Kal-el
Deity
Here is the list of changes that I am planning to implement in the mod I am working on.
A more detailed description can be found lower down the thread. If while reading through this you see something that you know you came up with and I did not give you credit, just let me no and I will rectify the situation. I have borrowed heavily from others in compiling these changes. My goal was to take the best of what was out there and create something greater than the sum of its parts.
Change Log:
Added Techs: new 48 (20 Changes to Existing Techs)
Ancient Era:
Farming
Domestication
Slavery
Elephant Training
Boat Building
Drama
Tactics
Weaving
Aristocracy
Seafaring
Change to Pottery
Change to Mapmaking
Change to Horseback Riding
Change to Democracy
Change to Republic and Code of Laws
Change to Monarchy
Middle Ages:
Agriculture
Stirrup
Clockworks
Explosives
Strategy Allows Military Academy Requires Gunpowder and Education
Leadership
Jurisprudence
Guilds
Mercantilism
Textiles
Modern Legal System
Fundamentalism
Social Contract
Federalism
Change to Chivalry
Change to Invention
Change to Education
Change to Metallurgy
Change to Magnetism
Change to Banking
Industrial Age:
Emancipation
Legalized Gambling
Pharmaceuticals
Motion Pictures
Mass Media
Civil Liberties
Refrigeration
Guerrilla Warfare
Unionization
Automobile
Socialism
Totalitarianism
Marxism
Fascism
Change to Communism
Change to Automated Transportation
Change to Steam Engine
Change to Radio
Change to Medicine
Change to Sanitation
Modern Era:
Advanced Tactics
Game Theory
Machine Tools
Roller Coaster
Plastics
Pesticides
Data Encryption
E-Commerce
Change to Recycling
Change to Space Flight
Change to Synthetic Fibers
Added Improvements: 37 new (4 Wonder Specific)
Ancient Era:
Shrine
Harbor
Obelisk
Forge
Toll House
Shipyard
Slave Market
Basilica
Port
Academy
Bazaar
Theater
Change to Barracks
Change to Temple
Middle Ages:
Mill
Wind Mill
Textile Mill
Guild Hall
Town Clock
District Courthouse
Newspaper
Prison
Industrial Era:
Opera House
Drug Store
Fishery
Stock Market
Steel Mill
Sewage Treatment Plant
Labor Union
Skyscrapers
Supermarket
Movie Palace
Radio Station
Superhighways
Casino
Television Tower
Civil Liberties
Change to Police Station
Modern Era:
Wind Farm
Computer Network
Amusement Park
Modern Farm
Performing Arts Center
WWW Effect
Genetic Tailoring
Added Small Wonders: 16 new
Ancient Era:
Summer Palace
Riddle of the Sphinx
Middle Ages:
Holy City
Supreme Court reduces corruption
Governors Mansion
National Constitution
Industrial Age:
Central Bank
National Monument
National Gallery
National Library
National Electricity Grid
War Memorial
Cable Network
Modern Era:
The Internet
Change to Heroic Epic
National Health Care
National Sports League
Atomic Weapons Testing
Added Wonders: 23 new
Ancient Era:
The Sphinx
Chichen Itza
Stonehenge
Taj Mahal
Middle Ages:
Gutenbergs Bible
East India Company
Big Ben
Industrial Age:
Emancipation Proclamation
Empire State Building
Eiffel Tower
Spirit of Saint Louis
Statue of Liberty
Edisons Workshop
Arc De Triomphe
Civil Rights Movement
Modern Era:
Hollywood
World Wide Web
Sydney Opera House
Global E-Bank
Las Vegas
Disneyland
Genome Project
Changes to Existing Wonders:
Pyramids: Increases Luxury Trade, Resistant to Propaganda and Reduces Corruption in city that builds it Puts Obelisk in all cities (from LWC mod)
Cure for Cancer shiny happy people Requires 5 Hospitals
Longevity Requires 5 Research Labs
Added/Modified Units: 29 new
Ancient Era:
Barbarian Warrior
Barbarian Rider
Elephant Rider
Elephant Archer
Chariot Archer
Spy
Coracle
Trireme
Longship
Middle Ages:
Longsordsmen
Crusader
Fanatic
Musketmen
Corvette
Brig
Change to Musketmen Renamed Arquebusier
Changed to War Elephant
Change to current Cavalry Renamed Dragoons
Industrial Age:
Laborer
Troop Transport
Cavalry
Partisan
Land Mine
Naval Mine
Secret Agent
Airbase
Radar Station
Engineer
Changed to Samurai Available with Feudalism
Change to Knight Available with Stirrup
Modern Era:
SpecialOps Green Berets/Navy SEALS/SAS, etc.
HumVee
PPS-15 Radar
Penguin Anti-Ship Missile
Note: Nearly all units will have their A/D/M ratings changed.
A more detailed description can be found lower down the thread. If while reading through this you see something that you know you came up with and I did not give you credit, just let me no and I will rectify the situation. I have borrowed heavily from others in compiling these changes. My goal was to take the best of what was out there and create something greater than the sum of its parts.
Change Log:
Added Techs: new 48 (20 Changes to Existing Techs)
Ancient Era:
Farming
Domestication
Slavery
Elephant Training
Boat Building
Drama
Tactics
Weaving
Aristocracy
Seafaring
Change to Pottery
Change to Mapmaking
Change to Horseback Riding
Change to Democracy
Change to Republic and Code of Laws
Change to Monarchy
Middle Ages:
Agriculture
Stirrup
Clockworks
Explosives
Strategy Allows Military Academy Requires Gunpowder and Education
Leadership
Jurisprudence
Guilds
Mercantilism
Textiles
Modern Legal System
Fundamentalism
Social Contract
Federalism
Change to Chivalry
Change to Invention
Change to Education
Change to Metallurgy
Change to Magnetism
Change to Banking
Industrial Age:
Emancipation
Legalized Gambling
Pharmaceuticals
Motion Pictures
Mass Media
Civil Liberties
Refrigeration
Guerrilla Warfare
Unionization
Automobile
Socialism
Totalitarianism
Marxism
Fascism
Change to Communism
Change to Automated Transportation
Change to Steam Engine
Change to Radio
Change to Medicine
Change to Sanitation
Modern Era:
Advanced Tactics
Game Theory
Machine Tools
Roller Coaster
Plastics
Pesticides
Data Encryption
E-Commerce
Change to Recycling
Change to Space Flight
Change to Synthetic Fibers
Added Improvements: 37 new (4 Wonder Specific)
Ancient Era:
Shrine
Harbor
Obelisk
Forge
Toll House
Shipyard
Slave Market
Basilica
Port
Academy
Bazaar
Theater
Change to Barracks
Change to Temple
Middle Ages:
Mill
Wind Mill
Textile Mill
Guild Hall
Town Clock
District Courthouse
Newspaper
Prison
Industrial Era:
Opera House
Drug Store
Fishery
Stock Market
Steel Mill
Sewage Treatment Plant
Labor Union
Skyscrapers
Supermarket
Movie Palace
Radio Station
Superhighways
Casino
Television Tower
Civil Liberties
Change to Police Station
Modern Era:
Wind Farm
Computer Network
Amusement Park
Modern Farm
Performing Arts Center
WWW Effect
Genetic Tailoring
Added Small Wonders: 16 new
Ancient Era:
Summer Palace
Riddle of the Sphinx
Middle Ages:
Holy City
Supreme Court reduces corruption
Governors Mansion
National Constitution
Industrial Age:
Central Bank
National Monument
National Gallery
National Library
National Electricity Grid
War Memorial
Cable Network
Modern Era:
The Internet
Change to Heroic Epic
National Health Care
National Sports League
Atomic Weapons Testing
Added Wonders: 23 new
Ancient Era:
The Sphinx
Chichen Itza
Stonehenge
Taj Mahal
Middle Ages:
Gutenbergs Bible
East India Company
Big Ben
Industrial Age:
Emancipation Proclamation
Empire State Building
Eiffel Tower
Spirit of Saint Louis
Statue of Liberty
Edisons Workshop
Arc De Triomphe
Civil Rights Movement
Modern Era:
Hollywood
World Wide Web
Sydney Opera House
Global E-Bank
Las Vegas
Disneyland
Genome Project
Changes to Existing Wonders:
Pyramids: Increases Luxury Trade, Resistant to Propaganda and Reduces Corruption in city that builds it Puts Obelisk in all cities (from LWC mod)
Cure for Cancer shiny happy people Requires 5 Hospitals
Longevity Requires 5 Research Labs
Added/Modified Units: 29 new
Ancient Era:
Barbarian Warrior
Barbarian Rider
Elephant Rider
Elephant Archer
Chariot Archer
Spy
Coracle
Trireme
Longship
Middle Ages:
Longsordsmen
Crusader
Fanatic
Musketmen
Corvette
Brig
Change to Musketmen Renamed Arquebusier
Changed to War Elephant
Change to current Cavalry Renamed Dragoons
Industrial Age:
Laborer
Troop Transport
Cavalry
Partisan
Land Mine
Naval Mine
Secret Agent
Airbase
Radar Station
Engineer
Changed to Samurai Available with Feudalism
Change to Knight Available with Stirrup
Modern Era:
SpecialOps Green Berets/Navy SEALS/SAS, etc.
HumVee
PPS-15 Radar
Penguin Anti-Ship Missile
Note: Nearly all units will have their A/D/M ratings changed.