam

    Mr Jon of Cheam Chieftain

    Joined:
    Oct 26, 2017
    Messages:
    242
    Agree that they should be legacy cards, i.e., only available once you have switched from that government.
     
    PYITE, FedorWin and nzcamel like this.
  17. Returning Lurker

    Returning Lurker Chieftain

    Joined:
    Oct 23, 2016
    Messages:
    448
    Gender:
    Male
    Location:
    Somewhere but not here
    Could someone make a gif of Civ IV Stalin vibrating, with the caption “COMMUNISM INTENSIFIES”? If someone did that they’d be my hero.
     
    Equilin and nzcamel like this.
  18. acluewithout

    acluewithout Chieftain

    Joined:
    Dec 1, 2017
    Messages:
    72
    Double Communism sounds hilarious. We will now complete our five year plan in two years comrade.

    Double Democracy, hmm, wouldn’t that reduce productivity?

    And Double Facism... ah, no thanks. Once is simply more than enough.
     
  19. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    1,974
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    See...I have no problem with incremental bonuses; and I think they do make a huge difference; esp on marathon where I play 95% of my games. I mean sure - if I'm choosing between giving an envoy to a city state that gives me a one or two percent on a yield; or one that gives me something more impactful, I'll go the latter. But with legacy bonuses they were all similarly small so it didn't matter. And it added a nice level of nuance to the game where your history counted; but didn't override your current set up. It was a real beautiful touch and I'm sad to see them go.

    Not every part of the game has to be full on. I prefer the much more varied powerful Civ's in VI, when compared to V...but I like having subtlety in the game too.
     
  20. acluewithout

    acluewithout Chieftain

    Joined:
    Dec 1, 2017
    Messages:
    72
    I think the ‘old’ system would have worked really well with the new mechanics in R&F:

    eg staying in a government long enough to get a bonus could have granted additional era score; over time, sticking with a government might have increased loyalty over time (making a change of government more risky); government buildings could boost existing legacy bonuses or grant their own; governments could change some of the dedications you could choose from each era.

    I prefer the old legacy system, but can live with having cards instead. I just wish the governments, plaza, plaza buildings, legacy cards etc. didn’t all feel like such a mish-mash.
     
    nzcamel likes this.

Share This Page