tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
Seems that the Civilization Advance ability of "Doubles Work Rate (of Workers)" does not work for all workers that may be in a mod.
In many cases, worker flavors are available (so different civ's have different worker graphics), etc. But, once you discover a tech that doubles their work rates, it only doubles the work rate of a single worker unit.
Which worker this is, isn't quite known. It's probably, either the first worker in the unit list, or perhaps the worker unit that is selected as a Start Unit on the General Settings tab.
*** It's easy to test, start a DEBUG game. Note the length of time the start worker takes to do something. Next turn, research the tech that doubles work rates (shift right-click the tech). Then add another start worker, and he should do the job in half the time. Add a flavor worker, and it will be the original (longer) time to do the same job.
Quite disappointing, as this nullifies the use of this setting in most all regards if using a variety of different workers. The only work-around I can see, is to make duplicates of all workers on this tech, and increase their worker strength, and hope the AI upgrades them (which I don't know if AI does or not). At least this way, new workers built by AI will have faster speed.
Also, worker rate in between the '50s' has no effect. Seems to only work in 50 increments AFAIK.
A real pain, now I need to add 10 more upgradable worker units in.
Unless someone knows something I don't?
In many cases, worker flavors are available (so different civ's have different worker graphics), etc. But, once you discover a tech that doubles their work rates, it only doubles the work rate of a single worker unit.
Which worker this is, isn't quite known. It's probably, either the first worker in the unit list, or perhaps the worker unit that is selected as a Start Unit on the General Settings tab.
*** It's easy to test, start a DEBUG game. Note the length of time the start worker takes to do something. Next turn, research the tech that doubles work rates (shift right-click the tech). Then add another start worker, and he should do the job in half the time. Add a flavor worker, and it will be the original (longer) time to do the same job.
Quite disappointing, as this nullifies the use of this setting in most all regards if using a variety of different workers. The only work-around I can see, is to make duplicates of all workers on this tech, and increase their worker strength, and hope the AI upgrades them (which I don't know if AI does or not). At least this way, new workers built by AI will have faster speed.
Also, worker rate in between the '50s' has no effect. Seems to only work in 50 increments AFAIK.
A real pain, now I need to add 10 more upgradable worker units in.
Unless someone knows something I don't?