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v.0.7.5
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*Misc
- Edit: Diplomats can now steal world maps
- Edit: Civilization colors have been changed.
- Edit: Barbarians now use Longboats instead of Galleys
*Units
- Edit: Barbarian Warrior now uses original Swordsman artwork.
- Edit: Swordsman unit now uses different artwork.
- Edit: Armies can now pillage tile improvements
- Edit: Previous Tank unit renamed Armor
- Added: New Tank unit (ADM: 14/14/2; requires Oil, Rubber, Iron; Avail. with Combustion, Upgrade to Armor)
- Added: Clan unit - initial settler (requires only 1 population but 40 shields to build)
- Edit: Settler is now available with Seafaring.
- Added: Evangelist unit - upgrade for the Missionary, requires 2 population to build and - - Added: Shaman unit - initial religious settler (requires only 1 population but 40 shields to build) avail. with Seafaring.
***Note: the above 4 changes have been implemented as a workaround in an attempt to help AI growth.
- Edit: The Brave unit now uses Archer artwork instead.
- Added: Steam Frigate Unit (A/D/M 7/6/4 - S/R/F 8/1/2 - HP 3 - Transport 1 - Cost 17 - Tech Steam Power - Resources Iron, Coal, Timber)
- Edit: Corvette, Frigate, Man-O-War: Now upgrade to Steam Frigate.
- Edit: Ironclad stats changed (A/D/M 5/5/3 - S/R/F 6/1/2 - HP 3 - sink in ocean)
- Edit: SpecOps now require Oil in addition to Rubber
- Edit: Brave unit has been changed (ADM=2/1/1 Bombard=3/1/1, upgrades to Longbowman)
- Edit: Removed Immobile flag for Air Bombard units and Air Transports, enabling free roaming for these units
- Added: Advanced Fighter unit (ADM=18/12/0, Bombard=18/7/2, Op. Range 7, Available with Stealth)
- Added: Bi-Plane unit (ADM=4/2/0, Bombard=6/3/1, Op. Range 3, Available with Flight
- Added: Strategic Bomber unit (ADM=0/10/8, Bombard=24/8/4, Op. Range 8, Available with Rocketry)
- Added: Air Ship unit (ADM=0/3/4, Bombard=12/2/2, Op.Range 2, Available with The Corporation)
- Edit: Air Units have been reworked, changes mainly to ADM ratings, Bombard ratings and Tech Requirements
- Edit: Humvee - Movement rate reduced to 4 but now treats all terrain as roads
- Added: Jeep Unit (ADM=8/10/4, Bombard=8/10/4, Transport 1, All terrain as roads, available with Motorized Transportation)
- Edit: Grunt, Marine and Paratrooper ADM ratings increased.
- Edit: New movement rates for Wonder Builder units (Merchant=1, Caravan=2, Freight=3)
- Added: Unit animations for Crusader (Cavalier unit)
- Added: Unit animations for Merchant (Trading Cart unit)
- Added: Unit animations for Longswordsman (Teutonic Knight)
- Added: Unit animations for Barbarian Rider (Arabian Horseman)
- Fixed: Explorer can now be loaded onto transport
- Fixed: Scout can now be loaded onto transport
- Edit: Changed costs for Dragoon, Cossack, Cavalry and Humvee
*Terrain
- Edit: Floodplains changed to 3/0/0 (was 4/0/0)
*Resources
- Edit: Gold and Silver now share Icons (meaning you need to left click the tile to discover which of the two you have discovered)
- Added: Pigs resource added (bonus, gives 2/0/0 - appear on Plains, Grassland and Hills)
- Edit: Removed Appearance/Disappearance ratios for Luxuries
- Fixed: Tobacco now flagged to appear (on plains and grassland; was none)
- Edit: Stone and Marble resources removed.
- Added: Natives resource added (Strategic, gives 0/2/0 - can appear on all land tiles)
- Edit: Incense is now a strategic resource (was luxury)
- Added: Olive Oil resource added (Luxury, gives 1/0/1 - appears on Grassland and Forest)
- Edit: Rice switched to providing 2 food (was 3)
- Edit: Terrain for most resources have been reworked.
*Improvements
- Edit: Removed defensive bonus from Palace, Forbidden Palace, Summer Palace and Winter Palace as they were causing a bug.
- Edit: The following wonders/improvements now require Natives: Slave Market, Pyramids and Chichen Itza.
- Edit: Skyscraper no longer gives a bonus to Production.
- Edit: University now requires Academy to be built (was: Library)
- Edit: Port now requires Harbor to be built.
- Edit: Stock Market has been renamed to Stock Exchange and now requires a Bank to be built.
- Edit: Sewage Treatment Plant has been renamed Sewer System
- Edit: Maintenance costs of many improvements increased.
- Edit: Hollywood no longer gives +2 happy in all cities, and only gives +2 happy in this city (was: +4)
- Edit: Civil Rights Movement no longer gives 2 happy in all cities.
- Edit: Circus Maximus no longer gives 2 happy in all cities.
- Edit: United Nations wonder no longer requires Atomic Weapons Test to be built
- Edit: Eiffel Tower now makes one happy on continent
- Edit: Spirit of St. Louis wonder now also gives +1 ship movement (again)
- Edit: Electricity Improvement is now available to all civs, not just the builder of Energy Grid Wonder
- Edit: Human Genome Project now requires that a Research Lab has been built in the city.
- Edit: East India Company now requires that a Port has been built in the city.
- Edit: Wall Street now requires 3 x Stock Exchange instead of 5 x Bank.
- Edit: SETI Program now requires that a Research Lab has been built in the city.
- Edit: Theory of Evolution now requires that a University has been built in the city.
- Edit: Smith's Trading Co. now requires that a Bazaar has been built in the city.
- Edit: Newton's University now requires that a University has been built in the city.
- Edit: Copernicus Observatory now requires that a Library has been built in the city.
- Edit: Magellan's Voyage now requires flax, and that a Port has been built in the city.
- Edit: Great Lighthouse now requires that a Harbor has been built in the city.
- Edit: The Oracle now requires that a Shrine has been built in the city, and provides a shrine in all cities.
- Edit: Great Library now requires that a Library has been built in the city.
- Edit: Holy City requires Incense to be present within city radius.
- Edit: JS Bach's Cathedral and the Sistine Chapel now require Incense
- Edit: Nuclear Plant makes 2 Content citizens Unhappy.
- Edit: Factory, Manufacturing Plant, Coal Plant, Offshore Platform and Steel Mill now make 1 Content citizen Unhappy.
- Edit: Cathedral now requires Temple and Incense
- Edit: Forge now requires Iron
- Added: High School Improvement (Available with Atomic Theory, gives +50% Science)
- Added: Airforce Base Improvement (Available with Flight, allows Veteran Air Units, Air Power)
- Edit: Airport no longer allows Veteran Air Units, cost decreased to 30, maint. decreased to 2
*Governments
- Edit: Reduced Draft Rate for most governments
- Edit: Changed Military Police Effect for most governments
- Edit: Changed Worker Rate for Despotism to 1 (was 2)
*Techs
- Edit: Socialism now requires Unionization and Civil Liberties
- Edit: Costs of all Industrial and Modern Techs have been reduced.
- Edit: Nationalism no longer enable trade embargoes (were already enabled by Trade)
- Edit: Magnetism no longer enables trade over Ocean tiles (was already enabled by Navigation)
- Future Tech cost increased to 1000
- Advanced Warfare now also requires Stealth
- Plastics now also requires Ecology
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v.0.7.6
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- Edit: Missionary now requires Masonry to be built
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v.0.7.7
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- Edit: Horseman now upgrades to Knight.
- Edit: Spy now has no resource requirements but cost 70 shields.
- Fixed: Furs no longer use Olive Oil icon in City Screen Luxuries box.
- Edit: High School now gives 2 culture (was: 0)
- Edit: Naval mine is now mobile and can be used to actively attack
- Fixed: Naval Mine and Land Mine no longer have bombard capabilities (this was an error)
- Edit: Civilopedia effects descriptions for Improvements (buildings and wonders) are now supposed to be correct ;-)
- Edit: Elephant Rider now has new animations
- Edit: Barbarian Warrior has been renamed Barbarian Raider and can now make amphibious assault.
- Edit: Attack value for the Chariot has been lowered to 1.
- Edit: The cost of an Egyptian War Chariot has risen to 30 shields.
- Edit: The Archer now has new animations.
- Edit: The Ranger now uses the original Archer animations.
- Edit: Samurai unit now has attack of 7
- Edit: The Japanese can no longer build Knights
- Fixed: Rome can now build Longswordsmen (this was a bug in 0.7.6)
- Edit: Longswordsman is no longer available to Babylon, China, India, Japan and Persia
- Added: Bushi unit - same stats as longswordsman - available to Babylon, China, India, Persia and Japan - using the animations for the original Samurai
- Edit: The Samurai now uses different animations
- Edit: The Brave unit has been renamed to Champion.
- FIXED: Purple square around resources has been fixed
- Added: Unit Graphics for Humvee, Steam Frigate, Trireme
- Edit: Workers now upgrade to Serf's (to fix upgrade chain)
- Edit: Clan now upgrades to Settler
- Edit: Shaman now upgrades to Missionary
- Edit: Swordsmen now upgrade to Legionary
- Edit: When you capture an enemy unit, it will now be a Worker, not a Colonist